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G4015L ShinJi(Allies +14) v Karl7(Axis)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Belarus
                23 armour, 3 artilleries, 3 bombers, 2 fighters, 13 infantry, 28 mech_infantrys and 2 tactical_bombers moved from Baltic States to Belarus
                1 tactical_bomber moved from Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in Belarus
                    Germans attack with 23 armour, 3 artilleries, 3 bombers, 2 fighters, 15 infantry, 29 mech_infantrys and 3 tactical_bombers
                    Russians defend with 6 aaGuns, 1 armour, 2 artilleries, 2 fighters, 57 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Belarus from Russians with 20 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 3 armour, 3 artilleries, 1 fighter, 15 infantry and 29 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 1 armour, 2 artilleries, 2 fighters, 57 infantry, 10 mech_infantrys and 1 tactical_bomber
                Battle in Novgorod

    Non Combat Move - Germans
                3 aaGuns moved from Baltic States to Belarus
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Western Germany to Poland
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from Northern Italy to Western Germany
                3 bombers moved from Belarus to Eastern Poland
                3 tactical_bombers moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland

    Place Units - Germans
                1 armour, 2 infantry and 3 mech_infantrys placed in Germany
                1 infantry and 3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 15

    Wow!  I had that battle at an expected value of like -70 for you.

    Guess you can’t really complain about dice anymore, eh? :)

  • 22 20 19 18 17 16 15 14 12

    WOW, the Eastern front has opened up!

    The Race to Moscow is afoot!

    At least this will be a dramatic game instead of the Axis imploding which it looks like they were doing….

  • 22 20 19 18 17 16 15 14 12

    @Shin:

    Wow!  I had that battle at an expected value of like -70 for you.

    Guess you can’t really complain about dice anymore, eh? :)

    -70?

    What calc were you using… I have it plus but very small… like I would just come out with some planes.

    No, it was a gift!  The dice have been UP TILL NOW average/a little low for me. Regardless, you are winning the game because of that powerful USA Pacific move after Japan hit the India stack.  This game up to this point had nothing to do with dice, good or bad.

  • 22 20 19 18 17 16 15 14 12

    IN all reality, you will still probably win.  How you rolled up Japan was shocking.  I should have been much more attuned to what would happen if I went all out on the India stack.

    Nonetheless, Germany has once more chance to make it happen…

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 34 PUs;
                Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Karelia to Finland
                      Russians take Finland from Germans
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Karelia to Finland
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Ukraine to Smolensk
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                3 mech_infantrys moved from Volgograd to Russia
                2 armour moved from Northwest Persia to Volgograd
                7 armour and 12 mech_infantrys moved from Iraq to Caucasus

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                6 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 armour and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour, 7 artilleries and 12 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                3 armour moved from India to Eastern Persia
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 tactical_bombers moved from India to 79 Sea Zone
                1 tactical_bomber moved from Sumatra to 79 Sea Zone
                1 cruiser and 2 destroyers moved from 37 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 3 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 1 tactical_bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                2 tactical_bombers moved from 79 Sea Zone to West India
                1 aaGun moved from West India to Eastern Persia
                1 infantry moved from Philippines to 35 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 5 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 5 tactical_bombers and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                4 infantry moved from 38 Sea Zone to Burma

    Place Units - Japanese
                3 armour placed in India
                1 armour and 2 fighters placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,3,4,3,6,4
                Japanese collect 34 PUs (6 lost to blockades); end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

  • 22 20 19 18 17 16 15 14 12

    I hate to say this, but maybe it is time for the US to take out Spain……

  • 15

    I’ve had that in mind for a while.  The Russian setback makes it trickier, though.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 transport moved from 17 Sea Zone to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                11 bombers moved from Iwo Jima to Queensland
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in Philippines

    Non Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
                2 aaGuns, 3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Central United States to 101 Sea Zone
                4 aaGuns, 3 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                4 aaGuns, 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 artilleries, 1 fighter and 26 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 27 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Nigeria to Anglo Egyptian Sudan
                1 fighter moved from French West Africa to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone

    Non Combat Move - British
                3 aaGuns and 9 infantry moved from Persia to Iraq
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Baltic States to Archangel
                      Italians take Archangel from Russians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Poland to Eastern Poland

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Iwo Jima to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 bombers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                20 armour moved from Belarus to Smolensk
                1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
                1 bomber moved from Eastern Poland to Russia
                1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                3 tactical_bombers moved from Western Germany to Norway
                1 bomber moved from Eastern Poland to Russia
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                4 mech_infantrys moved from Eastern Poland to Smolensk
                1 bomber, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Smolensk
                    Germans attack with 21 armour and 6 mech_infantrys
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Smolensk from Russians with 21 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Norway
                    Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 armour
                    Germans win, taking Norway from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 mech_infantry moved from Poland to Belarus
                3 aaGuns moved from Belarus to Smolensk
                1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Belarus
                1 infantry moved from Romania to Bessarabia
                2 infantry moved from Novgorod to Belarus
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Germany to Western Germany
                2 fighters moved from Southern Italy to Belarus
                1 fighter moved from 95 Sea Zone to Western Germany
                3 tactical_bombers moved from Norway to Novgorod
                2 bombers moved from Russia to Belarus
                2 transports moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 bombers placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Western Germany
                Germans undo move 2.
                1 infantry placed in Western Germany
                Germans undo move 1.
                3 bombers placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 40 PUs;
                Russians buy 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Russia to Samara
                11 mech_infantrys moved from Russia to Volgograd
                7 armour and 12 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Buyant-Uhaa to Manchuria

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 bombers placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 1 infantry
                EDIT: Adding units owned by Russians to Karelia: 1 infantry
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 3x airfield; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                6 armour, 7 artilleries and 12 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Malaya
                4 infantry moved from Burma to 38 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 5 tactical_bombers and 4 transports moved from 38 Sea Zone to 79 Sea Zone
                4 fighters and 5 tactical_bombers moved from 79 Sea Zone to Eastern Persia
                2 fighters moved from French Indo China to 79 Sea Zone
                1 aaGun moved from Eastern Persia to Persia
                3 armour moved from India to Eastern Persia
                5 fighters moved from Japan to French Indo China

    Place Units - Japanese
                3 armour placed in India
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,5,5,3,1
                Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 armour, 9 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                12 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                4 artilleries moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                2 carriers, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                1 tactical_bomber moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                11 bombers moved from Queensland to Southeast Mexico
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in 92 Sea Zone
                    British loiter and taunt; Americans attack with 2 carriers, 2 fighters, 6 submarines and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 2 carriers, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Malaya
                    Americans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans win, taking Malaya from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 fighter and 3 infantry

    Non Combat Move - Americans
                4 fighters moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 infantry moved from 64 Sea Zone to Southeast Mexico

    Place Units - Americans
                9 infantry and 1 mech_infantry placed in Eastern United States
                4 armour and 4 mech_infantrys placed in Central United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 22 20 19 18 17 16 15 14 12

    Christ!  Th Neutrals are in play!

    This game just went stratospheric!

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