Scramble if the French attack z99.
15L axis-dominion vs Balladeer (allies +17) - Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
2 bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
1 fighter moved from Malaya to Shan State
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
4 fighters placed in Japan
1 infantry placed in Japan
2 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Hopei to JeholCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Morocco
Battle in Jehol
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Morocco from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Jehol to Hopei
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from French West Africa to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 41 PUs;
British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from JapaneseCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to India
1 cruiser, 1 submarine and 1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
2 fighters and 6 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Italians take Tsinghai from Chinese
4 fighters moved from Bryansk to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern France
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 artillery moved from Volgograd to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 4 fighters
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Northern Italy
1 armour moved from Greece to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Denmark
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 artilleries and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Northern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Western Germany
3 fighters moved from Caucasus to Greece
1 fighter moved from Caucasus to 99 Sea Zone
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Denmark
1 fighter moved from Western Germany to Denmark
4 infantry moved from France to Northern Italy
9 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Denmark
2 artilleries moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour and 4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Italians take Tsinghai from Chinese
4 fighters moved from Bryansk to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern France
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 artillery moved from Volgograd to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 4 fighters
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Northern Italy
1 armour moved from Greece to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Denmark
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 artilleries and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Northern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Western Germany
3 fighters moved from Caucasus to Greece
1 fighter moved from Caucasus to 99 Sea Zone
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Denmark
1 fighter moved from Western Germany to Denmark
4 infantry moved from France to Northern Italy
9 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Denmark
2 artilleries moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour and 4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Southern Italy: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Yunnan to Samara
1 bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Greece to Tambov
2 infantry moved from France to Holland Belgium
3 fighters moved from Denmark to Holland Belgium
1 fighter moved from Greece to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Yunnan
1 bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Greece to 99 Sea Zone
2 infantry moved from Western Germany to Denmark
1 aaGun, 6 artilleries and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
2 fighters moved from Holland Belgium to Denmark
1 fighter moved from Holland Belgium to Western Germany
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
2 infantry placed in France
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 carriers, 1 destroyer and 2 transports
EDIT: Adding units owned by Germans to 114 Sea Zone: 2 carriers, 1 destroyer, 1 fighter and 2 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Yunnan to Samara
1 bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Greece to Tambov
2 infantry moved from France to Holland Belgium
3 fighters moved from Denmark to Holland Belgium
1 fighter moved from Greece to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Yunnan
1 bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Greece to 99 Sea Zone
2 infantry moved from Western Germany to Denmark
1 aaGun, 6 artilleries and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
2 fighters moved from Holland Belgium to Denmark
1 fighter moved from Holland Belgium to Western Germany
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
2 infantry placed in France
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 carriers, 1 destroyer and 2 transports
EDIT: Adding units owned by Germans to 114 Sea Zone: 2 carriers, 1 destroyer, 1 fighter and 2 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to VologdaPlace Units - Russians
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
hey, i’m going all out on your fleet in carlines…can i assume max defense with scramble? or would you rather go round by round? if you want that, then plz stick around. otherwise i can just do max defense.
-
Max defense is fine, will have a huge impact on game, so interesting to see what will result :)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
4 submarines moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Philippines to 33 Sea Zone
5 fighters moved from Japan to 33 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
4 submarines moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Philippines to 33 Sea Zone
5 fighters moved from Japan to 33 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Shantung
Japanese attack with 8 infantry
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 2 destroyers, 22 fighters, 4 submarines and 9 tactical_bombers
ANZAC defend with 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports; British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 6 submarines and 5 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 206
Casualties for Japanese: 6 carriers, 2 destroyers, 15 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 6 submarines and 5 transportsNon Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Paulau Island
6 tactical_bombers moved from 33 Sea Zone to Paulau Island
7 fighters moved from 33 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to Kiangsi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Shan State to 36 Sea Zone
1 aaGun and 2 infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to SzechwanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total -
we shed some serious weight over on that side of the board :lol:
now a pac victory isn’t so far-fetched anymore……
-
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
-
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
-
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
That;s a very kind offer, and thanks for the pep talk ;-).
I know it happens more often to people, it’s just so silly to go from a nice, interesting game to a finished game without some interesting or exciting endgame… And I’m slightly in doubt whether to take your offer or not - it kind of feels like getting back in the game by complaining, but on the other hand I’m rather interested in how this game looks if we carry on. It’s one of the first times I actually have to execute the European invastion part, as other games tend to finish before it really has to happen. So if you’re sure you don’t mind (please confirm :)), I’ll edit the Sz 33 fleet away after Rus 12 and we can carry on.And again, thanks for the offer!
-
offer still stands, go for it!
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
That;s a very kind offer, and thanks for the pep talk ;-).
I know it happens more often to people, it’s just so silly to go from a nice, interesting game to a finished game without some interesting or exciting endgame… And I’m slightly in doubt whether to take your offer or not - it kind of feels like getting back in the game by complaining, but on the other hand I’m rather interested in how this game looks if we carry on. It’s one of the first times I actually have to execute the European invastion part, as other games tend to finish before it really has to happen. So if you’re sure you don’t mind (please confirm :)), I’ll edit the Sz 33 fleet away after Rus 12 and we can carry on.And again, thanks for the offer!