15L axis-dominion vs Shin Ji (allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to KansuCombat - Japanese
Battle in Midway
Battle in Persia
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking Midway from Americans, taking Persia from British, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from India to 80 Sea Zone
1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Manchuria to Korea
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 aaGun moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Yenisey to Kansu
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
2 bombers moved from Kansu to Japan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Yenisey to Kansu
1 fighter moved from Caroline Islands to 6 Sea Zone
2 bombers moved from Japan to Caroline Islands
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to BurmaPlace Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
Japanese undo move 3.
3 mech_infantrys placed in French Indo China
Japanese undo move 3.
1 mech_infantry placed in Manchuria
2 mech_infantrys placed in Shantung
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kansu: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 2 fighters, 2 submarines, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
4 carriers, 4 destroyers and 4 submarines moved from 10 Sea Zone to 64 Sea Zone
5 fighters moved from Hawaiian Islands to 64 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 64 Sea ZonePlace Units - Americans
3 submarines placed in 93 Sea Zone
4 submarines placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 7 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from GermansCombat - Americans
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Egypt
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
4 carriers, 4 destroyers and 4 submarines moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 carriers, 2 fighters, 2 submarines, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
5 fighters moved from Hawaiian Islands to 64 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 64 Sea ZonePlace Units - Americans
3 submarines placed in 93 Sea Zone
4 submarines placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western United States
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery and 2 infantry moved from Quebec to Ontario
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 armour moved from Egypt to Iraq
British take Iraq from Italians
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 fighter moved from West India to India
1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Eastern Persia to West India
1 fighter moved from India to West India
1 tactical_bomber moved from India to West IndiaPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5,5,6,6,6,1,1,2,4,6,6,3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Baltic States to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 armour moved from Southern Italy to Yugoslavia
2 transports moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,2,1,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to QueenslandNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 3 PUs (7 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Romania to Eastern Poland
3 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 bomber moved from Northern Italy to Novgorod
1 bomber moved from Northern Italy to 125 Sea Zone
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Eastern Poland to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 fighters, 1 infantry and 8 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 3 fighters and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Novgorod
Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
3 aaGuns, 9 armour, 5 artilleries, 10 infantry and 28 mech_infantrys moved from Baltic States to Belarus
3 fighters moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Suiyuyan
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Romania to Bessarabia
1 bomber moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea ZonePlace Units - Germans
3 armour placed in Romania
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,1,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,3,5,2,2
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Chinese take Tsinghai from Japanese
1 armour moved from Kazakhstan to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
2 armour and 4 mech_infantrys moved from Volgograd to Sikang
1 armour and 5 mech_infantrys moved from Kazakhstan to Sikang
2 infantry moved from Ukraine to Bryansk
4 aaGuns, 2 artilleries and 38 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Vologda to Bryansk
16 mech_infantrys moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to West India
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Kazakhstan to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Persia to 80 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from French Indo China to Szechwan
2 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Burma to India
1 bomber moved from Japan to Shensi
1 fighter moved from Burma to India
1 bomber moved from Japan to SzechwanCombat - Japanese
Battle in India
Japanese attack with 1 armour, 6 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 carriers, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern Persia to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to Kweichow
1 armour and 6 mech_infantrys moved from Kansu to Kweichow
2 artilleries moved from Kansu to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to Midway
1 fighter and 1 tactical_bomber moved from Japan to Midway
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Soviet Far East to Siberia
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 fighter placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery placed in Japan
3 mech_infantrys placed in Shantung
Japanese undo move 7.
Japanese undo move 7.
1 artillery and 2 mech_infantrys placed in Shantung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
ok this is it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Southeast Mexico to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
7 fighters and 2 tactical_bombers moved from 64 Sea Zone to 27 Sea Zone
5 artilleries, 6 carriers, 4 destroyers, 5 infantry, 6 submarines and 5 transports moved from 64 Sea Zone to 12 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
4 submarines moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 6 destroyers and 4 transports moved from 98 Sea Zone to 80 Sea Zone
4 submarines moved from 97 Sea Zone to 98 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 80 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 27 Sea Zone
Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 5 artilleries, 6 carriers, 4 destroyers, 5 infantry, 10 submarines and 5 transports
Japanese defend with 1 destroyer
Americans win with 6 carriers, 4 destroyers, 10 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 2 tactical_bombers moved from 27 Sea Zone to 12 Sea Zone
1 fighter and 2 tactical_bombers moved from Alaska to 12 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber moved from West India to India
1 armour moved from Iraq to Eastern Persia
British take Persia from Japanese
1 armour moved from Syria to Persia
11 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Ontario to Quebec
1 armour moved from British Columbia to OntarioCombat - British
Battle in India
British attack with 1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -33
Casualties for British: 1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - British
Place Units - British
6 armour placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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And that’s game! Man, I really hoped to get those ships back over there in time, but to quote The Bishop
“We wuz … too late”
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yah at first i thought whoa! that’s a good move, swinging everything over to crack through the euro axis defenses…but then after some thinking about it, i realized that i had to really punish you for that bold maneuver. i think maybe you might’ve gotten away with it had you not committed everything over, as that many ships was overkill for the atlantic or med. also i felt you sacrificed way too much to get Egypt…you had a very powerful foothold in southern france, but then traded it for egypt, which was by far less important imo. forces in egypt were really just sitting there turtled up and not doing much harm.
was also surprised you didn’t bring in your russian forces into eastern persia, to give you that one last chance at recovering india and saving you for yet another round. i guess maybe you didn’t think i’d go all out into india?
great game man, as always, our games are quite intense!
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I know. I had hoped to maintain my foothold in S Europe - but I had forgotten to factor in those 4 MInfs in Italy. Silly me was thinking, Hey, I can take N italy and I won’t have to worry about those!
Doy
I didn’t move the Russians to E Persia for 2 reasons - one that I’m sure you’d either block them or wipe them out, and the other that I honestly hadn’t considered you just stacking the heck out of India like that. I was so concerned with everything else you might do with those transports…
You know, this game (and several others) have convinced me that there’s just no way to win as the allies against a solid Axis player without getting your USA fleet down to Austrailia and keeping it alive with blockers, while keeping your transitioning fleet in Hawaii alive with blockers as well. Nothing else I’ve tried seems to work at all.
It has been an amazing game, and I thank you for it!





