15L G40 wheatbeer (Axis) vs rpg44 (Allies +20) game 2

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 mech_infantrys moved from Samara to Volgograd
                2 armour, 5 artilleries and 13 mech_infantrys moved from Samara to Kazakhstan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    British attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    British attack with 2 armour, 5 artilleries and 13 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 armour, 5 artilleries and 13 mech_infantrys in Kazakhstan, round 2 :  5/20 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 2 armour, 5 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Kansu to Kazakhstan
                2 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Suiyuyan to Tsinghai
                5 infantry moved from Afghanistan to Kazakhstan
                1 aaGun moved from Afghanistan to Kazakhstan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Eastern Persia to Persia
                3 mech_infantrys moved from India to Afghanistan
                1 artillery moved from West India to Afghanistan
                2 infantry moved from India to West India
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from India to 80 Sea Zone
                2 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                1 infantry moved from Olgiy to Kansu
                2 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Quebec to Normandy Bordeaux
                1 bomber moved from Eastern United States to Normandy Bordeaux
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 armour, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Norway to United Kingdom
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 1 Sea Zone to 25 Sea Zone
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 infantry moved from Quebec to Eastern United States
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Manchuria to Buyant-Uhaa

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                British undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 armour, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                5 infantry and 3 mech_infantrys placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Units Change Ownership
                    Some Units in India change ownership: 5 infantry and 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Kansu : 1 infantry
        Tsinghai : 2 infantry and 1 mech_infantry
        British Columbia : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 infantry
        Western United States : 1 artillery and 1 infantry
        Alaska : 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 6 infantry and 12 mech_infantrys
        Buryatia : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 aaGun and 3 infantry
        Ulaanbaatar : 1 flag
        Eastern United States : 1 infantry
        West India : 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Kenya : 1 artillery and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys
        Normandy Bordeaux : 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
        Southern France : 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Samara : 1 flag
        Afghanistan : 1 flag, 1 artillery and 3 mech_infantrys
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        Persia : 1 artillery and 3 infantry
        Finland : 1 aaGun, 2 armour and 5 infantry
        110 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 3 / 0
        Japanese : 20 / 19
        Americans : 82 / 103
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 18
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '15

    sorry edit I wanted to make, the UK plane that I landed on the 110 CV was supposed to go to Southern France

  • '17

    You meant London not SZ110 I am guessing?

  • '15

    no I had a UK plane that started the turn in Norway and I put it in 110, I changed my mind and wanted to put it in Southern France.  The UK plane that I built is fine on London.

  • '17

    I don’t like to make assumptions when it comes to edits. I asked because I was looking at the map and there was no British fighter in SZ110.

    Are you looking at a different version of the map or did you click London by accident?

  • '17

    If it’s the latter (which seems more likely), then I don’t mind moving one of the two British fighters on London to Southern France.

  • '15

    sorry you’re right it must have ended up on London.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    Italians attack with 1 armour and 3 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
                        Italians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  0/4 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  0/3 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 3 :  0/3 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 4 :  0/3 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 4 :  2/3 hits
                        2 mech_infantrys owned by the Italians lost in Volgograd
                    1 armour owned by the Italians retreated to Tambov
                    British win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Italians: 3 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  2/2 hits
                        2 infantry owned by the Italians lost in Holland Belgium
                    1 artillery owned by the Italians retreated to Western Germany
                    Americans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,4,5,4,1,5,5
                Italians collect 13 PUs (10 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 3 / 0
        Japanese : 20 / 19
        Americans : 82 / 103
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    Italians attack with 1 armour and 3 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
                        Italians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  0/4 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  0/3 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 3 :  0/3 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 4 :  0/3 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 4 :  2/3 hits
                        2 mech_infantrys owned by the Italians lost in Volgograd
                    1 armour owned by the Italians retreated to Tambov
                    British win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Italians: 3 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  2/2 hits
                        2 infantry owned by the Italians lost in Holland Belgium
                    1 artillery owned by the Italians retreated to Western Germany
                    Americans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,4,5,4,1,5,5
                Italians collect 13 PUs (10 lost to blockades); end with 14 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Southern France: 1 fighter
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 3 / 0
        Japanese : 20 / 19
        Americans : 82 / 103
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '17

    arg!

  • '15

    what?

  • '15

    if you want to edit let me know

  • '15

    or was the “arg” for the horrible combat rolls

  • '17

    just “arg!” for the rolls

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 1 Sea Zone to 26 Sea Zone
                9 submarines moved from 1 Sea Zone to 26 Sea Zone
                1 destroyer moved from 1 Sea Zone to 26 Sea Zone
                2 artilleries moved from Alaska to 1 Sea Zone
                2 artilleries and 2 transports moved from 1 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern Persia to Egypt
                1 bomber moved from Finland to Germany

    Combat - ANZAC
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 26 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 9 submarines and 2 transports
                    Japanese defend with 4 submarines
                        ANZAC roll dice for 9 submarines in 26 Sea Zone, round 2 :  4/9 hits
                        4 submarines owned by the Japanese lost in 26 Sea Zone
                    ANZAC win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 9 submarines and 2 transports remaining. Battle score for attacker is 24
                    Casualties for Japanese: 4 submarines
                Battle in Hawaiian Islands
                    ANZAC attack with 2 artilleries and 2 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        AA fire in Hawaiian Islands :  1/2 hits
                        1 fighter owned by the ANZAC lost in Hawaiian Islands
                        ANZAC roll dice for 2 artilleries and 1 fighter in Hawaiian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Hawaiian Islands
                        ANZAC roll dice for 2 artilleries and 1 fighter in Hawaiian Islands, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    ANZAC win, taking Hawaiian Islands from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 1 Sea Zone to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Western United States
                1 fighter moved from 1 Sea Zone to 26 Sea Zone
                1 cruiser moved from 1 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to India
                1 fighter moved from Queensland to Sumatra
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from New South Wales to Queensland
                4 armour moved from Samara to Kazakhstan
                3 mech_infantrys moved from Samara to Kazakhstan
                2 mech_infantrys moved from Tsinghai to Kazakhstan
                2 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour moved from Szechwan to Kazakhstan
                1 armour moved from Tsinghai to Kazakhstan
                1 bomber moved from Germany to Norway
                1 bomber moved from India to Kazakhstan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Sumatra to Afghanistan
                1 fighter moved from India to Kazakhstan
                1 fighter moved from Western United States to Eastern United States
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Venezuela to Central America

    Place Units - ANZAC
                3 infantry placed in French Indo China
                1 fighter placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Formosa : 1 flag
        Szechwan : 1 armour and 2 mech_infantrys
        India : 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 artillery
        Hawaiian Islands : 2 artilleries
        Kazakhstan : 6 armour, 1 bomber, 1 fighter and 7 mech_infantrys
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 fighter
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 2 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 1 transport
        Central America : 1 infantry
        Eastern United States : 1 fighter
        Anglo Egyptian Sudan : 1 bomber and 2 infantry
        Norway : 1 bomber
        Samara : 1 mech_infantry
        Chile : 1 flag
        Afghanistan : 1 fighter
        80 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 3 / 0
        Japanese : 19 / 19
        Americans : 83 / 103
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France

    Turn Complete - French

    Territory Summary for French :

    Southern France : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 3 / 0
        Japanese : 19 / 19
        Americans : 83 / 103
        Chinese : 23 / 29
        British : 32 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 10x factory_major, 5x factory_major; Remaining resources: 52 PUs;
                Germans buy 2 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 artillery and 4 infantry moved from Russia to Samara
                3 bombers moved from Novgorod to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Tambov to Volgograd
                39 armour moved from Tambov to Samara
                1 mech_infantry moved from Russia to Volgograd
                2 mech_infantrys moved from Tambov to Samara

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 :  2/6 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Volgograd, round 2 :  3/7 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 39 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 39 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Samara, round 2 :  20/46 hits
                        British roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from British with 39 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Germany
                3 fighters moved from Holland Belgium to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                3 bombers moved from Volgograd to Belarus
                3 armour and 4 mech_infantrys moved from Belarus to Slovakia Hungary
                2 artilleries moved from Novgorod to Belarus
                4 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                7 artilleries and 10 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                2 artilleries and 2 infantry moved from Novgorod to Baltic States

    Place Units - Germans
                2 armour placed in Germany
                4 artilleries and 6 infantry placed in Western Germany
                2 infantry placed in Egypt

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,5,1,1,3,2,5
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 3 / 0
        Japanese : 19 / 19
        Americans : 80 / 103
        Chinese : 23 / 29
        British : 29 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '17

    I’m feeling much less confident after this round  :lol:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from 80 Sea Zone to Persia
                2 aaGuns and 5 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
                1 submarine moved from 92 Sea Zone to 99 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Hawaiian Islands : 1 fighter and 1 tactical_bomber
        Italian Somaliland : 1 flag
        80 Sea Zone : 1 fighter and 1 tactical_bomber
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 submarine
        Persia : 1 flag, 2 aaGuns, 1 factory_minor and 8 infantry

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 3 / 0
        Japanese : 19 / 19
        Americans : 80 / 103
        Chinese : 23 / 29
        British : 29 / 34
        UK_Pacific : 26 / 31
        Italians : 23 / 14
        ANZAC : 22 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '15

    @wheatbeer:

    I’m feeling much less confident after this round  :lol:

    I get worried every time you start the clock but it feels good to have the US territorially intact finally.

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