@The_Good_Captain It seems the dice gods are not with you this first round 😅
15L G40 wheatbeer (Axis) vs rpg44 (Allies +20) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 mech_infantrys moved from Samara to Volgograd
2 armour, 5 artilleries and 13 mech_infantrys moved from Samara to KazakhstanCombat - British
British creates battle in territory 97 Sea Zone
Battle in Volgograd
British attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 2 armour, 5 artilleries and 13 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 armour, 5 artilleries and 13 mech_infantrys in Kazakhstan, round 2 : 5/20 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 armour, 5 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Kansu to Kazakhstan
2 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
5 infantry moved from Afghanistan to Kazakhstan
1 aaGun moved from Afghanistan to Kazakhstan
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Afghanistan
1 artillery moved from West India to Afghanistan
2 infantry moved from India to West India
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Olgiy to Kansu
2 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Quebec to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United Kingdom
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
1 artillery and 1 infantry moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 25 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Quebec to Eastern United States
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Manchuria to Buyant-UhaaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
5 infantry and 3 mech_infantrys placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 5 infantry and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Kansu : 1 infantry
Tsinghai : 2 infantry and 1 mech_infantry
British Columbia : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 infantry
Western United States : 1 artillery and 1 infantry
Alaska : 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 6 infantry and 12 mech_infantrys
Buryatia : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 aaGun and 3 infantry
Ulaanbaatar : 1 flag
Eastern United States : 1 infantry
West India : 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 infantry
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys
Normandy Bordeaux : 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Southern France : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Samara : 1 flag
Afghanistan : 1 flag, 1 artillery and 3 mech_infantrys
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Persia : 1 artillery and 3 infantry
Finland : 1 aaGun, 2 armour and 5 infantry
110 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 70
Russians : 3 / 0
Japanese : 20 / 19
Americans : 82 / 103
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 26 / 31
Italians : 23 / 18
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
sorry edit I wanted to make, the UK plane that I landed on the 110 CV was supposed to go to Southern France
-
You meant London not SZ110 I am guessing?
-
no I had a UK plane that started the turn in Norway and I put it in 110, I changed my mind and wanted to put it in Southern France. The UK plane that I built is fine on London.
-
I don’t like to make assumptions when it comes to edits. I asked because I was looking at the map and there was no British fighter in SZ110.
Are you looking at a different version of the map or did you click London by accident?
-
If it’s the latter (which seems more likely), then I don’t mind moving one of the two British fighters on London to Southern France.
-
sorry you’re right it must have ended up on London.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Volgograd
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 4 : 0/3 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 4 : 2/3 hits
2 mech_infantrys owned by the Italians lost in Volgograd
1 armour owned by the Italians retreated to Tambov
British win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Italians retreated to Western Germany
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Russia
1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,4,5,4,1,5,5
Italians collect 13 PUs (10 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 43 / 70
Russians : 3 / 0
Japanese : 20 / 19
Americans : 82 / 103
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Volgograd
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 4 : 0/3 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 4 : 2/3 hits
2 mech_infantrys owned by the Italians lost in Volgograd
1 armour owned by the Italians retreated to Tambov
British win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Italians retreated to Western Germany
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Russia
1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,4,5,4,1,5,5
Italians collect 13 PUs (10 lost to blockades); end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 43 / 70
Russians : 3 / 0
Japanese : 20 / 19
Americans : 82 / 103
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
arg!
-
what?
-
if you want to edit let me know
-
or was the “arg” for the horrible combat rolls
-
just “arg!” for the rolls
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 1 Sea Zone to 26 Sea Zone
9 submarines moved from 1 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 26 Sea Zone
2 artilleries moved from Alaska to 1 Sea Zone
2 artilleries and 2 transports moved from 1 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern Persia to Egypt
1 bomber moved from Finland to GermanyCombat - ANZAC
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 9 submarines and 2 transports
Japanese defend with 4 submarines
ANZAC roll dice for 9 submarines in 26 Sea Zone, round 2 : 4/9 hits
4 submarines owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 9 submarines and 2 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Hawaiian Islands
ANZAC attack with 2 artilleries and 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Hawaiian Islands : 1/2 hits
1 fighter owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 2 artilleries and 1 fighter in Hawaiian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 2 artilleries and 1 fighter in Hawaiian Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 cruiser moved from 1 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Queensland to Sumatra
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from New South Wales to Queensland
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Samara to Kazakhstan
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Germany to Norway
1 bomber moved from India to Kazakhstan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Sumatra to Afghanistan
1 fighter moved from India to Kazakhstan
1 fighter moved from Western United States to Eastern United States
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Venezuela to Central AmericaPlace Units - ANZAC
3 infantry placed in French Indo China
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Szechwan : 1 armour and 2 mech_infantrys
India : 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery
Hawaiian Islands : 2 artilleries
Kazakhstan : 6 armour, 1 bomber, 1 fighter and 7 mech_infantrys
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 2 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
Central America : 1 infantry
Eastern United States : 1 fighter
Anglo Egyptian Sudan : 1 bomber and 2 infantry
Norway : 1 bomber
Samara : 1 mech_infantry
Chile : 1 flag
Afghanistan : 1 fighter
80 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 70
Russians : 3 / 0
Japanese : 19 / 19
Americans : 83 / 103
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceTurn Complete - French
Territory Summary for French :
Southern France : 1 infantry
Production/PUs Summary :
Germans : 43 / 70
Russians : 3 / 0
Japanese : 19 / 19
Americans : 83 / 103
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 10x factory_major, 5x factory_major; Remaining resources: 52 PUs;
Germans buy 2 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 4 infantry moved from Russia to Samara
3 bombers moved from Novgorod to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Tambov to Volgograd
39 armour moved from Tambov to Samara
1 mech_infantry moved from Russia to Volgograd
2 mech_infantrys moved from Tambov to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in Samara
Germans attack with 39 armour, 1 artillery, 4 infantry and 2 mech_infantrys
ANZAC defend with 1 mech_infantry
Germans roll dice for 39 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Samara, round 2 : 20/46 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from British with 39 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Germans
7 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Western Germany
5 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
3 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
3 bombers moved from Volgograd to Belarus
3 armour and 4 mech_infantrys moved from Belarus to Slovakia Hungary
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
7 artilleries and 10 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
2 armour placed in Germany
4 artilleries and 6 infantry placed in Western Germany
2 infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,5,1,1,3,2,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 49 / 71
Russians : 3 / 0
Japanese : 19 / 19
Americans : 80 / 103
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I’m feeling much less confident after this round :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from 80 Sea Zone to Persia
2 aaGuns and 5 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 92 Sea Zone to 99 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Hawaiian Islands : 1 fighter and 1 tactical_bomber
Italian Somaliland : 1 flag
80 Sea Zone : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Persia : 1 flag, 2 aaGuns, 1 factory_minor and 8 infantryProduction/PUs Summary :
Germans : 49 / 71
Russians : 3 / 0
Japanese : 19 / 19
Americans : 80 / 103
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 26 / 31
Italians : 23 / 14
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I’m feeling much less confident after this round :lol:
I get worried every time you start the clock but it feels good to have the US territorially intact finally.





