Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
Changed a non combat in the place units phase. I hope that’s OK.
I have no problem with any changes made if dice have no been rolled in between the time it should have happened and the time it was done. Otherwise, please ask.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
1 bomber moved from Northern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 3/7 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 1/4 hits
2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Tobruk, round 3 : 2/6 hits
British roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/6 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/5 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry
Tobruk : 1 armour, 2 artilleries and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
96 Sea Zone : 2 transports
95 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 40 / 66
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 31
UK_Pacific : 17 / 17
Italians : 12 / 7
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Egypt
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
2 mech_infantrys moved from France to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 4/4 hits
1 cruiser owned by the British, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British, 1 carrier owned by the British, 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Egypt
Germans attack with 4 bombers
ANZAC defend with 2 infantry; British defend with 1 harbour and 1 infantry
Germans roll dice for 4 bombers in Egypt, round 2 : 3/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the British, 2 infantry owned by the ANZAC and 2 bombers owned by the Germans lost in Egypt
Germans win with 2 bombers remaining. Battle score for attacker is -15
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 bombers
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 1/8 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Egypt to Tobruk
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 armour and 1 mech_infantry moved from France to Germany
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Norway to Finland
1 armour moved from Southern France to Yugoslavia
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
2 bombers and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Romania : 2 artilleries and 3 infantry
Poland : 1 aaGun, 3 artilleries and 14 infantry
Germany : 2 aaGuns, 1 armour, 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Tobruk : 2 bombers
Southern Italy : 1 fighter and 2 tactical_bombers
113 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 carrier, 2 fighters and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
90 Sea Zone : 1 submarine
103 Sea Zone : 1 submarine
Yugoslavia : 1 armour
Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 31
UK_Pacific : 17 / 17
Italians : 12 / 7
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yenisey
7 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 3 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
forgot my stack of planes in yunnan and in sz 36. clearly not doing anything else.
round 1.
a
Rolls: 7@3 7@4; Total Hits: 107@3: (4, 1, 1, 3, 3, 6, 6)7@4: (5, 1, 4, 4, 2, 1, 3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Japanese retreated to Hunan
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 infantry
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
1 harbour placed in Hainan
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Amur : 1 flag, 1 infantry
36 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports
6 Sea Zone : 1 transport
Buyant-Uhaa : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 31
UK_Pacific : 17 / 17
Italians : 12 / 7
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Kenya
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Kenya
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Malta to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Burma to India
3 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Eastern Persia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
Italians take Egypt from British
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 0/4 hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Tunisia, round 3 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Libya
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 aaGuns and 3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 2 infantry
Egypt : 1 flag, 1 armour and 1 harbour
Kenya : 1 flag
Tunisia : 1 flag, 2 infantry
Slovakia Hungary : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
94 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag, 2 aaGuns and 3 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Non Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
1 carrier and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Poland
1 armour moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour moved from Greece to Romania
Place Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Egypt : 1 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 armour, 2 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 3 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 3 armour, 2 artilleries and 3 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 4 mech_infantrys
Norway : 1 mech_infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
104 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
103 Sea Zone : 1 submarine
98 Sea Zone : 1 carrier, 2 fighters and 1 transport
91 Sea Zone : 1 submarine
Finland : 1 flag, 11 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 17 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
3 infantry moved from Novgorod to Belarus
2 aaGuns, 1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
Place Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hopei to Kweichow
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
5 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 9 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
36 Sea Zone : 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 5 transports
Central Mongolia : 1 flag, 1 infantry
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 33 / 36
Japanese : 38 / 48
Americans : 52 / 52
Chinese : 4 / 13
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 17 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total