@fasthard Got it – then please disregard the updated save file where i moved the UK navy in – they were there purely as sponges for damage
15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2
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9 hits, what do you take?
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Okay 9 hits….
let’s go: dent on BB, dent on BB, tac, tac, dent CV, kill CV, dent CV, dent CV, cruiser
I think that’s 9 – geesh, hope I didn’t overcomplicate that :)
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I pressed on and got 4 more hits! :evil:
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crack another carrier, kill carrier, cruiser, tac.
TIME TO DIE!!! :lol:
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Oh, and go ahead and leave 2 fighters on the carriers and land the rest. Thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 factory_minor, 3 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
11 bombers and 1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 mech_infantrys moved from British Guiana to Central America
2 infantry moved from Central United States to Southeast MexicoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 11 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 5 tactical_bombers and 6 transports
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -64
Casualties for Japanese: 2 carriers, 2 cruisers and 3 tactical_bombers
Casualties for Americans: 11 bombers, 1 fighter and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Hawaiian Islands to Wake Island
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Western United States to MidwayPlace Units - Americans
1 factory_minor placed in French Indo China
1 battleship, 1 submarine and 5 transports placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 3 infantry moved from Kwangsi to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
3 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 83 Sea Zone to 86 Sea Zone -
scramble in 33?
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scramble 3 fighters
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4 hits
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Let’s go sub, crack last carrier, kill carrier, 1 ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour moved from Kwangtung to Kiangsu
Chinese take Kiangsu from Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
3 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 83 Sea Zone to 86 Sea ZoneCombat - British
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
British attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
Units damaged: 1 battleship owned by the British and 3 carriers owned by the British
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 63
Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
Casualties for British: 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 bomber and 3 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Gibraltar from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Gibraltar to Rio de Oro
3 aaGuns, 1 artillery and 2 infantry moved from Kwangsi to Hunan
4 artilleries moved from India to West India
1 artillery and 5 infantry moved from West India to Eastern Persia
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from French Indo China to Yunnan
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Volgograd to KazakhstanPlace Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 transports placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Spain to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Italians win, taking Tobruk from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Gibraltar
Italians attack with 1 artillery and 5 infantry
British defend with 1 harbour and 3 infantry
Italians win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Battle in TunisiaNon Combat Move - Italians
2 aaGuns moved from Spain to Southern France
1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour and 5 infantry moved from Brazil to British Guiana
EDIT: 2 infantry moved from Bolivia to Brazil
1 battleship moved from 62 Sea Zone to 54 Sea Zone
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 battleship moved from 36 Sea Zone to 33 Sea Zone
1 cruiser and 2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Queensland to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Vyborg to Sweden
Germans take Sweden from Russians
1 mech_infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Novgorod to Norway
1 armour, 1 artillery and 2 infantry moved from Caucasus to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
4 artilleries and 12 infantry moved from Belarus to Bryansk
2 armour, 7 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Bryansk
2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
6 armour and 5 mech_infantrys moved from Caucasus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 10 armour, 13 artilleries, 21 infantry and 18 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 10 armour, 13 artilleries, 19 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 2 armour
Germans win, taking Norway from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 armour
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 armour and 7 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Rostov to Bryansk
1 bomber moved from Norway to RomaniaPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Iraq
2 artilleries and 2 infantry placed in Western Germany
3 armour placed in Ukraine
6 armour placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Germans collect 66 PUs (7 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Volgograd
1 armour moved from Tsinghai to Volgograd
5 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
4 infantry moved from Kansu to SuiyuyanCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 1 tactical_bomberNon Combat Move - Russians
5 fighters moved from Volgograd to Russia
1 aaGun, 2 artilleries and 24 infantry moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hopei to Szechwan
Japanese take Shensi from Chinese
Japanese take Szechwan from Chinese
1 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to Anhwe
1 armour and 3 mech_infantrys moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
2 bombers moved from Japan to Suiyuyan
1 fighter moved from Korea to Anhwe
1 mech_infantry moved from Hopei to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Chahar
2 bombers moved from Suiyuyan to Chahar
1 mech_infantry moved from Korea to Jehol
1 aaGun moved from Jehol to Chahar
2 tactical_bombers moved from Caroline Islands to Japan
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 armour and 5 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total -
Whack……
We miss you!! :mrgreen:
Just a friendly reminder post – hope all is well, bud.





