15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)

  • 20 16 15 14

    Okay, then crack the two BB’s and 1 carrier – technically, with a destroyer present, the defender doesn’t have to declare until after the rest of the battle is rolled (it’s a TripleA thing) but I would take that for the first 3 hits anyway.

    Let me know what the rest of the attackers hit and then I’ll give you the rest of the OOL.  Thx!

  • 14 Customizer

    4 more hits by the rest of the ships

  • 20 16 15 14

    Crack the other two carriers, then for the last 2 hits kill a carrier and a tac

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                6 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                12 infantry moved from Morocco to 91 Sea Zone
                14 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                12 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 123 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 12 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 11 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                Battle in 42 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                    Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese

  • 14 Customizer

    4 sub hits

  • 20 16 15 14

    How many did I hit, and what did you take as casualties (or, alternately, what units do you have left)?

    I should be able to see the rest of the hits on your end before deciding…. but for now you could kill the final 2 carriers, the cruiser, and the destroyer.

  • 20 16 15 14

    (the text of the posting doesn’t show casualties – I wish it did)

  • 14 Customizer

    7 hits, I lost 3xCV and a DD

  • 20 16 15 14

    That’s cool…. keep the 2 BB’s for now and kill the other boats before seeing how the planes and other DD hit… kill 2 carriers, 1 cruiser, 1 destroyer.

  • 14 Customizer

    got 5 more regular hits. A lot of purple hearts are going to be given out.

  • 20 16 15 14

    LOL no kidding, and thanks for your patience for typing this in – now I can play from work!  ;)

    Okay, kill the BB’s, then the tac, then kill the fighters at the end (what few are left  :cry: )

  • 14 Customizer

    no problem sir

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                6 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                12 infantry moved from Morocco to 91 Sea Zone
                14 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                12 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 123 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 12 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 11 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                Battle in 42 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                    Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 70
                    Casualties for Americans: 3 carriers, 1 destroyer, 6 submarines and 2 tactical_bombers
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                5 fighters moved from 42 Sea Zone to Western Australia

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 infantry
                EDIT: Adding units owned by Americans to Central United States: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 battleship moved from 91 Sea Zone to 112 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British

  • 14 Customizer

    Scramble in 112?

  • 20 16 15 14

    No scramble.  Thx!

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 battleship moved from 91 Sea Zone to 112 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports
                    Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
                    British win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Casualties for British: 1 destroyer
                Battle in Norway
                Battle in Caucasus
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Norway from Germans, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 infantry moved from Iraq to Persia
                4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Caucasus to Persia
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns moved from 112 Sea Zone to Norway

    Place Units - British
                2 fighters placed in United Kingdom
                British undo move 1.
                1 fighter placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                2 armour and 1 artillery placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 artilleries and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

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