70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
AeV (Axis) vs legion386 (Allies+8) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 104 Sea Zone
2 carriers moved from 119 Sea Zone to 110 Sea Zone -
Good afternoon legion386.
Do you like to scramble sz 110?
Also an Ool would be welcomed :-). -
Hmm…miscalculation on my part.
Scramble all 3 UK fighters.
1 hit on BB
CV
DD
Cruisers
USA fighters
2nd hit on BB
UK fightersGood luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 104 Sea Zone
2 carriers moved from 119 Sea Zone to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys in Bryansk, round 2 : 13/37 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 2 : 1/6 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 3 : 1/6 hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Germans
2 carriers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/9 hits
Americans roll dice for 5 fighters in 110 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/4 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 battleship owned by the Americans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 1 fighter and 4 transports in 110 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans, 1 fighter owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 bomber, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
4 transports moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Bryansk to Eastern Poland
1 armour, 1 artillery and 3 infantry moved from Romania to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Romania
1 aaGun placed in Germany
Germans undo move 5.
Germans undo move 3.
1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Germany
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 factory_minor and 2 infantry
Germany : 1 aaGun, 1 armour and 1 factory_major
Holland Belgium : 2 artilleries and 2 infantry
Karelia : 1 flag
Bryansk : 1 flag, 1 aaGun, 6 armour, 11 artilleries, 12 infantry and 7 mech_infantrys
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 armour, 1 artillery, 1 fighter and 3 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 34
Japanese : 32 / 35
Americans : 56 / 81
Chinese : 20 / 26
British : 25 / 27
UK_Pacific : 12 / 8
Italians : 22 / 27
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3,670
Median : 4,000
Variance : 0,486
Standard Deviation : 0,697
Total rolls : 112Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3,608
Median : 4,000
Variance : 0,295
Standard Deviation : 0,543
Total rolls : 79British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,364
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 22Russians Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
It wasn’t really in my favor (outcome of the battle) but expected. sigh…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
2 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
15 infantry moved from Bessarabia to Romania
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Ukraine to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 bomber and 16 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry; Italians defend with 2 armour and 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 2 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 7 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 15 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 aaGun and 3 infantry moved from Ukraine to Rostov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Manchuria to Jehol
1 bomber moved from Eastern Poland to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 bomber moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
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Almost forgot. scramble sz 39?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 bomber moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Siam, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Siam, round 3 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Siam
Japanese roll dice for 1 bomber and 1 fighter in Siam, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in CeylonNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from New Guinea to Celebes
1 bomber moved from Siam to Celebes
1 fighter moved from Siam to French Indo China
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 bomber and 1 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,5,5,1,3,3,1,1,6,5,4
Japanese collect 18 PUs (14 lost to blockades); end with 18 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 armour, 3 artilleries and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Celebes : 1 flag, 3 bombers, 2 fighters and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 32 / 18
Americans : 56 / 81
Chinese : 20 / 26
British : 25 / 27
UK_Pacific : 12 / 8
Italians : 21 / 27
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,750
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 28Null / Other
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,467
Median : 4,000
Variance : 1,357
Standard Deviation : 1,165
Total rolls : 15UK_Pacific Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,500
Median : 5,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Korea to French Indo China
2 fighters moved from Korea to 36 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 36 Sea Zone
Americans attack with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantryNon Combat Move - Americans
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 infantry placed in Korea
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 3.
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 infantry moved from Hunan to Yunnan
3 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Northwest Persia to EgyptCombat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports -
Would you like to submerge your subs in SZ 110?
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They will participate in the battle, thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Northwest Persia to EgyptCombat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 battleship, 1 destroyer, 2 submarines and 4 transportsNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
5 infantry moved from Persia to Iraq
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Burma to YunnanPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2
British collect 26 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6,2,6,4,3,5,4,4,2,2,2,3,6,1,1,1,2,5,3,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 21 PUs;
Italians buy 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
6 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Trans-Jordan to Yugoslavia
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 aaGun and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 1 mech_infantry
Libya : 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Baltic States : 1 flag
96 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Yugoslavia : 3 fighters, 6 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 26 / 18
Americans : 56 / 81
Chinese : 23 / 29
British : 25 / 27
UK_Pacific : 15 / 12
Italians : 23 / 33
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 3 fighters and 2 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Western Australia to Queensland
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French





