AeV (Axis) vs legion386 (Allies+8) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
                Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
                1 battleship moved from 119 Sea Zone to 110 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Novgorod to 110 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
                2 submarines moved from 93 Sea Zone to 104 Sea Zone
                2 carriers moved from 119 Sea Zone to 110 Sea Zone

  • 22 21 20 19 18 17 16

    Good afternoon legion386.
    Do you like to scramble sz 110?
    Also an Ool would be welcomed  :-).


  • Hmm…miscalculation on my part.

    Scramble all 3 UK fighters.

    1 hit on BB
    CV
    DD
    Cruisers
    USA fighters
    2nd hit on BB
    UK fighters

    Good luck!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
                Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
                1 battleship moved from 119 Sea Zone to 110 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Novgorod to 110 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
                2 submarines moved from 93 Sea Zone to 104 Sea Zone
                2 carriers moved from 119 Sea Zone to 110 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Bryansk
                    Germans attack with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys in Bryansk, round 2 :  13/37 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    British defend with 1 airfield and 2 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 2 :  1/6 hits
                        British roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Scotland
                        Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 3 :  1/6 hits
                        British roll dice for 1 infantry in Scotland, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  6/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 :  5/11 hits
                    Units damaged: 1 battleship owned by the Germans
                        2 carriers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  2/9 hits
                        Americans roll dice for 5 fighters in 110 Sea Zone, round 3 :  5/5 hits
                        Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 4 :  3/4 hits
                        Americans roll dice for 3 fighters in 110 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 battleship owned by the Americans and 2 fighters owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 5 :  3/3 hits
                        Americans roll dice for 1 fighter and 4 transports in 110 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Germans, 1 fighter owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
                        2 transports owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 bomber, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for British: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                4 transports moved from 119 Sea Zone to 110 Sea Zone
                1 fighter moved from Bryansk to Eastern Poland
                1 armour, 1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                3 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 bomber placed in Western Germany
                2 armour and 1 mech_infantry placed in Novgorod
                2 infantry placed in Romania
                1 aaGun placed in Germany
                Germans undo move 5.
                Germans undo move 3.
                1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod
                1 armour placed in Germany
                2 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
        Romania : 1 factory_minor and 2 infantry
        Germany : 1 aaGun, 1 armour and 1 factory_major
        Holland Belgium : 2 artilleries and 2 infantry
        Karelia : 1 flag
        Bryansk : 1 flag, 1 aaGun, 6 armour, 11 artilleries, 12 infantry and 7 mech_infantrys
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 armour, 1 artillery, 1 fighter and 3 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        104 Sea Zone : 2 submarines
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 55 / 63
        Russians : 27 / 34
        Japanese : 32 / 35
        Americans : 56 / 81
        Chinese : 20 / 26
        British : 25 / 27
        UK_Pacific : 12 / 8
        Italians : 22 / 27
        ANZAC : 10 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 23 times
                6 was rolled 18 times
            Average roll : 3,670
            Median : 4,000
            Variance : 0,486
            Standard Deviation : 0,697
            Total rolls : 112

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,800
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Germans Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3,608
            Median : 4,000
            Variance : 0,295
            Standard Deviation : 0,543
            Total rolls : 79

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,800
            Median : 5,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3,364
            Median : 3,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 22

    Russians Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 22 21 20 19 18 17 16

    It wasn’t really in my favor (outcome of the battle) but expected. sigh…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                2 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                15 infantry moved from Bessarabia to Romania
                2 fighters moved from Russia to Vologda
                1 tactical_bomber moved from Ukraine to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 artilleries, 1 bomber and 16 infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry; Italians defend with 2 armour and 1 mech_infantry
                    Russians win, taking Eastern Poland from Italians with 2 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Casualties for Russians: 7 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 15 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Romania from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bessarabia to Eastern Poland
                2 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 aaGun and 3 infantry moved from Ukraine to Rostov
                1 aaGun moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 infantry moved from Manchuria to Jehol
                1 bomber moved from Eastern Poland to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
                Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from French Indo China to Siam
                1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 bomber moved from French Indo China to Siam
                1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon

    Combat - Japanese

  • 22 21 20 19 18 17 16

    Almost forgot. scramble sz 39?


  • No scramble.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
                Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from French Indo China to Siam
                1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 bomber moved from French Indo China to Siam
                1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Siam, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Siam, round 3 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Siam
                        Japanese roll dice for 1 bomber and 1 fighter in Siam, round 4 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ceylon

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from New Guinea to Celebes
                1 bomber moved from Siam to Celebes
                1 fighter moved from Siam to French Indo China
                1 fighter moved from 35 Sea Zone to French Indo China

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 bomber and 1 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,5,5,1,3,3,1,1,6,5,4
                Japanese collect 18 PUs (14 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kiangsi : 1 flag, 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 armour, 3 artilleries and 4 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
        Celebes : 1 flag, 3 bombers, 2 fighters and 1 tactical_bomber
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer
        39 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 32 / 39
        Japanese : 32 / 18
        Americans : 56 / 81
        Chinese : 20 / 26
        British : 25 / 27
        UK_Pacific : 12 / 8
        Italians : 21 / 27
        ANZAC : 10 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3,750
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 28

    Null / Other
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3,467
            Median : 4,000
            Variance : 1,357
            Standard Deviation : 1,165
            Total rolls : 15

    UK_Pacific Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4,500
            Median : 5,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 artilleries moved from Korea to 6 Sea Zone
                2 artilleries, 3 battleships, 4 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Korea to French Indo China
                2 fighters moved from Korea to 36 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 submarines
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 36 Sea Zone
                    Americans attack with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 36 Sea Zone from Neutral with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry

    Non Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 36 Sea Zone
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Korea
                1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 3.
                1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                2 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Yunnan
                4 infantry moved from Hunan to Yunnan
                3 artilleries and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Iraq
                1 armour moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 bomber moved from Northwest Persia to Egypt

    Combat - British
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in 110 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
                    Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports


  • Would you like to submerge your subs in SZ 110?

  • 22 21 20 19 18 17 16

    They will participate in the battle, thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Iraq
                1 armour moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 bomber moved from Northwest Persia to Egypt

    Combat - British
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in 110 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
                    Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the British
                    British win with 1 battleship, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 68
                    Casualties for Germans: 1 battleship, 1 destroyer, 2 submarines and 4 transports

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                5 infantry moved from Persia to Iraq
                1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from Persia to Iraq
                4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Rhodesia
                1 armour moved from Belgian Congo to Rhodesia
                1 bomber moved from Egypt to Rhodesia
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2
                British collect 26 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6,2,6,4,3,5,4,4,2,2,2,3,6,1,1,1,2,5,3,1
                UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 21 PUs;
                Italians buy 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Libya
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French

    Combat - Italians
                Battle in Libya

    Non Combat Move - Italians
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                6 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Slovakia Hungary to Southern Italy
                1 fighter moved from Southern Italy to Yugoslavia
                1 fighter moved from Trans-Jordan to Yugoslavia
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 aaGun and 2 infantry placed in Egypt
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Syria : 1 flag, 1 infantry
        French West Africa : 1 flag, 1 infantry
        Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 1 mech_infantry
        Libya : 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        96 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        Yugoslavia : 3 fighters, 6 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 32 / 39
        Japanese : 26 / 18
        Americans : 56 / 81
        Chinese : 23 / 29
        British : 25 / 27
        UK_Pacific : 15 / 12
        Italians : 23 / 33
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 1 artillery, 3 fighters and 2 infantry moved from South Australia to Queensland
                1 infantry moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

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