@surfer Well, that mighty stand by the French will help the Allied cause
15L G40 CdnRanger (Axis) vs. artofwar1947 (Allies + 14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 61 / 61
Americans : 54 / 74
Chinese : 0 / 5
British : 30 / 31
UK_Pacific : 10 / 11
Italians : 10 / 8
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Burma to Yunnan
3 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from India to Burma
2 fighters moved from 99 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 armour and 3 artilleries moved from Greece to 99 Sea Zone
2 armour, 3 artilleries, 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 5 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Iraq
2 fighters moved from Greece to 97 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to Egypt
2 fighters moved from Greece to 98 Sea Zone
1 fighter moved from Morocco to United Kingdom
2 armour and 3 artilleries moved from 98 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,5
British collect 26 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Burma : 3 aaGuns, 3 artilleries, 1 fighter, 22 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 3 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Sicily : 1 flag
80 Sea Zone : 1 carrier and 2 fighters
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 fighters and 1 submarine
Iraq : 2 armour, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 8
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Burma to Yunnan
3 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
2 fighters moved from Yunnan to India
1 mech_infantry moved from India to Burma
2 fighters moved from 99 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 armour and 3 artilleries moved from Greece to 99 Sea Zone
2 armour, 3 artilleries, 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 5 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Iraq
2 fighters moved from Greece to 97 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to Egypt
2 fighters moved from Greece to 98 Sea Zone
1 fighter moved from Morocco to United Kingdom
2 armour and 3 artilleries moved from 98 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,5
British collect 26 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Burma : 3 aaGuns, 3 artilleries, 1 fighter, 22 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 3 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Sicily : 1 flag
80 Sea Zone : 1 carrier, 2 fighters and 1 transport
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 fighters and 1 submarine
Iraq : 2 armour, 1 fighter and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
98 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 8
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.The Japanese Air Force would like to request a temporary cease-fire to attend Bomber Pilot training in California…
No? Ok, Italy turn tonight (no-brainer)
Cheers! -
Request denied. :-D
Use new map that includes the edit: UK DD in SZ 81 to SZ 96.
Thanks.
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Request is still denied. :-D
But disregard message about the edit; thought the map I was working on was our game. Your makes more sense now that I am looking at our game.
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Please edit the NCM of the sub from SZ 97 to SZ 93.
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The Trade Council on behalf of the Italian and German people formally Deny your request, unless they are allowed to ride for free in what was once their waters……
So yeah, that non-com isn’t a problem - :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,2,6,6,2,5,2,2,2,2,2,1,3
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs totalTerritory Summary for Italians :
Greater Southern Germany : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 4 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 3 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 carrier and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
88 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 69
Russians : 30 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Romania to Volgograd
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Bulgaria to Belarus
1 armour, 8 artilleries and 27 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Romania to Western Ukraine
7 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 tactical_bombers moved from Bulgaria to UkraineCombat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 2/2 hits
2 bombers killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Ukraine
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 8 artilleries, 27 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 8 artilleries, 27 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 14/49 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 8 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
5 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 9 infantry moved from Slovakia Hungary to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
2 armour moved from Bulgaria to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 armour and 3 mech_infantrys moved from Bulgaria to Romania
1 mech_infantry moved from Southern Italy to Greater Southern Germany
2 fighters moved from Southern Italy to Western Germany
3 tactical_bombers moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 1 infantry placed in France
1 artillery, 1 bomber and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
2 artilleries, 7 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 1 artillery and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Romania : 3 armour, 2 infantry and 3 mech_infantrys
Poland : 1 artillery and 1 infantry
Germany : 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 1 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour, 1 artillery, 9 infantry and 8 mech_infantrys
Bessarabia : 1 flag, 2 armour, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 5 aaGuns, 8 armour, 8 artilleries, 26 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 cruiser and 1 destroyer
Bulgaria : 1 flag, 3 artilleries and 5 infantry
Finland : 1 flag
110 Sea Zone : 2 submarines
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63
Russians : 25 / 48
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 1 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
3 bombers in a row…. wow very disappointing - :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Smolensk to Belarus
1 infantry moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 artilleries moved from Novosibirsk to Tsinghai
1 aaGun and 3 infantry moved from Novosibirsk to Kansu
1 aaGun and 3 infantry moved from Novosibirsk to Tsinghai
9 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
1 fighter moved from Archangel to Russia
1 aaGun, 1 artillery, 4 infantry and 7 mech_infantrys moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
3 aaGuns, 9 artilleries and 29 infantry moved from Bryansk to Russia
2 artilleries moved from Rostov to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Libya to AlexandriaPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 44 PUsTerritory Summary for Russians :
Kansu : 1 aaGun and 5 infantry
Tsinghai : 1 aaGun, 2 artilleries and 5 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 4 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 mech_infantry
Alexandria : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 infantry
Rostov : 1 artillery and 2 infantry
Archangel : 1 artillery and 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 4 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 3 artilleries, 2 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 1 mech_infantry
Vologda : 10 infantry
Volgograd : 1 factory_minor and 3 infantry
Iraq : 1 flag, 2 armour and 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 29 / 44
Japanese : 57 / 61
Americans : 54 / 74
Chinese : 3 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.846
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
The probability of getting three @ 1 in a row is 1/216, which is pretty Marti (unlucky). Low luck would not have prevented the first lost or even the second. But on the latest bomb run of 2 bombers, AA would have defend @ 4, probably getting one BUT NOT BOTH bombers. At least one would have gotten through to create damage at 5 or 6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Archangel
2 infantry moved from Rostov to Ukraine
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 7 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Olgiy to Dzavhan
1 aaGun, 2 artilleries and 5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 aaGun and 10 infantry moved from Novosibirsk to Vologda
1 fighter moved from Archangel to Russia
1 aaGun, 1 artillery, 5 infantry and 7 mech_infantrys moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
3 aaGuns, 9 artilleries and 29 infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
2 artilleries moved from Rostov to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Russia to Tambov
1 artillery and 2 infantry moved from Caucasus to Volgograd
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Libya to Alexandria
2 mech_infantrys moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraPlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 45 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 aaGun, 2 artilleries and 7 infantry
Yenisey : 1 mech_infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 4 infantry
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 artillery
Bryansk : 1 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 4 fighters, 38 infantry and 3 mech_infantrys
Tambov : 3 artilleries, 2 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor and 2 infantry
Vologda : 1 aaGun and 10 infantry
Volgograd : 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Samara : 2 mech_infantrys and 1 tactical_bomber
Iraq : 1 flag, 2 armour and 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 63
Russians : 30 / 45
Japanese : 57 / 61
Americans : 54 / 74
Chinese : 3 / 5
British : 30 / 27
UK_Pacific : 10 / 7
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 4.195
Median : 5.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41Germans Combat
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.172
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
Got up too early and playing similar games. I apparently refought the Russian-8 turn. Please disregard the second Russian-8 turn posted at 6:33 (which had a better result for the Allies) and use the original Russian-8 turn posted at 5:58.
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No problem - I’ll use the first Allied turn for Russia -
Hehe, I stayed up too late last night and thought this morning driving to work… did I combat 1 inf into Greece last night? I did it in my “practice run” of the turn (the bombers survived that one :-)) And I see that I didn’t in the real turn. Let me know if this is ok, I know its long after my combat turn. I would have lost the IPCs to blockades, so no IPC adjustment required, I just need the US to have to land units there to take it back. The similar color of the territory prob also had something to do with it.
Please let me know thanks, and if not that’s fine too -
Rick.
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The Ally Committee of Good Sportsmanship will graciously allow the tardy walk-in.
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Thanks, don’t sink the transport (red and white) floating in Sz97, it contains pastries…… and Timmie’s coffee - for the Allied Committee…





