Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
AIR RAID!!!
Do you want to intercept the bombing mission?
At 7:3 odds, it would extremely ill advised to intercept. Keep the RFA on the ground.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour and 1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from France to Southern France
Germans take Southern France from French
3 armour moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour in Normandy Bordeaux, round 2 : 2/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: factory_major = 15, harbour = 3, airfield = 4
Cleaning up after air battles
Non Combat Move - Germans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
Place Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.789
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
2 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 artilleries and 16 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 52
Russians : 35 / 35
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kwangsi to Malaya
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters moved from Kwangsi to Philippines
1 mech_infantry moved from Anhwe to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kwangsi to Malaya
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters moved from Kwangsi to Philippines
1 mech_infantry moved from Anhwe to Kwangtung
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Hawaiian Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.056
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36
Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.037
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
OOL for battle in SZ 26?
tip BB
tip cv
tip cv
ss
sink cv
" "
dd
tac
cr
tac
sink BB
fig
fig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 7/13 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 6 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Americans, 1 transport owned by the Japanese, 1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans, 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 56
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 bomber, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 52 / 58
Americans : 48 / 63
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 10 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.387
Median : 3.000
Variance : 0.525
Standard Deviation : 0.724
Total rolls : 62
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.415
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 2/12 hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 3 : 1/11 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 9 infantry
Kansu : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 34
UK_Pacific : 10 / 21
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.528
Median : 4.000
Variance : 0.670
Standard Deviation : 0.819
Total rolls : 89
Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.160
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.130
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.415
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 fighters, 2 infantry and 1 tactical_bomber
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
106 Sea Zone : 2 transports
Eire : 1 flag
99 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Persia : 1 flag, 2 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 13 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.514
Median : 4.000
Variance : 1.209
Standard Deviation : 1.100
Total rolls : 111
Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.207
Median : 4.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 29
British Combat
1 was rolled 6 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.267
Median : 2.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.130
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.415
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Syria
Non Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour and 5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Air Raid on London!
Care to send up any interceptors?
S.A.
Tempting but the odds still favor the Axis. No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour and 5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 5, harbour = 3, airfield = 2
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Southern France to Yugoslavia
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.885
Median : 4.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.611
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5