Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 fighter moved from Queensland to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 1 infantry
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Turning off Edit Mode
4 pages and you just finished 1 round.
so many posts here!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 bomber moved from Holland Belgium to 95 Sea Zone
1 bomber moved from Holland Belgium to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 95 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Poland
3 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Yugoslavia to Poland
5 infantry moved from Bulgaria to Romania
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Yugoslavia
1 fighter moved from 96 Sea Zone to Yugoslavia
1 bomber moved from 95 Sea Zone to Yugoslavia
1 bomber moved from 96 Sea Zone to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Holland Belgium to Poland
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Western Germany to Germany
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from France to Western Germany
2 mech_infantrys moved from France to Germany
5 armour moved from France to Germany
1 mech_infantry moved from France to Western Germany
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
Place Units - Germans
1 airfield placed in Yugoslavia
1 destroyer and 1 transport placed in 114 Sea Zone
1 fighter placed in Western Germany
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 31
UK_Pacific : 17 / 17
Italians : 13 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Ukraine to Belarus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Korea, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 : 10/17 hits
Chinese roll dice for 1 fighter and 12 infantry in Szechwan, round 2 : 6/13 hits
10 infantry owned by the Chinese and 6 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 3 fighters and 6 tactical_bombers in Szechwan, round 3 : 4/11 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
1 fighter owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 6 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 12 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Yunnan and were removed
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Manchuria to Korea
1 aaGun and 1 infantry moved from Jehol to Anhwe
2 bombers moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 31
UK_Pacific : 17 / 17
Italians : 13 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Yunnan and were removed
…
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA would not allow me to fly over Shan State to reach SZ37. If I understand the rules correctly, Japan doesn’t need to be at war with Britain to fly over its airspace. If I’m wrong, I will redo my NCM.
No, you’re right, it’s even in the Triple A game notes
That’s a proper edit
No, you’re right, it’s even in the Triple A game notes
That’s a proper edit
We actually need more Axis and allies meme’s. What would make a nice: “That is a proper edit” meme.
Wow, your scorching dice continue, though I got a great roll in Sze to match it - finally
I need to bring the Americans to take advantage of 7 air down, because you have a tremendous ground force established in Asia very early.
India and ANZ get a 1 turn reprieve, but the German subs will get away, though I could only sink one.
Don’t let up, Wheat, I’m going to be bringing it :-)
10/17 is the closest to average result possible for Japan’s opening roll in Szechwan (9.8 hits is average) … I don’t think rounding to the next whole number counts as scorching :-P
Don’t let up, Wheat, I’m going to be bringing it :-)
Feels like you already have (strategically) … you didn’t leave any good Mediterranean openings and convinced me not to J3 DOW :lol:
I meant
10/17 is the closest to average result possible for Japan’s opening roll in Szechwan (9.8 hits is average) … I don’t think rounding to the next whole number counts as scorching :-P
Thanks, I appreciate that. It looked great, and I uncharacteristically didn’t do the math. It’s a big break for me, when average was only 5-6 planes, I think.
Don’t let up, Wheat, I’m going to be bringing it :-)
Feels like you already have (strategically) … you didn’t leave any good Mediterranean openings and convinced me not to J3 DOW :lol:
I noticed…. I think I threw you off your normal Japan game
USA almost done…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 fighter moved from Wake Island to Midway
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Algeria to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from Burma to India
5 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Egypt
2 fighters moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
Place Units - British
2 destroyers and 1 submarine placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 fighters
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 infantry moved from British Somaliland to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 aaGun and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 36
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 30 / 29
UK_Pacific : 17 / 17
Italians : 14 / 17
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I was absolutely not going to leave those subs in 95.
I would have put one in 92 and one in 93
Your call on whether you’re going to let me move them, but obviously I didn’t want to leave them there. If you agree to re-do your Italian turn and move my subs, you may keep the double miss in Algeria. Good grief, you’ve had fantastic dice.