Forgot to load it!
Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 35 to 32
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit Mode
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
3 transports moved from 92 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 126 Sea Zone to 112 Sea ZoneCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 carrier, 2 fighters and 1 transport; Americans loiter and taunt with
Germans defend with 2 fighters and 1 tactical_bomber
Germans win with 2 fighters remaining. Battle score for attacker is -32
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 2 fighters and 1 transport
Battle in Normandy Bordeaux
Battle in Northwest Persia
British attack with 3 armour, 2 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Northwest Persia from Japanese with 3 armour, 2 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 bomber moved from Northwest Persia to Egypt
1 fighter moved from Gibraltar to Norway
2 battleships, 3 cruisers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to Gibraltar
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - British
2 fighters placed in United Kingdom
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total -
No wonder you scrambled my fighters in Norway were at the pub, lol
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you had 2 more fighters in norway that could’ve reached?
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Yea, Its ok man, continue :)
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nah redo your turn, it’s not fun to win on a simple oversight like that
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 35 to 32
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit Mode
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
3 transports moved from 92 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea ZoneCombat - British
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Scramble?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 35 to 32
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit Mode
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
3 transports moved from 92 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Denmark
Battle in Northwest Persia
British attack with 3 armour, 2 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Denmark from Germans, taking Northwest Persia from Japanese with 3 armour, 2 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 112 Sea Zone to Norway
2 battleships moved from 92 Sea Zone to 110 Sea Zone
3 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Northwest Persia to EgyptPlace Units - British
2 fighters placed in United Kingdom
1 armour and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total -
Thanks again for letting me redo my mistake sir.
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no prob, you’re welcome
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 carriers, 3 destroyers and 4 fighters moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Japanese loiter and taunt with ; Italians attack with 2 carriers, 3 destroyers and 2 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 2 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western GermanyPlace Units - Italians
1 submarine and 1 transport placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
3 infantry moved from Novgorod to Archangel
5 armour moved from Eastern Poland to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Denmark
3 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 125 Sea Zone -
Scramble in 125?
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No Scramble
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
3 infantry moved from Novgorod to Archangel
5 armour moved from Eastern Poland to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Denmark
3 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 5 armour, 3 infantry and 5 mech_infantrys
Russians defend with 4 mech_infantrys
Germans win, taking Archangel from Russians with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 transport
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 transportNon Combat Move - Germans
3 aaGuns, 11 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys moved from Volgograd to Rostov
1 aaGun, 1 artillery, 1 fighter and 7 infantry moved from Ukraine to Rostov
1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 125 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from 125 Sea Zone to Western Germany
1 bomber moved from Denmark to Western Germany
6 infantry moved from Western Germany to Germany
6 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
3 fighters and 1 infantry placed in Novgorod
11 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
11 artilleries and 24 infantry moved from Bryansk to TambovCombat - Russians
Battle in Tambov
Russians attack with 11 artilleries and 24 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 11 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 aaGuns moved from Bryansk to Tambov
7 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs -
Sorry I totally missed this guys. I’ll play it out soon.