@simon33 yes, happy. scramble into 111 please.
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Finland to Vyborg
1 armour moved from Persia to Iraq
2 infantry moved from Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
9 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Karelia to Russia
2 fighters moved from Karelia to Russia
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Buyant-Uhaa to Chahar
2 bombers moved from Manchuria to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
6 fighters moved from 42 Sea Zone to Burma
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 fighters moved from Anhwe to Burma
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 bombers moved from Chahar to Burma
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Philippines to 38 Sea Zone
3 tactical_bombers moved from Philippines to Burma
2 tactical_bombers moved from Anhwe to Burma
3 artilleries and 7 infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 fighters moved from Philippines to Burma
1 fighter moved from Philippines to YunnanPlace Units - Japanese
1 harbour placed in Burma
1 artillery and 2 infantry placed in Malaya
1 armour and 1 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 40 / 53
Russians : 36 / 39
Japanese : 62 / 67
Americans : 52 / 72
Chinese : 5 / 9
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 mech_infantrys moved from 96 Sea Zone to Tobruk
4 infantry moved from 96 Sea Zone to Tobruk
3 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Shensi
14 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I did the wrong move, thought I was blocking in Borneo your Shan State fleet, this will be the game.
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I don’t mind if you adjust your NCM.
The Allied surface ships and air would still have lots of options other than SZ35.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 45 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 45 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
I don’t mind if you adjust your NCM.
The Allied surface ships and air would still have lots of options other than SZ35.
Thank you, sacrifying all my transports is still a disaster, but not so bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Belarus
Russians win, taking 97 Sea Zone from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 40 / 53
Russians : 36 / 39
Japanese : 60 / 67
Americans : 54 / 79
Chinese : 5 / 5
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 14 / 14
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
2 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to KareliaCombat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 airfield, 2 armour and 1 harbour
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits
British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the French, 2 armour owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 2 armour
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 fighters; Russians defend with 1 artillery; Americans defend with 1 fighter
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 4 fighters in Norway, round 2 : 4/5 hits
1 fighter owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 2 fighters owned by the British, 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in Norway
Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 3 : 2/2 hits
Russians roll dice for 1 fighter in Norway, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Norway
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Casualties for Russians: 1 artillery
Casualties for Americans: 1 fighter
Battle in Karelia
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Vyborg, round 2 : 2/8 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
3 armour moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
2 artilleries placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 39
Japanese : 60 / 67
Americans : 54 / 79
Chinese : 5 / 5
British : 32 / 33
UK_Pacific : 5 / 6
Italians : 14 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Suiyuyan to Shensi
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Volgograd to RostovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from Burma to India
2 fighters moved from Burma to India
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 tactical_bombers moved from Burma to India
2 bombers moved from Burma to IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/7 hits
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Siberia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 infantry moved from Chahar to Anhwe
1 infantry moved from French Indo China to Yunnan
4 fighters moved from Burma to 35 Sea Zone
2 artilleries and 3 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from India to Shan State
2 bombers moved from India to Shan State
2 tactical_bombers moved from 38 Sea Zone to Shan State
4 fighters and 3 tactical_bombers moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan StatePlace Units - Japanese
3 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Japan
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
Japanese undo move 2.
1 armour and 1 infantry placed in Manchuria
1 submarine placed in 19 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 40
Japanese : 67 / 83
Americans : 52 / 79
Chinese : 5 / 5
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Tobruk to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
4 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 4 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
4 infantry moved from 92 Sea Zone to Algeria
2 mech_infantrys moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
16 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 armour moved from Belgian Congo to Egypt
1 artillery moved from West India to India
1 infantry moved from West India to IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
British win, taking Egypt from Germans with 4 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
1 aaGun moved from West India to India
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to 71 Sea Zone
2 armour, 1 cruiser and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Eastern Persia
1 battleship moved from 45 Sea Zone to 33 Sea ZonePlace Units - British
3 armour placed in Iraq
1 factory_minor placed in PersiaTurn Complete - British
British collect 34 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total





