none, thx
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Iraq
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 1 infantry
British win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Libya to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Syria to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 armour and 2 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 2 armour and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 41 / 55
Russians : 34 / 39
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Syria to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 11 armour, 9 artilleries, 24 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 11 armour, 9 artilleries, 24 infantry and 8 mech_infantrys in Novgorod, round 2 : 13/52 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 11 armour, 9 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Syria to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Baltic States to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 39
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 7 / 9
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Finland to Vyborg
1 armour moved from Persia to Iraq
2 infantry moved from Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
9 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Karelia to Russia
2 fighters moved from Karelia to Russia
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Buyant-Uhaa to Chahar
2 bombers moved from Manchuria to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
6 fighters moved from 42 Sea Zone to Burma
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 fighters moved from Anhwe to Burma
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 bombers moved from Chahar to Burma
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from Philippines to 38 Sea Zone
3 tactical_bombers moved from Philippines to Burma
2 tactical_bombers moved from Anhwe to Burma
3 artilleries and 7 infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 fighters moved from Philippines to Burma
1 fighter moved from Philippines to YunnanPlace Units - Japanese
1 harbour placed in Burma
1 artillery and 2 infantry placed in Malaya
1 armour and 1 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 40 / 53
Russians : 36 / 39
Japanese : 62 / 67
Americans : 52 / 72
Chinese : 5 / 9
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 mech_infantrys moved from 96 Sea Zone to Tobruk
4 infantry moved from 96 Sea Zone to Tobruk
3 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Shensi
14 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I did the wrong move, thought I was blocking in Borneo your Shan State fleet, this will be the game.
-
I don’t mind if you adjust your NCM.
The Allied surface ships and air would still have lots of options other than SZ35.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 45 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 96 Sea Zone
2 fighters moved from 104 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to 45 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
I don’t mind if you adjust your NCM.
The Allied surface ships and air would still have lots of options other than SZ35.
Thank you, sacrifying all my transports is still a disaster, but not so bad.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Belarus
Russians win, taking 97 Sea Zone from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 40 / 53
Russians : 36 / 39
Japanese : 60 / 67
Americans : 54 / 79
Chinese : 5 / 5
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 14 / 14
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Caroline Islands to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to NorwayTurn Complete - French





