Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs14L snake11eyes (axis) v karl7 (allies +12)
-
2 kamizake on each of the 3 cruisers thanks, for losses I would like to go round by round thanks so I would appreciate if you could post, I’ll be available for the next hour so we should finish it up quick.
-
1 hit with sub and 5 others
OOL?that was a terrible roll for me. :x :x :x :x
you’ve won, but lets go on
-
1 hit on each battleship and then 1 hit on the carriers thanks
-
wow, 10 hits r2…. maybe I’m going to make it! (Probably not)
you got 8 hit last time, so I took out all my carriers and a dd
you got all your hit points out but 1
-
current state of affairs
-
carriers and tacts thanks
-
ok 5h round r3… you got your bbs and 6 ftrs
-
2 ships and 3 planes thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Guam to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 fighters moved from Korea to 35 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 127 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans defend with 2 destroyers
Americans win with 1 bomber, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine
Battle in Normandy Bordeaux
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
1 fighter owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 bomber moved from 127 Sea Zone to Urals
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
3 fighters placed in Korea
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 110 Sea Zone
1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Iraq
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to TobrukCombat - British
Battle in Holland Belgium
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - British
1 bomber moved from Iraq to EgyptPlace Units - British
1 carrier and 2 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
-
well, it is a dice game.
You hit with 1 Kamikaze, so the odds were still 60%+ and the dice still fuckked me.
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese defend with 2 battleships, 5 carriers, 6 fighters, 4 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
4 transports owned by the Americans retreated to 21 Sea Zone
Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 2 battleships, 5 carriers, 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 submarine -
The most insulting was the last roll where it was my BB vs your ftr and I missed.
-
Actually according to the bcalculator once you lost a cruiser to a kami you were only a 35% chance, I think it actually worked out very well for you to kill as much as you did
-
really? Just losing a cc could swing it that much???
hmm, I will check
-
Hmm, DS Kelly says it wold swing to 47 for me… geeze, hard to believe…
-
well, you won this game when I forgot to move my Brit dd to block your fleet from taking India… that was an inexplicable error by me
-
also, I am stating to come of the opinion that the game needs reforming. The US went all in against Japan and still could not break them even by R7. That is crazy. A 12 bid is too low. I should have gone for 20.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 2 factory_minors; Remaining resources: 25 PUs;
Italians buy 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Bryansk to Samara
Italians take Samara from Russians
1 bomber moved from Iraq to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Poland
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
3 infantry placed in Iraq
2 infantry placed in UkraineTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
Ya I agree 12 can be very tough, I’m thinking 18 may be the right number





