@max334 Bump.
Soulblighter (Axis) VS axis-dominion (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 31 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour, 5 artilleries and 18 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
4 armour, 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Japanese take Trans-Jordan from Russians
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 submarines and 4 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-JordanCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Urals to Novosibirsk
3 bombers moved from Evenkiyskiy to Romania
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Egypt to Western Germany
1 fighter moved from 113 Sea Zone to Western GermanyTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,3,4,6,5,4,6,4,4,3,6
Japanese collect 9 PUs (6 lost to blockades); end with 40 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
Ceylon : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
42 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Trans-Jordan : 1 flag, 4 armour, 4 artilleries and 3 infantry
Egypt : 6 fighters and 4 tactical_bombers
British Guiana : 1 flag
United Kingdom : 3 artilleries and 4 infantry
French Guiana : 1 flag
Western Germany : 3 fighters
Romania : 3 bombers
Southern Italy : 2 bombers and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 aaGun, 3 armour, 5 artilleries and 18 infantry
112 Sea Zone : 1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
81 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 submarines and 4 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 43 / 51
Japanese : 15 / 40
Americans : 64 / 91
Chinese : 23 / 29
British : 7 / 0
UK_Pacific : 28 / 33
Italians : 34 / 41
ANZAC : 16 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,538
Median : 4,000
Variance : 1,583
Standard Deviation : 1,258
Total rolls : 13Null / Other
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,538
Median : 4,000
Variance : 1,583
Standard Deviation : 1,258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 31 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour, 5 artilleries and 18 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
4 armour, 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Japanese take Trans-Jordan from Russians
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 submarines and 4 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-JordanCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Urals to Novosibirsk
3 bombers moved from Evenkiyskiy to Romania
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Egypt to Western Germany
1 fighter moved from 113 Sea Zone to Western GermanyTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,3,4,6,5,4,6,4,4,3,6
Japanese collect 9 PUs (6 lost to blockades); end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 112 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Sweden: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
Ceylon : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
42 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Trans-Jordan : 1 flag, 4 armour, 4 artilleries and 3 infantry
Egypt : 6 fighters and 4 tactical_bombers
British Guiana : 1 flag
United Kingdom : 3 artilleries and 4 infantry
French Guiana : 1 flag
Western Germany : 3 fighters
Romania : 3 bombers
Southern Italy : 2 bombers and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 aaGun, 3 armour, 5 artilleries and 18 infantry
112 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 6 tactical_bombers
125 Sea Zone : 1 submarine
113 Sea Zone : 1 transport
109 Sea Zone : 1 flag
81 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 submarines and 4 transports
Sweden : 1 artillery and 1 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 43 / 51
Japanese : 15 / 40
Americans : 64 / 91
Chinese : 23 / 29
British : 7 / 0
UK_Pacific : 28 / 33
Italians : 34 / 41
ANZAC : 16 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,538
Median : 4,000
Variance : 1,583
Standard Deviation : 1,258
Total rolls : 13Null / Other
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,538
Median : 4,000
Variance : 1,583
Standard Deviation : 1,258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Buyant-Uhaa to Dzavhan
Americans take Ulaanbaatar from Japanese
Americans take Dzavhan from Japanese
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from French West Africa to Gold Coast
Americans take Gold Coast from Italians
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
2 tactical_bombers moved from Gibraltar to Spain
3 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Norway to Southern France
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
2 artilleries and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from French Central Africa to French West Africa
1 armour moved from Libya to TunisiaCombat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 6 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans win, taking Spain from Germans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 7 fighters, 1 submarine and 3 tactical_bombers
Germans defend with 1 destroyer
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Norway
1 fighter moved from Eastern United States to 91 Sea Zone
4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 1 carrier, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry, 4 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
3 tactical_bombers moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Spain to GibraltarPlace Units - Americans
1 factory_minor and 1 harbour placed in Alaska
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Korea
1 transport placed in 6 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 3 PUs;Combat Move - British
2 armour, 8 fighters, 7 mech_infantrys and 7 tactical_bombers moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 1 mech_infantry moved from Afghanistan to Novosibirsk
2 fighters moved from India to Novosibirsk
1 mech_infantry moved from Timguska to NovosibirskCombat - British
British creates battle in territory 101 Sea Zone
Battle in Novosibirsk
British attack with 4 armour, 10 fighters, 10 mech_infantrys and 7 tactical_bombers
Japanese defend with 1 aaGun, 3 armour, 5 artilleries and 18 infantry
British win, taking Novosibirsk from Japanese with 2 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 3 armour, 5 artilleries and 18 infantry
Casualties for British: 2 armour, 3 fighters and 10 mech_infantrysNon Combat Move - British
3 fighters and 3 tactical_bombers moved from Novosibirsk to Smolensk
4 fighters and 4 tactical_bombers moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Persia to Iraq
2 aaGuns, 2 artilleries and 2 infantry moved from Afghanistan to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Afghanistan
3 infantry moved from West India to Afghanistan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 3 fighters -
Am I seeing Japanese GROUND units in London? Don’t tell me Japan even has control of London
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Haha yah japs traveled quite far in this game. Have to say it was one of the funnest (and funniest) matches I’ve had so far.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Bolivia to Peru
ANZAC take Peru from Neutral_True
1 mech_infantry moved from Chile to Peru
1 infantry moved from Brazil to French Guiana
ANZAC take French Guiana from Japanese
1 infantry moved from Brazil to Suriname
ANZAC take Suriname from Japanese
2 infantry moved from Line Islands to 29 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Chile to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to VenezuelaCombat - ANZAC
Battle in Venezuela
ANZAC attack with 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 2 infantry
2 transports moved from 85 Sea Zone to 86 Sea Zone
2 armour moved from Brazil to 86 Sea Zone
2 armour and 2 transports moved from 86 Sea Zone to 87 Sea Zone
2 armour moved from 87 Sea Zone to French West Africa
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 carriers and 1 destroyer moved from 85 Sea Zone to 87 Sea Zone
3 fighters moved from Venezuela to Brazil
1 fighter moved from 91 Sea Zone to 87 Sea Zone
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 submarines moved from 66 Sea Zone to 85 Sea Zone
2 submarines moved from 85 Sea Zone to 86 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
2 armour placed in BrazilTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 destroyer moved from 85 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 artilleries and 9 infantry moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Urals
Russians take Urals from Japanese
4 armour, 6 artilleries, 1 fighter, 72 infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 bomber and 1 fighter moved from Russia to Belarus
14 armour and 9 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Bryansk to Belarus
5 armour and 4 mech_infantrys moved from Ukraine to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 23 armour, 6 artilleries, 1 bomber, 2 fighters, 73 infantry, 13 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 31 artilleries and 56 infantry
Russians win, taking Belarus from Germans with 23 armour, 2 artilleries, 1 bomber, 2 fighters, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 86
Casualties for Germans: 1 aaGun, 4 armour, 31 artilleries and 56 infantry
Casualties for Russians: 4 artilleries and 73 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun, 13 armour, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Turkey to Iraq
5 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Persia to IraqPlace Units - Russians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Norway
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
A crucial error was staying in Z101 one turn to long. Had I left 1 turn sooner, you wouldn´t have gotten Gibraltar and I would have been able to combine the entire Japanese fleet. It is a bit sad tho. You kinda did deserve your first sealion loss after allowing me take UK, but allowing you take Gibraltar (I forgot about the shipyard in Mexico) and loosing those German transports was simply to much. I really needed those TTs and merging the fleet was my only way to stall for a win and I had neither.
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yes I agree with your assessment…gibraltar was key for me, key to keeping you divided and therefore weaker. had your fleets combined up, it would’ve been very tough for the allies to make any progress in the atlantic whatsoever. i also felt you built way too many inf! with germany, had you built mechs and tanks to gain more mobility, and with italy too, considering all that income you had, you would’ve had options to flank the russians. instead, the russians had that greater mobility, which was just plain awesome to see. finally, you could’ve definitely put up greater resistance in the pacific, instead of just stacking inf in tokyo and turtling up. with the smaller home fleet you had, instead of hanging out in egypt, you could’ve retaken islands and weakened or even threatened anzac and uk pacific.
for a while russia was strong and i felt i was winning (as i usually do when in a sea lion situation), but when you were convoying america (which was a critical mistake i made for allowing you to do that) and the combined italio-german defense was pushing the russians back, i felt my advantage was quickly slipping and felt the game was going to be over, but it’s the things you pointed out and that i’m pointing out here that allowed me to regain the advantage and finalize the deal
good game and very fun (and funny) game for sure. i’m down for another game if you’d like (i’ll try not to blunder this time ;)
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yes I agree with your assessment…gibraltar was key for me, key to keeping you divided and therefore weaker. had your fleets combined up, it would’ve been very tough for the allies to make any progress in the atlantic whatsoever. i also felt you built way too many inf! with germany, had you built mechs and tanks to gain more mobility, and with italy too, considering all that income you had, you would’ve had options to flank the russians. instead, the russians had that greater mobility, which was just plain awesome to see. finally, you could’ve definitely put up greater resistance in the pacific, instead of just stacking inf in tokyo and turtling up. with the smaller home fleet you had, instead of hanging out in egypt, you could’ve retaken islands and weakened or even threatened anzac and uk pacific.
for a while russia was strong and i felt i was winning (as i usually do when in a sea lion situation), but when you were convoying america (which was a critical mistake i made for allowing you to do that) and the combined italio-german defense was pushing the russians back, i felt my advantage was quickly slipping and felt the game was going to be over, but it’s the things you pointed out and that i’m pointing out here that allowed me to regain the advantage and finalize the deal
good game and very fun (and funny) game for sure. i’m down for another game if you’d like (i’ll try not to blunder this time ;)
I want proper internet first again. I have to divide my spare internet between current games. 2 of which will end soon. 1 I probably be forced to concede and 2 more that I have doubts whether they can be finished before the end of the league and probably should be conceded as well (I like to start with a clean slate, ak no wins/losses from a previous league season). Once I have proper internet again, you will be the first on my list for a new game. I have enjoyed this game very much and sadly the points you pointed out and the ones I pointed out have resulted in me losing. Tho Gibraltar was most definitely key. Italy was a major force up until then.