14L G40 snake11eyes (allies +133) v Bold (axis) - game 1


  • Need battle orders thanks

  • 12

    1 tac scrambles to z38.  ftr, tac scramble to z37.  ftr, tac scramble to z35.

  • 12

    the program erroneously gives you the option of retreating to z41.  you have only 1 retreat option - z39.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Korea to Buryatia
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 armour moved from Eastern Persia to India
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                2 carriers, 6 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Korea to 35 Sea Zone
                2 bombers moved from Kansu to Shan State
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles 1 units out of Shan State to defend against the attack in 38 Sea Zone
                Japanese scrambles to create a battle in territory 38 Sea Zone
                Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
                Battle in Celebes
                Battle in 38 Sea Zone
                    Americans attack with 1 transport
                    Japanese defend with 1 tactical_bomber
                    Japanese win, taking 17 Sea Zone from Japanese, taking Celebes from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 transport
                Battle in India
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Shan State
                    Bombing raid in Shan State rolls: 6,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Shan State causes 6 damage total.
                Battle in Buryatia
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 fighter
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                Battle in 37 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 carriers, 6 destroyers, 3 fighters and 2 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese


  • Need casualty’s thanks

  • 12

    did the aa fire from the airfield in shan state?

  • 12

    tip the other battleship and an acc.

  • 12

    man there’s been some real ugly dice this game on both sides…  i think you’re taking the worst of it though if i recall.


  • Lol ya the dice hate the damn Americans


  • Ok you got 4 I lost both cv, next round sub hits for 1 need casualty

  • 12

    actually i need to see the rest of your attack dice before i choose.  you do not have surprise attack.  let’s just roll the rest of this battle out on the forum.


  • Sounds good

    Destroyers
    DiceRolling 6d6:
    (1, 1, 3, 4, 4, 5)  
    Planes
    DiceRolling 3d6:
    (1, 4, 5)

  • 12

    Lose damaged acc,  damage another acc, lose 2 tacs.


  • your defensive roll
    4 at 2
    DiceRolling 4d6:
    (3, 4, 5, 5)  
    4 at 3
    DiceRolling 4d6:
    (1, 1, 3, 6)  
    4 at 4
    DiceRolling 4d6:
    (4, 4, 5, 5)


  • 5 hits I will lose 5 destroyers


  • Next round attack
    sub
    DiceRolling 1d6:
    (2)  
    destroyer
    DiceRolling 1d6:
    (5)  
    planes
    DiceRolling 3d6:
    (1, 2, 6)


  • 3 hits

  • 12

    Damaged acc, 2 cru


  • your defensive roll
    1 destr
    DiceRolling 1d6:
    (4)  
    2 cv
    DiceRolling 2d6:
    (4, 5)  
    2 cruisers
    DiceRolling 2d6:
    (1, 4)  
    2 bb
    DiceRolling 2d6:
    (3, 5)  
    2 fighter
    DiceRolling 2d6:
    (3, 4)


  • 4 hits I will keep 1 fighter
    1 fighter
    DiceRolling 1d6:
    (4)

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