@fasthard nevermind – had a file open from another game ;-) my mistake.
14L G40 snake11eyes (allies +133) v Bold (axis) - game 1
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Need battle orders thanks
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1 tac scrambles to z38. ftr, tac scramble to z37. ftr, tac scramble to z35.
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the program erroneously gives you the option of retreating to z41. you have only 1 retreat option - z39.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Korea to Buryatia
1 infantry moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 carriers, 6 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
2 bombers moved from Kansu to Shan State
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to BurmaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles 1 units out of Shan State to defend against the attack in 38 Sea Zone
Japanese scrambles to create a battle in territory 38 Sea Zone
Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
Battle in Celebes
Battle in 38 Sea Zone
Americans attack with 1 transport
Japanese defend with 1 tactical_bomber
Japanese win, taking 17 Sea Zone from Japanese, taking Celebes from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in India
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Shan State
Bombing raid in Shan State rolls: 6,3 and causes: 6 damage to unit: airfield
Bombing raid in Shan State causes 6 damage total.
Battle in Buryatia
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour
Casualties for Americans: 1 fighter
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 2 carriers, 6 destroyers, 3 fighters and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese -
Need casualty’s thanks
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did the aa fire from the airfield in shan state?
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tip the other battleship and an acc.
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man there’s been some real ugly dice this game on both sides… i think you’re taking the worst of it though if i recall.
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Lol ya the dice hate the damn Americans
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Ok you got 4 I lost both cv, next round sub hits for 1 need casualty
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actually i need to see the rest of your attack dice before i choose. you do not have surprise attack. let’s just roll the rest of this battle out on the forum.
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Sounds good
Destroyers
Rolling 6d6:
(1, 1, 3, 4, 4, 5)
Planes
Rolling 3d6:
(1, 4, 5) -
Lose damaged acc, damage another acc, lose 2 tacs.
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your defensive roll
4 at 2
Rolling 4d6:
(3, 4, 5, 5)
4 at 3
Rolling 4d6:
(1, 1, 3, 6)
4 at 4
Rolling 4d6:
(4, 4, 5, 5) -
5 hits I will lose 5 destroyers
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Next round attack
sub
Rolling 1d6:
(2)
destroyer
Rolling 1d6:
(5)
planes
Rolling 3d6:
(1, 2, 6) -
3 hits
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Damaged acc, 2 cru
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your defensive roll
1 destr
Rolling 1d6:
(4)
2 cv
Rolling 2d6:
(4, 5)
2 cruisers
Rolling 2d6:
(1, 4)
2 bb
Rolling 2d6:
(3, 5)
2 fighter
Rolling 2d6:
(3, 4) -
4 hits I will keep 1 fighter
1 fighter
Rolling 1d6:
(4)





