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14L G40 snake11eyes (allies +133) v Bold (axis) - game 1

  • 12

    man there’s been some real ugly dice this game on both sides…  i think you’re taking the worst of it though if i recall.


  • Lol ya the dice hate the damn Americans


  • Ok you got 4 I lost both cv, next round sub hits for 1 need casualty

  • 12

    actually i need to see the rest of your attack dice before i choose.  you do not have surprise attack.  let’s just roll the rest of this battle out on the forum.


  • Sounds good

    Destroyers
    DiceRolling 6d6:
    (1, 1, 3, 4, 4, 5)  
    Planes
    DiceRolling 3d6:
    (1, 4, 5)

  • 12

    Lose damaged acc,  damage another acc, lose 2 tacs.


  • your defensive roll
    4 at 2
    DiceRolling 4d6:
    (3, 4, 5, 5)  
    4 at 3
    DiceRolling 4d6:
    (1, 1, 3, 6)  
    4 at 4
    DiceRolling 4d6:
    (4, 4, 5, 5)


  • 5 hits I will lose 5 destroyers


  • Next round attack
    sub
    DiceRolling 1d6:
    (2)  
    destroyer
    DiceRolling 1d6:
    (5)  
    planes
    DiceRolling 3d6:
    (1, 2, 6)


  • 3 hits

  • 12

    Damaged acc, 2 cru


  • your defensive roll
    1 destr
    DiceRolling 1d6:
    (4)  
    2 cv
    DiceRolling 2d6:
    (4, 5)  
    2 cruisers
    DiceRolling 2d6:
    (1, 4)  
    2 bb
    DiceRolling 2d6:
    (3, 5)  
    2 fighter
    DiceRolling 2d6:
    (3, 4)


  • 4 hits I will keep 1 fighter
    1 fighter
    DiceRolling 1d6:
    (4)


  • Your def roll
    3 at 2
    DiceRolling 3d6:
    (5, 5, 6)  
    2 at 4
    DiceRolling 4d6:
    (1, 2, 3, 3)


  • That wraps it up ill edit accordingly


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Korea to Buryatia
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 armour moved from Eastern Persia to India
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                2 carriers, 6 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Korea to 35 Sea Zone
                2 bombers moved from Kansu to Shan State
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Japanese scrambles 1 units out of Shan State to defend against the attack in 38 Sea Zone
                Japanese scrambles to create a battle in territory 38 Sea Zone
                Japanese scrambles 2 units out of Shan State to defend against the attack in 37 Sea Zone
                Battle in Celebes
                Battle in 38 Sea Zone
                    Americans attack with 1 transport
                    Japanese defend with 1 tactical_bomber
                    Japanese win, taking 17 Sea Zone from Japanese, taking Celebes from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 transport
                Battle in India
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Shan State
                    Bombing raid in Shan State rolls: 6,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Shan State causes 6 damage total.
                Battle in Buryatia
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 fighter
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                Battle in 37 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 carriers, 6 destroyers, 3 fighters and 2 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 2 carriers, 6 destroyers, 3 fighters and 2 submarines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 38 Sea Zone back to originating territory: Shan State
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                2 bombers moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from Buryatia to Korea
                1 infantry moved from Manchuria to Jehol
                2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 79 Sea Zone to 72 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers placed in 6 Sea Zone
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 12

    So I have des acc 2 ftr 2 damaged bat left in the zone right?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total

  • 12

    UK still needed.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British

    Place Units - British
                1 destroyer and 2 fighters placed in 98 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

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