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Friendly game: second edition g40 Captain Kong vs Dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 infantry
Eire : 1 flag, 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 69
Russians : 28 / 36
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 3
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 tactical_bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Southern France to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Poland to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Gibraltar
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 armour and 1 harbour
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 2/8 hits
British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Archangel to Novgorod
1 infantry moved from Baltic States to Eastern Poland
7 infantry moved from Baltic States to Novgorod
3 infantry moved from Poland to Eastern Poland
10 infantry moved from Poland to Baltic States
7 infantry moved from Germany to Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Southern France to Northern Italy
2 bombers moved from Bessarabia to Yugoslavia
3 fighters moved from Gibraltar to 92 Sea Zone
3 tactical_bombers moved from Gibraltar to 92 Sea ZonePlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 bomber placed in Western Germany
2 infantry placed in Southern France
1 destroyer and 1 transport placed in 99 Sea Zone
1 infantry placed in Greece
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Egypt : 1 fighter, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Poland : 7 infantry
Germany : 1 factory_major and 6 infantry
Northern Italy : 1 armour and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 10 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 armour, 10 artilleries and 7 infantry
Novgorod : 1 flag, 6 aaGuns, 1 airfield, 12 armour, 15 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 33 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
95 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 1 infantry
99 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Yugoslavia : 1 flag, 2 bombers
98 Sea Zone : 1 fighter
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 55 / 72
Russians : 26 / 36
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 1 / 3
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,571
Median : 4,000
Variance : 0,206
Standard Deviation : 0,454
Total rolls : 35Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,625
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Germans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,611
Median : 4,000
Variance : 0,941
Standard Deviation : 0,970
Total rolls : 18British Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,625
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 fighter moved from Smolensk to Novosibirsk
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
Chinese take Sikang from Japanese
1 armour moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Caucasus
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Smolensk to Archangel
4 infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 fighter moved from Smolensk to Novosibirsk
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
Chinese take Sikang from Japanese
1 armour moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Caucasus
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Smolensk to Archangel
4 infantry moved from Amur to KoreaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Bryansk to Rostov
13 infantry moved from Bryansk to Smolensk
2 artilleries and 15 infantry moved from Russia to Smolensk
1 fighter moved from Novosibirsk to SmolenskPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
2 fighters and 1 tactical_bomber moved from Kwangsi to Sikang
2 bombers moved from Kwangtung to Korea
1 bomber moved from Kwangtung to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
2 armour moved from Kiangsu to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Korea, round 2 : 4/6 hits
Russians roll dice for 4 infantry in Korea, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Suiyuyan to SzechwanPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
1 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 armour, 4 artilleries and 20 infantry
Korea : 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 submarines, 7 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 2 destroyers and 1 transport
Caucasus : 1 flagProduction/PUs Summary :
Germans : 53 / 72
Russians : 28 / 37
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 13 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
Average roll : 3,105
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3,077
Median : 3,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 13Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Americans
Battle in Gibraltar
Americans attack with 9 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 9 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
9 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
10 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to French West Africa
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 6 armour
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 5 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 2 fighters and 1 tactical_bomber
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 fighter and 2 tactical_bombersNon Combat Move - British
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour moved from India to Burma
10 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Quebec
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 6 armour
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 5 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 2 fighters and 1 tactical_bomber
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 fighter and 2 tactical_bombersNon Combat Move - British
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour moved from India to Burma
10 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Quebec
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from BritishCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 5 armour
Italians roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 6/9 hits
British roll dice for 5 armour in Anglo Egyptian Sudan, round 2 : 3/5 hits
5 armour owned by the British, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 5 armour
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 flag, 3 armour
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bessarabia : 2 aaGuns
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 53 / 72
Russians : 28 / 37
Japanese : 60 / 71
Americans : 54 / 74
Chinese : 3 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2,286
Median : 2,000
Variance : 1,846
Standard Deviation : 1,359
Total rolls : 14British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2,600
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Italians Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,111
Median : 2,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 10 artilleries and 7 infantry moved from Western Ukraine to Ukraine
1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
10 infantry moved from Baltic States to Belarus
12 armour, 15 artilleries, 2 bombers, 33 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Belarus to Russia
7 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
3 tactical_bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
3 carriers moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Belarus
Germans attack with 12 armour, 15 artilleries, 46 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 15 artilleries, 46 infantry and 2 mech_infantrys in Belarus, round 2 : 13/75 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 15 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 10 artilleries, 8 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 10 artilleries, 8 infantry and 1 mech_infantry in Ukraine, round 2 : 6/20 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 10 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Germans attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/8 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the British, 1 mech_infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to 95 Sea Zone
3 tactical_bombers moved from Gibraltar to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern France
2 bombers moved from Yugoslavia to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 infantry moved from Finland to Karelia
2 bombers moved from Russia to Belarus
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Belarus to Eastern PolandPlace Units - Germans
2 bombers and 2 infantry placed in Western Germany
2 infantry placed in Greece
3 infantry placed in Novgorod
1 infantry placed in Germany
1 destroyer placed in 97 Sea Zone
Germans undo move 2.
2 destroyers placed in 97 Sea Zone
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Egypt : 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 6 infantry
Germany : 1 factory_major and 1 infantry
Southern Italy : 3 bombers
Belarus : 1 flag, 12 armour, 15 artilleries, 45 infantry and 2 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 bombers and 7 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 10 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 6 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
95 Sea Zone : 3 carriers, 1 cruiser, 3 fighters, 2 submarines and 3 tactical_bombers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 3 destroyers
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer, 1 fighter and 2 transports
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 56 / 75
Russians : 25 / 37
Japanese : 60 / 71
Americans : 54 / 74
Chinese : 3 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 21 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 25 times
Average roll : 3,536
Median : 4,000
Variance : 0,492
Standard Deviation : 0,701
Total rolls : 125Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,000
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Germans Combat
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3,619
Median : 4,000
Variance : 0,433
Standard Deviation : 0,658
Total rolls : 105British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,000
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Kazakhstan to Sikang
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Tsinghai to SikangCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
3 aaGuns, 7 artilleries, 1 fighter and 55 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour, 4 artilleries and 20 infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to Kwangtung
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 armour, 4 artilleries and 20 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 4 artilleries and 20 infantry in Yunnan, round 2 : 9/28 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 4 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
3 armour placed in Kiangsu
2 infantry placed in French Indo China
1 bomber placed in Japan
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 4 armour, 4 artilleries and 23 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag
45 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 8 fighters, 1 submarine and 6 tactical_bombers
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
35 Sea Zone : 1 battleship and 2 destroyers
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 75
Russians : 27 / 31
Japanese : 62 / 74
Americans : 49 / 74
Chinese : 4 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3,463
Median : 4,000
Variance : 1,175
Standard Deviation : 1,084
Total rolls : 41Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3,405
Median : 4,000
Variance : 0,972
Standard Deviation : 0,986
Total rolls : 37Chinese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 1 transport
Americans win with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs