@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
G40 MG Horya (Axis) vs Captain Walker (Allies)
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I hope you do as well on your fishing trip as you are in this game!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Philippines to 32 Sea Zone
3 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone -
Need scramble orders for sz 91. i assume no interceptors over moscow.
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@captain:
I hope you do as well on your fishing trip as you are in this game!
Haha, thanks. Its safe to say I didnt do as well as I might have. Probably due to too much drinking!
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no scramble or intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Philippines to 32 Sea Zone
3 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,4,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 32 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
Americans defend with 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 29
Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
4 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 fighter moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Ukraine
3 mech_infantrys moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
2 armour moved from Ukraine to Volgograd
5 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
6 artilleries moved from Ukraine to Rostov
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from 32 Sea Zone to Caroline Islands
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Bryansk : 1 artillery and 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 1 fighter, 25 infantry and 1 tactical_bomber
Tambov : 1 infantry
Samara : 2 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 80
Russians : 9 / 9
Japanese : 67 / 82
Americans : 53 / 73
Chinese : 5 / 5
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 14 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Timguska from Russians
1 bomber moved from French Indo China to Kansu
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Szechwan to Sikang
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
retreated to Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Yunnan
1 aaGun moved from Yunnan to Burma
2 artilleries and 3 infantry moved from India to West India
1 armour moved from Malaya to Burma
1 bomber moved from Sumatra to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to Java
1 infantry moved from Sakha to Amur
2 artilleries and 1 infantry moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in India
1 artillery and 1 fighter placed in Japan
1 fighter placed in Japan
Japanese undo move 3.
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter placed in Japan
Japanese undo move 4.
2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 30 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 3 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag, 1 infantry
Queensland : 1 artillery, 3 bombers and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 7 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 submarine
45 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 2 destroyers, 3 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 armour, 5 infantry and 1 tactical_bomber
Egypt : 1 infantry
Tobruk : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 7 transports
101 Sea Zone : 2 destroyers and 1 submarine
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 9
Japanese : 77 / 84
Americans : 53 / 73
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 65 / 80
Russians : 6 / 9
Japanese : 77 / 84
Americans : 53 / 73
Chinese : 2 / 4
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs;
British buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 39 Sea ZoneNon Combat Move - British
1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
2 destroyers and 2 transports moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to EgyptPlace Units - British
1 armour and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Syria : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 2 destroyers and 2 transports
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 4 armour, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 9
Japanese : 77 / 84
Americans : 53 / 73
Chinese : 2 / 4
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 10 / 4
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m pretty sure the allies will never recover in this game, but I’m going to play out another few rounds until I give up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from West India to Romania
2 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total -
@captain:
I’m pretty sure the allies will never recover in this game, but I’m going to play out another few rounds until I give up.
Yeah, Im pretty confident the Axis can do the job. You are welcome to concede whenever you like. I appreciate that you have played as long as you have.
Also, Im away for a few days. Yep, fishing again haha. Saltwater this time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 65 / 80
Russians : 6 / 9
Japanese : 77 / 84
Americans : 53 / 73
Chinese : 2 / 4
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 65 / 80
Russians : 6 / 9
Japanese : 77 / 84
Americans : 53 / 73
Chinese : 2 / 4
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey, sorry I still havnt had my turn - busy week. Will try to get it done soon though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
5 armour and 6 mech_infantrys moved from Caucasus to Bryansk
5 armour and 10 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
5 armour, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Rostov to Bryansk
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
3 bombers moved from Novgorod to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Bryansk
Germans attack with 17 armour, 6 artilleries, 10 infantry and 25 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 17 armour, 6 artilleries, 9 infantry and 25 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Brazil
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Chinese win, taking Brazil from Americans with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 6 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
1 fighter moved from Archangel to Novgorod
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to UkrainePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 fighters placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Samara to Volgograd
2 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour and 1 factory_minor
AA fire in Volgograd : 0/2 hits
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 3 armour in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits
1 armour owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun and 3 armour
Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Russia to Tambov
17 artilleries moved from Russia to Samara
3 aaGuns moved from Russia to Samara
20 infantry moved from Russia to SamaraTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Samara : 3 aaGuns, 17 artilleries and 20 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 83
Russians : 9 / 9
Japanese : 77 / 84
Americans : 51 / 73
Chinese : 2 / 4
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
good to see you back!
You’ve forced me to retreat my Russians…I’m going to try to get them to a safe place…WHILE PLOWING DOWN EVERYTHING THAT STANDS IN THEIR WAY!





