@crockett36 i mean great start for the Italians
14L wheatbeer (Axis) vs DizzKneeLand (Allies +17) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Non Combat Move - Americans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to French Guiana
1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 3 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
5 bombers moved from Western United States to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZonePlace Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 artilleries and 13 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Normandy Bordeaux to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to Gibraltar
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 destroyer and 1 transport moved from 71 Sea Zone to 83 Sea Zone
3 aaGuns, 1 artillery and 12 infantry moved from West India to Eastern PersiaPlace Units - British
1 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/2 hits
Americans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Novgorod to Western Germany
1 aaGun moved from France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 39 / 65
Russians : 33 / 34
Japanese : 60 / 78
Americans : 55 / 78
Chinese : 8 / 8
British : 23 / 25
UK_Pacific : 2 / 0
Italians : 26 / 38
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries and 18 infantry moved from Baltic States to Eastern Poland
1 carrier moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Baltic States to 113 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Germany to Holland Belgium
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Holland Belgium
2 bombers moved from Germany to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier and 2 fighters
Russians defend with 1 cruiser
Germans roll dice for 1 carrier and 2 fighters in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 10 artilleries and 18 infantry
Russians defend with 1 artillery
Germans roll dice for 10 artilleries and 18 infantry in Eastern Poland, round 2 : 5/28 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to Romania
1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
2 armour and 5 mech_infantrys moved from Norway to Vyborg
1 artillery and 3 infantry moved from Norway to Finland
2 fighters moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Belarus to Novgorod
7 infantry moved from Germany to Western Germany
7 armour moved from Western Germany to Poland
1 aaGun moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
9 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 destroyer placed in 112 Sea Zone
3 infantry placed in FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 46 / 65
Russians : 31 / 34
Japanese : 60 / 78
Americans : 50 / 78
Chinese : 8 / 8
British : 23 / 25
UK_Pacific : 2 / 0
Italians : 26 / 38
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 armour moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 aaGun and 4 infantry moved from Samara to Volgograd
2 artilleries and 6 infantry moved from Russia to Bryansk
1 aaGun and 8 infantry moved from Samara to RussiaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter, 1 harbour, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to Kweichow
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
4 bombers moved from French Indo China to Philippines
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
3 artilleries and 10 infantry moved from Burma to India
1 bomber moved from Szechwan to India
1 bomber moved from Kweichow to India
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 2 infantry moved from Hunan to Kwangsi
6 armour and 4 mech_infantrys moved from Burma to Yunnan
2 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 harbour placed in French Indo China
3 artilleries placed in India
1 infantry placed in French Indo China
2 transports placed in 36 Sea Zone
3 artilleries placed in Kiangsu
1 fighter placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 45 / 65
Russians : 32 / 32
Japanese : 64 / 74
Americans : 50 / 78
Chinese : 6 / 8
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 26 / 38
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - Americans
1 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 fighter moved from Spain to United Kingdom
1 artillery moved from French Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Eastern United States
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 14 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to Portugal
4 infantry moved from 104 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
2 fighters moved from United Kingdom to Portugal
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 12 infantry moved from Eastern Persia to Afghanistan
3 infantry moved from Rhodesia to Mozambique
1 fighter moved from Rhodesia to Mozambique
2 artilleries and 3 infantry moved from Rhodesia to AngolaCombat - British
Battle in Angola
British attack with 2 artilleries and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 6 fighters and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 6 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 artillery and 12 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 1 artillery and 10 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
3 aaGuns moved from Eastern Persia to Afghanistan
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Mozambique to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
2 aaGuns and 2 infantry moved from 104 Sea Zone to Spain
2 fighters moved from Portugal to 104 Sea Zone
4 fighters moved from Portugal to Spain
1 battleship, 1 destroyer and 1 transport moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 2 transports
EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 104 Sea Zone: 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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The plot thickens!
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LOL yes it does – another fun one, Wheat!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Iraq to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from France to Southern France
2 aaGuns, 3 artilleries and 7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern Italy
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 45 / 65
Russians : 32 / 32
Japanese : 63 / 74
Americans : 54 / 80
Chinese : 7 / 9
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 30 / 42
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to Rio de Oro
French take Rio de Oro from Neutral_TrueCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
7 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Novgorod to Belarus
1 tactical_bomber moved from Southern Italy to Bessarabia
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/18 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Turkey
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Romania to Greece
2 armour and 5 mech_infantrys moved from Vyborg to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from Holland Belgium to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 3 artilleries moved from Novgorod to Baltic States
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Belarus to Novgorod
1 aaGun moved from Germany to Western Germany
1 bomber moved from Bessarabia to Novgorod
2 artilleries moved from France to Western Germany
1 aaGun moved from France to Northern Italy
4 artilleries and 2 infantry moved from France to Western Germany
8 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Adding units owned by Germans to Sweden: 6 infantry
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Sweden: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
9 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 63 / 74
Americans : 54 / 80
Chinese : 7 / 9
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 30 / 42
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Volgograd to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Volgograd to Rostov
1 aaGun, 1 armour, 10 artilleries, 21 infantry and 1 mech_infantry moved from Smolensk to Bryansk
2 artilleries and 12 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
6 artilleries and 10 infantry moved from India to West India
6 armour and 3 mech_infantrys moved from Yunnan to Anhwe
4 artilleries and 2 infantry moved from Kiangsu to Anhwe
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to Japan
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun moved from Kwangsi to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
5 carriers moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from India to Philippines
1 mech_infantry moved from French Indo China to Hunan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from French Indo China to Anhwe
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 50 / 70
Russians : 30 / 30
Japanese : 65 / 75
Americans : 54 / 80
Chinese : 5 / 9
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 30 / 42
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0





