@discalced no scramble, thanks
14L Wheatbeer (Axis) vrs. Zhukov (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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out of town for a while, bb friday.
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okay, have a pleasant trip
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Anglo Egyptian Sudan to Syria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 artillery
Battle in Syria
Germans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Syria, round 2 : 6/9 hits
French roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits
2 infantry owned by the British, 1 bomber owned by the British, 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 2 fighters owned by the British and 1 artillery owned by the Germans lost in Syria
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Syria to Greece
1 bomber moved from Syria to Greece
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Vyborg to Finland
1 armour, 1 artillery and 1 infantry moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 14 armour, 4 artilleries, 16 infantry and 10 mech_infantrys moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in France
2 mech_infantrys placed in Western Germany
2 infantry placed in Yugoslavia
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 30 / 35
Japanese : 46 / 59
Americans : 54 / 77
Chinese : 10 / 15
British : 27 / 34
UK_Pacific : 11 / 12
Italians : 14 / 24
ANZAC : 9 / 9
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 1 armour, 2 artilleries, 45 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
9 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Yunnan to Sikang
6 infantry moved from Kansu to Novosibirsk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to BryanskPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier and 6 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 56 Sea Zone to Shan State
2 battleships moved from 56 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 7 infantry and 6 transports moved from 56 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
3 carriers moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
2 mech_infantrys moved from Kwangtung to Kiangsu
4 bombers moved from Northern Territory to Sumatra
2 cruisers moved from 56 Sea Zone to 37 Sea Zone
3 destroyers and 2 submarines moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
4 artilleries and 10 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Northern Territory to 37 Sea Zone
2 fighters moved from Northern Territory to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from Northern Territory to SumatraPlace Units - Japanese
1 carrier and 6 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 52 / 69
Russians : 32 / 32
Japanese : 54 / 60
Americans : 52 / 77
Chinese : 8 / 15
British : 27 / 34
UK_Pacific : 7 / 12
Italians : 14 / 24
ANZAC : 9 / 9
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from New Zealand to 63 Sea Zone
1 bomber moved from New Zealand to India
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 63 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 artilleries and 12 infantry moved from Kweichow to AnhwePlace Units - Chinese
3 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Shan State
2 infantry moved from Yunnan to Shan State
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 63 Sea Zone to 33 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to India
1 aaGun, 2 artilleries and 10 infantry moved from Burma to India
1 fighter moved from Shan State to India
2 mech_infantrys moved from Sikang to Yunnan
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kweichow to YunnanPlace Units - British
3 transports placed in 110 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,2,5,3,6,6,5,6,6,1,6,6,3,1,4,2,3,5,6,2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 4 infantry -
In the unit description for transports (page 33) under ‘Amphibious Assaults’ it says,
“During an amphibious assault, a transport must either offload all units that were loaded during the Combat Move phase or retreat during sea combat”Partial unloads during combat (like what the UK did in SZ110) are only allowed if a transport began the turn with units already aboard.
If you wouldn’t have loaded the artillery/tank in the first place if you’d known, then you can move those units from SZ110 back to Gibraltar.
Or you could offload them onto Normandy and Holland.
Or you could redo your CM/NCM in the Atlantic altogether if this makes a significant strategic difference. -
Here you go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 armour, 1 artillery and 5 transports
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 47 / 69
Russians : 31 / 32
Japanese : 48 / 60
Americans : 52 / 72
Chinese : 13 / 18
British : 35 / 36
UK_Pacific : 8 / 4
Italians : 12 / 22
ANZAC : 9 / 9
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from New Zealand to Caroline Islands
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to IndiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Algeria to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to Cyprus
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Algeria to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to Cyprus
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 3 infantry
EDIT: Adding units owned by French to Tunisia: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
Germans take Iraq from British
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Greece to Novgorod
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Novgorod
Germans attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns, 15 armour, 6 artilleries, 18 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from Greece to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Belarus
1 bomber moved from Normandy Bordeaux to Southern Italy
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
1 factory_minor placed in Egypt
2 artilleries, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 59 / 76
Russians : 26 / 32
Japanese : 47 / 60
Americans : 52 / 72
Chinese : 13 / 18
British : 28 / 36
UK_Pacific : 8 / 4
Italians : 12 / 22
ANZAC : 10 / 12
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 1 armour, 3 artilleries and 64 infantry moved from Bryansk to Russia
2 aaGuns and 15 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Ukraine to KazakhstanPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Malaya to Shan State
4 bombers moved from Sumatra to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Kiangsu to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
4 transports moved from 6 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from Jehol to 19 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Hainan
4 bombers moved from Shan State to Malaya
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 7 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
5 fighters and 4 tactical_bombers moved from Sumatra to Malaya
6 infantry moved from Jehol to Manchuria
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Kiangsu to Japan
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
2 artilleries and 1 infantry placed in Manchuria
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 55 / 76
Russians : 28 / 30
Japanese : 51 / 58
Americans : 52 / 72
Chinese : 12 / 18
British : 28 / 36
UK_Pacific : 7 / 4
Italians : 12 / 22
ANZAC : 10 / 12
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to Iraq
1 submarine moved from 33 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Algeria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western United States to MidwayCombat - Americans
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 1 bomber
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Germans
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
3 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Anhwe to India
2 infantry moved from Anhwe to HunanCombat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
EDIT: 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - British
3 bombers placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,3,5
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry





