Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 fighters and 5 tactical_bombers moved from Libya to 96 Sea Zone
2 bombers moved from Southern Italy to Greece
2 fighters moved from Western Germany to Greece
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 3 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 2 bombers, 2 fighters and 2 infantry
Neutral_Allies defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Germans
2 bombers and 2 fighters moved from Greece to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
11 armour and 4 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 3 artilleries and 21 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
2 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from 96 Sea Zone to Southern Italy
3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Anglo Egyptian Sudan
3 armour moved from Bulgaria to Romania
Place Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 35 / 37
Japanese : 30 / 42
Americans : 52 / 53
Chinese : 8 / 13
British : 28 / 29
UK_Pacific : 21 / 22
Italians : 14 / 15
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 fighters moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 3 fighters in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Sumatra
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Territory
Battle in 38 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 38 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Java to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 38 Sea Zone to Hainan
1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to Paulau Island
4 infantry moved from Jehol to Anhwe
4 artilleries and 7 infantry moved from Kweichow to Hunan
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangtung to Hunan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 bombers placed in Japan
1 artillery and 2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 52 / 67
Americans : 52 / 53
Chinese : 5 / 13
British : 28 / 29
UK_Pacific : 10 / 22
Italians : 13 / 15
ANZAC : 9 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston Island
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 51 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
3 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Yunnan
2 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Kansu
Chinese undo move 3.
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 106 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 mech_infantrys moved from India to Yunnan
1 fighter moved from Yunnan to Kansu
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 63 Sea Zone to 30 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
Place Units - British
2 artilleries placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 0/4 hits
British roll dice for 3 infantry in Egypt, round 3 : 2/3 hits
2 infantry owned by the Italians lost in Egypt
1 artillery owned by the Italians retreated to Anglo Egyptian Sudan
British win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 cruiser and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 51 / 67
Americans : 52 / 77
Chinese : 5 / 11
British : 30 / 30
UK_Pacific : 11 / 10
Italians : 13 / 28
ANZAC : 9 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from New Zealand to New South Wales
1 cruiser and 1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from Shan State to Yunnan
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,5,2,4,3,3,2,4,5,3,1,6
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Morocco
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Eastern Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland
3 fighters and 3 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Baltic States to Eastern Poland
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Egypt
Battle in Trans-Jordan
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 2 : 3/7 hits
British roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits
1 infantry owned by the British and 2 infantry owned by the ANZAC lost in Trans-Jordan
retreated to Trans-Jordan
British win, taking Egypt from British with 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 aaGun, 1 artillery and 2 mech_infantrys moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
3 armour moved from Romania to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 bomber, 3 fighters and 3 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 armour moved from Yugoslavia to Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
1 bomber moved from 104 Sea Zone to Holland Belgium
5 infantry moved from Finland to Vyborg
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Place Units - Germans
2 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 52 / 67
Russians : 32 / 36
Japanese : 51 / 67
Americans : 52 / 77
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 11 / 10
Italians : 13 / 28
ANZAC : 9 / 8
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
You can switch the nationality of the surviving infantry in Transjordan (French was just last by default).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kweichow from Japanese to Russians
EDIT: Changing ownership of Kweichow from Russians to Chinese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
1 aaGun and 11 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
4 fighters moved from 54 Sea Zone to 49 Sea Zone
2 bombers moved from Caroline Islands to 49 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 49 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 56 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 57 Sea Zone
1 carrier and 1 destroyer moved from 57 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Northern Territory
4 fighters moved from 49 Sea Zone to Northern Territory
2 bombers moved from 49 Sea Zone to Northern Territory
2 bombers moved from Japan to Northern Territory
2 fighters moved from Hainan to 56 Sea Zone
2 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 mech_infantry moved from Suiyuyan to Anhwe
1 artillery and 2 infantry moved from Manchuria to Jehol
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Paulau Island to Northern Territory
2 fighters and 2 tactical_bombers moved from Caroline Islands to Northern Territory
1 aaGun, 4 artilleries and 9 infantry moved from Hunan to Anhwe
1 transport moved from 42 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 49 / 67
Russians : 35 / 35
Japanese : 54 / 59
Americans : 52 / 77
Chinese : 4 / 11
British : 28 / 30
UK_Pacific : 11 / 10
Italians : 13 / 28
ANZAC : 7 / 8
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 bomber moved from Johnston Island to 49 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
6 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 3 infantry, 2 submarines and 3 transports moved from 30 Sea Zone to 63 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 49 Sea Zone to New Zealand
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 artillery and 12 infantry moved from Yunnan to Kweichow
1 fighter moved from Kansu to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Persia to 98 Sea Zone
1 bomber moved from Persia to Greece
1 fighter moved from Yunnan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Kansu to Sikang
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
4 mech_infantrys moved from India to Yunnan
2 artilleries and 9 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
1 battleship moved from 30 Sea Zone to 63 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser
retreated to 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Greece
British attack with 1 bomber
Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Sikang
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from 98 Sea Zone to Syria
1 bomber moved from Greece to Syria
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 28 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Eastern Poland
1 artillery moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 airfield placed in Anglo Egyptian Sudan
Italians undo move 2.
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 49 / 67
Russians : 34 / 35
Japanese : 48 / 59
Americans : 54 / 77
Chinese : 10 / 15
British : 28 / 34
UK_Pacific : 11 / 12
Italians : 14 / 24
ANZAC : 7 / 8
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 30 Sea Zone to 63 Sea Zone
3 fighters moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Queensland to New Zealand
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
out of town for a while, bb friday.