• '22 '20 '19 '18 '17 '16 '15 '14 '12

    I am getting killed!  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 transports moved from 125 Sea Zone to 123 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 125 Sea Zone to 119 Sea Zone
                1 bomber moved from Western United States to Korea
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer moved from 25 Sea Zone to 18 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                1 harbour placed in Korea
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Korea: 1 tactical_bomber
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                3 fighters moved from Persia to Iraq
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from India to French Indo China
                1 armour and 1 mech_infantry moved from Rhodesia to Kenya
                      British take Kenya from Italians
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Iraq
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Iraq from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                2 artilleries and 7 infantry moved from Burma to Yunnan
                6 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                3 fighters moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 cruiser and 3 transports moved from 125 Sea Zone to 119 Sea Zone

    Place Units - British
                1 fighter and 2 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from Eastern Poland to Belarus
                2 bombers moved from Southern Italy to Archangel
                1 fighter moved from Belarus to Archangel

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Archangel
                    Italians attack with 2 bombers and 1 fighter
                    Russians defend with 2 infantry
                    Italians win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 bombers moved from Archangel to Belarus
                1 bomber moved from Iraq to Belarus
                1 mech_infantry moved from Trans-Jordan to Egypt
                2 artilleries and 1 infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                3 infantry placed in Ukraine
                3 infantry placed in Egypt
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 30 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    interceptions?

    airraid.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no

    ok, time for the AA’s to finally do something!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers moved from Finland to Russia
                3 fighters and 4 tactical_bombers moved from Finland to Novgorod
                1 artillery moved from Norway to Finland
                1 infantry moved from Norway to Finland
                2 mech_infantrys moved from Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 4 fighters, 2 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 4 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,3,3,3,7 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 25 damage total.  Damaged units is as follows: factory_major = 19, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Russia to Belarus
                4 fighters and 5 tactical_bombers moved from Novgorod to Belarus
                12 armour, 5 artilleries, 18 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Belarus

    Place Units - Germans
                4 armour placed in Germany
                6 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • TripleA

    Wow even if 5 bombers roll 1s that is still 15 damage. Bomber rules are so wonky.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    that’s almost 20 AA rolls with not a hit!

    Doh!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kazakhstan to Sikang
                1 bomber moved from Russia to Sikang
                2 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Archangel
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Ukraine

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 3 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia
                2 mech_infantrys moved from Vologda to Russia
                4 aaGuns, 2 armour, 4 artilleries and 38 infantry moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 bomber moved from Sikang to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                4 fighters moved from Japan to 19 Sea Zone
                2 fighters moved from Manchuria to 19 Sea Zone
                3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
                2 bombers moved from South Australia to Shan State
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from New South Wales to Queensland
                      Japanese take Queensland from ANZAC

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 artillery moved from New South Wales to 62 Sea Zone
                1 carrier, 1 cruiser and 3 transports moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 battleship, 3 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 artillery moved from 42 Sea Zone to Java
                2 bombers moved from Shan State to French Indo China
                1 fighter moved from Western Australia to 37 Sea Zone
                2 tactical_bombers moved from Western Australia to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
                2 fighters moved from 18 Sea Zone to Japan
                1 fighter moved from 18 Sea Zone to Japan
                3 fighters moved from 19 Sea Zone to Manchuria
                3 fighters moved from 19 Sea Zone to French Indo China
                1 tactical_bomber moved from 18 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                3 infantry placed in New South Wales
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,5,1,1,2,3,3,1,3,3,5,5,2,6,2,1,6,5,1,3,3,5,3,6,3
                Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Blah, we could drag this out, but either Russia or India is going to fall.  I probably could get back Hong Kong of another VC, but keep it?  :-P

    Those zero loss air raids were devastating…  loosing all those men for nothing in return was a real punch to the gut

    if, ok, you interested in just resetting this game?  Same bid/placement?

  • TripleA

    I feel obligated to give you a rematch. The dice made this game extremely one sided.

    I will do a different opener. I got plenty of strategies.  I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cow:

    I feel obligated to give you a rematch. The dice made this game extremely one sided.

    I will do a different opener. I got plenty of strategies.  I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.

    All, true, but I think Russia was going to fall that would have been the game regardless of Japan.

  • TripleA

    That is the backup plan. Lately I been winning in Europe. This is a rare game the Pacific vc win might come first.  Most of the time Japan is not this lucky.

  • TripleA

    Usually I try to wait with Japan to see how Germany vs Russia turns out. Play conservatively and focus on money. Once Germany gets Russia then I can go crazy, because I threaten a vc win in both theaters.

  • TripleA

    When I am this lucky I have a big cushion to work with. I can have too many units defending Japan for example.  This means a desperate all in is not going to work out for you.

    Normally if I go for the quick vc win with Japan. I am giving you a chance at something like 20-30% Japan or a chance to phil, kwagtung or liberate India while I go after Hawaii (assuming your fleet is down south) or a chance to decimate my fleet to reclaim hawaii… and then I am totally screwed. The odds of which all vary based on how many units I have lost in the process of taking objectives.

    Going for a strait up quick vc win with Japan is normally something I only do when Europe is looking really bad.

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