I don’t think the Italian tac is allowed to land on Syria
Cow vs karl (+12allies)
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I am getting killed! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from Western United States to Korea
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 carrier and 2 destroyers placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Iraq
British attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Iraq from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
2 artilleries and 7 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
3 fighters moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 cruiser and 3 transports moved from 125 Sea Zone to 119 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
British collect 27 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Southern Italy to Archangel
1 fighter moved from Belarus to ArchangelCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Italians attack with 2 bombers and 1 fighter
Russians defend with 2 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 bombers moved from Archangel to Belarus
1 bomber moved from Iraq to Belarus
1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Egypt
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 30 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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interceptions?
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no
ok, time for the AA’s to finally do something!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Finland to Russia
3 fighters and 4 tactical_bombers moved from Finland to Novgorod
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
2 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3,3,3,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from Russia to Belarus
4 fighters and 5 tactical_bombers moved from Novgorod to Belarus
12 armour, 5 artilleries, 18 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to BelarusPlace Units - Germans
4 armour placed in Germany
6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Wow even if 5 bombers roll 1s that is still 15 damage. Bomber rules are so wonky.
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that’s almost 20 AA rolls with not a hit!
Doh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
1 bomber moved from Russia to Sikang
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
2 mech_infantrys moved from Vologda to Russia
4 aaGuns, 2 armour, 4 artilleries and 38 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Sikang to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from South Australia to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZACCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 artillery moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Shan State to French Indo China
1 fighter moved from Western Australia to 37 Sea Zone
2 tactical_bombers moved from Western Australia to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 18 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in New South Wales
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,5,1,1,2,3,3,1,3,3,5,5,2,6,2,1,6,5,1,3,3,5,3,6,3
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Blah, we could drag this out, but either Russia or India is going to fall. I probably could get back Hong Kong of another VC, but keep it? :-P
Those zero loss air raids were devastating… loosing all those men for nothing in return was a real punch to the gut
if, ok, you interested in just resetting this game? Same bid/placement?
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I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
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@Cow:
I feel obligated to give you a rematch. The dice made this game extremely one sided.
I will do a different opener. I got plenty of strategies. I only like playing Japan one way, the J1 DOW, later on I branch out. Like this game I did anzac because USA went to Japan. It is a funny move because liberating australia is easy for USA. Also you need USA to be in Japan waters to do this and you need a plan to secure the VC win otherwise things will crumble.
All, true, but I think Russia was going to fall that would have been the game regardless of Japan.
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That is the backup plan. Lately I been winning in Europe. This is a rare game the Pacific vc win might come first. Most of the time Japan is not this lucky.
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Usually I try to wait with Japan to see how Germany vs Russia turns out. Play conservatively and focus on money. Once Germany gets Russia then I can go crazy, because I threaten a vc win in both theaters.
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When I am this lucky I have a big cushion to work with. I can have too many units defending Japan for example. This means a desperate all in is not going to work out for you.
Normally if I go for the quick vc win with Japan. I am giving you a chance at something like 20-30% Japan or a chance to phil, kwagtung or liberate India while I go after Hawaii (assuming your fleet is down south) or a chance to decimate my fleet to reclaim hawaii… and then I am totally screwed. The odds of which all vary based on how many units I have lost in the process of taking objectives.
Going for a strait up quick vc win with Japan is normally something I only do when Europe is looking really bad.