Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
Re: the bumps
I don’t really use the bump system, so you may consider all of mine as unofficial. You did indeed warn me about your vacation, so my bumps were mostly to keep them towards the front of the line. I (and my opponent) have actually managed to forget about a game entirely due to lack of bumping!
And in all my games, I have called only one due to a no-show, and that required about 4 months of non-activity with continual bumping.
So no pressure from me, I like to keep it fun and low-key.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Malaya to Shan State
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
Non Combat Move - French
Turn Complete - French
Re: the bumps
I don’t really use the bump system, so you may consider all of mine as unofficial. You did indeed warn me about your vacation, so my bumps were mostly to keep them towards the front of the line. I (and my opponent) have actually managed to forget about a game entirely due to lack of bumping!
And in all my games, I have called only one due to a no-show, and that required about 4 months of non-activity with continual bumping.
So no pressure from me, I like to keep it fun and low-key.
No problem. I would not have forgotten about the game as I have the links to all of them saved :)
I had a feeling you didn’t mean them as official, I just wanted to make sure :)
I like my games to be relaxing and low key as well ;) It was weird to be back after a month! Had to spend a moment remembering where I was at in each game :-P
It was weird to be back after a month! Had to spend a moment remembering where I was at in each game :-P
That’s how I feel for ALL of my games, because I have so many going on at once. lol. :-o Probably explains my low win percentage as well. :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
5 fighters and 4 tactical_bombers moved from Eastern Poland to Finland
2 artilleries and 5 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 bombers moved from Eastern Poland to Russia
3 mech_infantrys moved from Romania to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
5 fighters and 4 tactical_bombers moved from Eastern Poland to Finland
2 artilleries and 5 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 bombers moved from Eastern Poland to Russia
3 mech_infantrys moved from Romania to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Belarus
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Finland
Germans attack with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 3 infantry
Germans win, taking Finland from Russians with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Belarus
Germans attack with 2 armour, 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 3 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
3 fighters and 4 tactical_bombers moved from Finland to Norway
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Poland
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 2 armour and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour moved from Caucasus to Persia
Russians take Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Vologda to Yakut S.S.R.
7 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Kansu
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Vologda to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 5 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Jehol
1 bomber moved from French Indo China to Chahar
2 fighters moved from Kwangsi to Jehol
2 fighters moved from Kwangsi to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 5 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 bomber moved from French Indo China to Jehol
1 bomber moved from French Indo China to Chahar
2 fighters moved from Kwangsi to Jehol
2 fighters moved from Kwangsi to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Jehol
3 mech_infantrys moved from Jehol to Chahar
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 aaGun, 1 artillery and 10 infantry moved from Buryatia to Amur
2 aaGuns moved from Korea to Amur
2 infantry moved from French Indo China to 36 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from Chahar to Hopei
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from French Indo China to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 1.
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Malta to Cyprus
1 bomber moved from Malta to Northern Italy
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Scotland to Gibraltar
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
4 fighters moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 121 Sea Zone
1 battleship moved from 106 Sea Zone to 121 Sea Zone
Combat - British
British creates battle in territory 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in 19 Sea Zone
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Formosa
Battle in Alexandria
British attack with 1 artillery, 4 fighters and 3 infantry
Italians defend with 1 infantry
British winJapanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining, taking Formosa from Japanese, taking Alexandria from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 121 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Non Combat Move - British
4 fighters moved from Alexandria to Cyprus
2 fighters and 1 tactical_bomber moved from India to Persia
Place Units - British
1 airfield placed in Cyprus
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,3,4,6,1,6,6
UK_Pacific collect 21 PUs (5 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
1 aaGun and 1 artillery moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western Ukraine
Place Units - Italians
1 bomber placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Shan State to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Changing ownership of Ethiopia from ANZAC to Italians
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 bombers moved from Eastern Poland to Russia
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Vyborg
2 fighters and 2 tactical_bombers moved from Norway to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour, 3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Bessarabia to Western Ukraine
2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 6 infantry and 9 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Vyborg
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Norway to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
3 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Iraq to Egypt
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Yakut S.S.R. to Kansu
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 5 infantry
EDIT: Adding units owned by Russians to Rostov: 4 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to Russians
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Adding units owned by Russians to Northwest Persia: 2 infantry
EDIT: Removing units owned by Russians from Persia: 1 armour
EDIT: Adding units owned by Russians to Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
3 mech_infantrys moved from Chahar to Kansu
2 artilleries and 6 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 tactical_bombers moved from Kweichow to Kansu
2 fighters moved from Hopei to Kansu
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from Russians
2 bombers moved from Kiangsu to Kansu
1 artillery moved from French Indo China to Siam
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Siam
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 19 Sea Zone to 22 Sea Zone
2 fighters moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Siam
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone