0% for April

14L G40 arathorn (Axis) vs. Whackamatt (Allies +12)

  • 19 13

    No scramble

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Suriname to 88 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 1 tactical_bomber
                    Italians defend with 1 transport
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 battleship and 1 cruiser
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter moved from 125 Sea Zone to Scotland
                1 fighter moved from 92 Sea Zone to Malta
                1 fighter moved from Malta to Egypt
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 fighters placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
                British collect 23 PUs (3 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                1 aaGun and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 aaGun and 6 infantry

  • 20 18 17 15

    bump (unofficial)

  • 20 18 17 15

    bump

  • 19 13

    I am back in the US, and will resume playing shortly :)

  • 20 18 17 15

    For a moment I saw all of the replies and thought you had only spent 12 seconds on your turn!  :lol:

  • 20 18 17 15

    bumpity

  • 19 13

    I will make a post now - I am opening triplea for the first time in a month. :)
    I hoped to post during vacation, but traveling around Europe and getting settled back in the US demanded more time than I first planned. I PMed you to let you know that it was going to be like that, so in my mind, I’ll regard all of the bumps as unofficial, as I now resume play. I understand you’re impatient to continue the game, and it was my intention to play more than I had time to during my vacation, but I have never been bumped out in a game, as I always finish them. I feel like I am in a strong position in our game, so I will of course finish it :)

    You’ll see a map shortly.

    Alex

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 aaGun and 1 artillery moved from Yugoslavia to Romania
                1 bomber and 1 fighter moved from Greece to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 armour and 2 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total

  • 20 18 17 15

    Re: the bumps

    I don’t really use the bump system, so you may consider all of mine as unofficial.  You did indeed warn me about your vacation, so my bumps were mostly to keep them towards the front of the line.  I (and my opponent) have actually managed to forget about a game entirely due to lack of bumping!

    And in all my games, I have called only one due to a no-show, and that required about 4 months of non-activity with continual bumping.

    So no pressure from me, I like to keep it fun and low-key.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 20 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • 19 13

    @Whackamatt:

    Re: the bumps

    I don’t really use the bump system, so you may consider all of mine as unofficial.  You did indeed warn me about your vacation, so my bumps were mostly to keep them towards the front of the line.  I (and my opponent) have actually managed to forget about a game entirely due to lack of bumping!

    And in all my games, I have called only one due to a no-show, and that required about 4 months of non-activity with continual bumping.

    So no pressure from me, I like to keep it fun and low-key.

    No problem. I would not have forgotten about the game as I have the links to all of them saved :)
    I had a feeling you didn’t mean them as official, I just wanted to make sure :)

    I like my games to be relaxing and low key as well ;) It was weird to be back after a month! Had to spend a moment remembering where I was at in each game :-P

  • 20 18 17 15

    @arathorn:

    It was weird to be back after a month! Had to spend a moment remembering where I was at in each game :-P

    That’s how I feel for ALL of my games, because I have so many going on at once.  lol.  :-o  Probably explains my low win percentage as well.  :wink:

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Baltic States to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Finland
                5 fighters and 4 tactical_bombers moved from Eastern Poland to Finland
                2 artilleries and 5 infantry moved from Baltic States to Belarus
                3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Romania to Bessarabia
                2 bombers moved from Eastern Poland to Russia
                3 mech_infantrys moved from Romania to Bessarabia
                2 armour moved from Yugoslavia to Bessarabia
                1 submarine moved from 106 Sea Zone to 121 Sea Zone
                1 armour and 1 mech_infantry moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Baltic States to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Finland
                5 fighters and 4 tactical_bombers moved from Eastern Poland to Finland
                2 artilleries and 5 infantry moved from Baltic States to Belarus
                3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Romania to Bessarabia
                2 bombers moved from Eastern Poland to Russia
                3 mech_infantrys moved from Romania to Bessarabia
                2 armour moved from Yugoslavia to Bessarabia
                1 submarine moved from 106 Sea Zone to 121 Sea Zone
                1 armour and 1 mech_infantry moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Finland
                    Germans attack with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 3 infantry
                    Germans win, taking Finland from Russians with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 fighters and 1 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 3 artilleries and 3 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                3 fighters and 4 tactical_bombers moved from Finland to Norway
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Western Germany to Poland
                2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
                2 bombers moved from Russia to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Caucasus to Iraq
                1 tactical_bomber moved from Northwest Persia to Iraq
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for Russians: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour moved from Caucasus to Persia
                      Russians take Persia from Neutral_Allies
                1 tactical_bomber moved from Iraq to Volgograd
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Vologda to Yakut S.S.R.
                7 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Timguska to Kansu
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Vologda to Yakut S.S.R.

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

  • 20 18 17 15

    bump

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 5 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 bomber moved from French Indo China to Jehol
                1 bomber moved from French Indo China to Chahar
                2 fighters moved from Kwangsi to Jehol
                2 fighters moved from Kwangsi to Chahar

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 5 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 bomber moved from French Indo China to Jehol
                1 bomber moved from French Indo China to Chahar
                2 fighters moved from Kwangsi to Jehol
                2 fighters moved from Kwangsi to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Manchuria to Jehol
                3 mech_infantrys moved from Jehol to Chahar
                1 armour moved from Sakha to Manchuria
                1 mech_infantry moved from Buryatia to Manchuria
                1 aaGun, 1 artillery and 10 infantry moved from Buryatia to Amur
                2 aaGuns moved from Korea to Amur
                2 infantry moved from French Indo China to 36 Sea Zone
                2 fighters moved from Jehol to 19 Sea Zone
                2 fighters moved from Chahar to Hopei
                1 bomber moved from Jehol to Kiangsu
                1 bomber moved from Chahar to Kiangsu
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 1 battleship, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from French Indo China to 37 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                2 tactical_bombers moved from French Indo China to Kweichow

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Manchuria
                2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Japanese undo move 1.
                Japanese undo move 1.
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

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