@zarhunter edited to ncm russia sub
14L G40 arathorn (Axis) vs. Whackamatt (Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from France to Holland Belgium
2 infantry moved from Norway to Finland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Eastern Poland to Bessarabia
5 infantry moved from Poland to Baltic States
2 artilleries and 1 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Finland
1 bomber moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
2 armour moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Bessarabia
1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 armour moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter moved from 114 Sea Zone to Eastern Poland
2 bombers moved from Finland to Eastern Poland
1 transport moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 10 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 tactical_bomber moved from Volgograd to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 infantry moved from Karelia to Finland
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Karelia to Finland
1 fighter moved from Karelia to Finland
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Finland
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Finland
2 fighters moved from Finland to Vologda
1 tactical_bomber moved from Iraq to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Western Ukraine to Russia
1 mech_infantry moved from Belarus to Russia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery, 7 infantry and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
2 fighters moved from Manchuria to Hunan
2 fighters moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese defend with 7 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
4 fighters moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Amur to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Manchuria
1 mech_infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 battleship and 1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Suriname to 88 Sea Zone -
Do you scramble in 97?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Suriname to 88 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 125 Sea Zone to Scotland
1 fighter moved from 92 Sea Zone to Malta
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 fighters placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 23 PUs (3 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 aaGun and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 aaGun and 6 infantry -
bump (unofficial)
-
bump
-
I am back in the US, and will resume playing shortly :)
-
For a moment I saw all of the replies and thought you had only spent 12 seconds on your turn! :lol:
-
bumpity
-
I will make a post now - I am opening triplea for the first time in a month. :)
I hoped to post during vacation, but traveling around Europe and getting settled back in the US demanded more time than I first planned. I PMed you to let you know that it was going to be like that, so in my mind, I’ll regard all of the bumps as unofficial, as I now resume play. I understand you’re impatient to continue the game, and it was my intention to play more than I had time to during my vacation, but I have never been bumped out in a game, as I always finish them. I feel like I am in a strong position in our game, so I will of course finish it :)You’ll see a map shortly.
Alex
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 aaGun and 1 artillery moved from Yugoslavia to Romania
1 bomber and 1 fighter moved from Greece to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
Re: the bumps
I don’t really use the bump system, so you may consider all of mine as unofficial. You did indeed warn me about your vacation, so my bumps were mostly to keep them towards the front of the line. I (and my opponent) have actually managed to forget about a game entirely due to lack of bumping!
And in all my games, I have called only one due to a no-show, and that required about 4 months of non-activity with continual bumping.
So no pressure from me, I like to keep it fun and low-key.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Malaya to Shan State
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaNon Combat Move - French
Turn Complete - French





