@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
14L G40 Whackamatt (Allies+10) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kweichow to Yunnan
7 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Hunan to Shan State
1 fighter moved from Anhwe to Shan State
2 fighters moved from 42 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
4 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Amur
6 fighters moved from 6 Sea Zone to AmurCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 10 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 bomber
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry
British defend with 1 aaGun, 2 armour and 7 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 2 armour and 7 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Hunan
1 bomber moved from Shan State to Hunan
1 bomber moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Hopei
5 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hunan
6 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier and 2 fighters placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea ZoneNon Combat Move - Americans
2 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 armour, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 75 Sea Zone
3 infantry moved from Burma to India
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
7 armour, 3 fighters, 9 infantry and 2 mech_infantrys moved from Egypt to AlexandriaCombat - British
Battle in Gibraltar
Battle in 75 Sea Zone
British attack with 1 submarine
Japanese defend with 1 infantry and 1 transport
British win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Battle in Alexandria
British attack with 7 armour, 3 fighters, 9 infantry and 2 mech_infantrys
Germans defend with 3 armour and 4 infantry; Italians defend with 1 airfield, 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour and 4 infantry
Casualties for British: 7 armour, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour, 2 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 fighter
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Alexandria to Egypt
1 armour moved from Syria to Egypt
1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Syria to IraqPlace Units - British
3 submarines placed in 98 Sea Zone
1 airfield placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour and 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 artillery placed in Northern Italy
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
6 infantry moved from Baltic States to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 artilleries moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Tambov
Germans take Tambov from Russians
3 tactical_bombers moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
4 bombers moved from Bryansk to Volgograd
1 battleship moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea ZoneCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Volgograd
Germans attack with 3 artilleries, 4 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking 97 Sea Zone from British, taking Volgograd from Russians with 3 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 transport
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
4 bombers moved from Volgograd to Greece
2 artilleries moved from Smolensk to Vologda
2 artilleries moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from France to Northern Italy
2 fighters moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to RostovPlace Units - Germans
1 destroyer, 1 fighter and 1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 infantry placed in Greece
1 destroyer placed in 97 Sea Zone
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 armour, 2 artilleries and 6 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries and 6 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Karelia
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Anhwe to Sikang
1 fighter moved from Hunan to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transportNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to Philippines
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 bomber moved from Sikang to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Kweichow
4 mech_infantrys moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Hunan to YunnanPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in CelebesNon Combat Move - Americans
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 mech_infantrys moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 75 Sea Zone to 76 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Persia
1 infantry placed in Persia
1 artillery placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
4 artilleries moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win, taking Trans-Jordan from British with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Assumed no scramble. We can use forum to launch it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,4
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
Germans take 125 Sea Zone from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
2 mech_infantrys moved from Baltic States to Karelia
4 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Samara to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Rostov to 98 Sea Zone
1 fighter moved from Rostov to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
4 bombers moved from Greece to Gibraltar
2 tactical_bombers moved from Rostov to Caucasus
1 fighter moved from Rostov to CaucasusCombat - Germans
Battle in Syria
Battle in 127 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 fighter
Russians defend with 1 destroyer, 1 submarine and 1 transport
Germans win, taking Syria from British with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for Russians: 1 destroyer, 1 submarine and 1 transport
Battle in Karelia
Germans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 2 armour and 1 artillery
Germans win, taking Karelia from Russians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 2 armour and 1 artillery
Battle in Caucasus
Germans attack with 3 armour, 6 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from British with 3 armour, 6 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Norway
Battle in Gibraltar
Germans attack with 4 bombers and 2 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Norway from Russians, taking Gibraltar from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
4 bombers moved from Gibraltar to Morocco
2 bombers moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
2 artilleries moved from Belarus to Bryansk
1 artillery moved from Tambov to VolgogradPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
6 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Suiyuyan to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 bomber moved from Shan State to Shensi
7 infantry moved from Hopei to Chahar
2 fighters moved from 6 Sea Zone to Chahar
2 mech_infantrys moved from Kweichow to Suiyuyan
1 bomber moved from Shensi to Suiyuyan
4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to JavaCombat - Japanese
Battle in Shensi
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 7 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -40
Casualties for Japanese: 2 fighters, 7 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Java
Japanese attack with 3 fighters, 1 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Hopei
1 bomber moved from Suiyuyan to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from Celebes to 42 Sea Zone
3 fighters moved from Celebes to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs





