G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Timguska to Yenisey

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    1 artillery owned by the Russians retreated to Vologda
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 1 fighter moved from Korea to Manchuria
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 destroyer and 1 fighter moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  2/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery and 1 fighter
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 bomber moved from Suiyuyan to Shantung
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,5,4,1,3,2
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 bomber, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 airfield and 3 mech_infantrys
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Yenisey : 1 flag
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 6 infantry and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        36 Sea Zone : 2 transports
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 60 / 84
        Russians : 18 / 19
        Japanese : 52 / 50
        Americans : 54 / 75
        Chinese : 5 / 11
        British : 36 / 40
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                5 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur
                1 armour moved from Sakha to Amur
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese
                1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to 93 Sea Zone
                2 fighters moved from Algeria to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                5 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur
                1 armour moved from Sakha to Amur
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese
                1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to 93 Sea Zone
                2 fighters moved from Algeria to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Amur
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                Battle in 36 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 2 transports
                    Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Holland Belgium
                Battle in 6 Sea Zone
                    Americans attack with 5 submarines
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking Holland Belgium from Germans with 1 carrier and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 5 submarines
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Western United States to Soviet Far East
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 4 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                3 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 93 Sea Zone to Tunisia
                2 fighters moved from 92 Sea Zone to Libya
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                Americans undo move 3.
                1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                3 infantry moved from Burma to Yunnan
                2 tactical_bombers moved from Burma to Sikang
                2 fighters moved from 37 Sea Zone to Yunnan
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 fighter moved from Northwest Persia to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Yunnan
                2 tactical_bombers moved from Burma to Sikang
                2 fighters moved from 37 Sea Zone to Yunnan
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 fighter moved from Northwest Persia to Sikang

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters and 3 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Sikang
                    British attack with 1 fighter and 2 tactical_bombers
                    Germans defend with 1 armour and 1 mech_infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 tactical_bomber moved from Sikang to Szechwan
                1 infantry moved from Turkmenistan to Kazakhstan
                2 fighters moved from Yunnan to 37 Sea Zone
                2 armour, 2 artilleries and 2 mech_infantrys moved from Shan State to Yunnan
                1 aaGun and 2 mech_infantrys moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 artilleries and 7 infantry moved from India to Burma
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Algeria to Tunisia
                2 infantry moved from Tobruk to Libya
                1 mech_infantry moved from Belgian Congo to Egypt

    Place Units - British
                3 fighters placed in United Kingdom
                1 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Ukraine : 1 mech_infantry
        Caucasus : 4 mech_infantrys
        95 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 84
        Russians : 20 / 19
        Japanese : 48 / 50
        Americans : 57 / 79
        Chinese : 6 / 7
        British : 36 / 41
        UK_Pacific : 11 / 11
        Italians : 14 / 24
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                3 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                3 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Yunnan

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Burma to Yunnan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 2,2 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 fighters moved from France to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Novgorod to Vologda
                1 fighter moved from Novgorod to Smolensk
                2 artilleries and 2 infantry moved from Ukraine to Bryansk
                1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                4 armour and 3 mech_infantrys moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                1 artillery moved from Archangel to Vologda
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Bryansk
                2 artilleries and 3 infantry moved from Volgograd to Samara
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 bomber moved from Volgograd to Tambov

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Samara, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 artilleries and 2 infantry in Samara, round 3 :  0/4 hits
                        Russians roll dice for 1 artillery in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 artilleries and 1 infantry in Samara, round 4 :  2/3 hits
                        Russians roll dice for 1 artillery in Samara, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Bryansk
                    Germans attack with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  4/25 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 5 armour, 2 artilleries, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 submarines
                    Americans defend with 3 cruisers, 1 submarine and 8 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 3 cruisers and 8 transports in 91 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans, 3 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        8 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 86
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 3 cruisers, 1 submarine and 8 transports
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Smolensk to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod
                1 aaGun moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 bomber moved from Tambov to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 bombers moved from 91 Sea Zone to Southern France
                4 infantry moved from France to Southern France
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 artillery and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Sikang : 1 flag
        Gibraltar : 2 fighters
        Southern France : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Poland : 2 mech_infantrys
        Germany : 1 factory_major
        Denmark : 2 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 2 infantry and 13 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery and 1 infantry
        Ukraine : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag, 2 artilleries and 1 infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 15 / 19
        Japanese : 44 / 50
        Americans : 54 / 79
        Chinese : 6 / 7
        British : 36 / 41
        UK_Pacific : 11 / 11
        Italians : 14 / 24
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I didn’t submerge your sub in 91….I thought you would want it to take the hit from my subs and give your cruisers a better chance at surviving. ok?


  • Yupper.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 bomber moved from Shantung to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery, 1 bomber and 2 fighters
                    Americans defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Amur
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone
                1 bomber moved from Amur to Japan
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                3 mech_infantrys moved from Shantung to Kiangsi
                2 mech_infantrys moved from Kwangsi to French Indo China

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 15 / 15
        Japanese : 44 / 44
        Americans : 54 / 79
        Chinese : 6 / 7
        British : 36 / 41
        UK_Pacific : 11 / 11
        Italians : 14 / 24
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Libya to 92 Sea Zone
                1 fighter moved from Tunisia to 93 Sea Zone
                1 fighter moved from Libya to Morocco
                1 tactical_bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Soviet Far East to Amur
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to British Columbia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone


  • do you want to use your last 2 kami’s?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…I’ll target two dd’s


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Libya to 92 Sea Zone
                1 fighter moved from Tunisia to 93 Sea Zone
                1 fighter moved from Libya to Morocco
                1 tactical_bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Soviet Far East to Amur
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to British Columbia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 3 infantry
                Battle in Kwangsi
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 airfield and 1 mech_infantry
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 4 destroyers, 1 fighter, 2 submarines and 1 transport
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 2 destroyers and 2 submarines
                Battle in Korea
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from Kwangsi to Yunnan

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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