G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 bomber moved from Shantung to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery, 1 bomber and 2 fighters
                    Americans defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Amur
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone
                1 bomber moved from Amur to Japan
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                3 mech_infantrys moved from Shantung to Kiangsi
                2 mech_infantrys moved from Kwangsi to French Indo China

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 15 / 15
        Japanese : 44 / 44
        Americans : 54 / 79
        Chinese : 6 / 7
        British : 36 / 41
        UK_Pacific : 11 / 11
        Italians : 14 / 24
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Libya to 92 Sea Zone
                1 fighter moved from Tunisia to 93 Sea Zone
                1 fighter moved from Libya to Morocco
                1 tactical_bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Soviet Far East to Amur
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to British Columbia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone


  • do you want to use your last 2 kami’s?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…I’ll target two dd’s


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Libya to 92 Sea Zone
                1 fighter moved from Tunisia to 93 Sea Zone
                1 fighter moved from Libya to Morocco
                1 tactical_bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Soviet Far East to Amur
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to British Columbia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 3 infantry
                    Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 3 infantry
                Battle in Kwangsi
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 airfield and 1 mech_infantry
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 4 destroyers, 1 fighter, 2 submarines and 1 transport
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 2 destroyers and 2 submarines
                Battle in Korea
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from Kwangsi to Yunnan

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                1 armour moved from Shan State to Yunnan
                1 infantry moved from Burma to Shan State
                2 artilleries and 6 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                1 armour moved from Shan State to Yunnan
                1 infantry moved from Burma to Shan State
                2 artilleries and 6 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone

    Combat - British
                Battle in 35 Sea Zone
                    British attack with 1 carrier, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    British win, taking 35 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    British attack with 3 artilleries and 19 infantry
                    Italians defend with 4 mech_infantrys
                    British win, taking Caucasus from Germans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry
                    Casualties for Italians: 4 mech_infantrys
                Battle in Hopei
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hunan
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Hunan to Yunnan
                2 infantry moved from Syria to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Alexandria to Egypt
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                3 fighters moved from United Kingdom to Algeria

    Place Units - British
                3 armour placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                3 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 bombers and 1 submarine
                    Americans defend with 2 destroyers and 4 transports
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 bombers in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers and 4 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 2 bombers in 91 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 bomber and 1 submarine
                    Casualties for Americans: 2 destroyers and 4 transports

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 bomber and 2 infantry
        Northern Italy : 1 armour, 1 factory_major and 4 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Volgograd : 1 mech_infantry
        95 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 15
        Japanese : 37 / 44
        Americans : 57 / 77
        Chinese : 11 / 14
        British : 36 / 41
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                4 destroyers moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from 35 Sea Zone to Philippines


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                4 destroyers moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Paulau Island
                        ANZAC roll dice for 1 artillery in Paulau Island, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Paulau Island, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Paulau Island, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Paulau Island
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 transport
        35 Sea Zone : 6 destroyers and 1 transport
        34 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 15
        Japanese : 28 / 44
        Americans : 59 / 77
        Chinese : 11 / 14
        British : 36 / 41
        UK_Pacific : 15 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.810
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Yunnan : 1 fighter
        United Kingdom : 2 infantry
        Eire : 1 flag
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 15
        Japanese : 28 / 44
        Americans : 59 / 77
        Chinese : 11 / 14
        British : 36 / 41
        UK_Pacific : 15 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.810
            Median : 4.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 3,5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Vologda to Russia
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 artilleries moved from Samara to Russia
                1 artillery and 1 infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                5 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Tambov to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 armour moved from Ukraine to Russia
                2 fighters moved from Western Germany to 110 Sea Zone
                2 bombers moved from Southern France to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 fighters in 110 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Russia
                    Germans attack with 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/5 hits
                        Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  12/37 hits
                        Russians roll dice for 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 :  6/25 hits
                        9 infantry owned by the Russians, 5 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  13/31 hits
                        Russians roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Russia, round 3 :  8/16 hits
                        13 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 :  10/23 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 :  1/3 hits
                        1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 6 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 artillery, 5 infantry and 9 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from United Kingdom to Western Germany
                1 artillery and 2 infantry moved from Holland Belgium to France
                2 infantry moved from Southern France to France
                2 mech_infantrys moved from Poland to Western Ukraine
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                4 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Germany : 1 factory_major and 4 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
        Rostov : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour, 6 artilleries, 1 factory_minor and 4 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
        Western Ukraine : 1 flag, 2 mech_infantrys
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 13 / 0
        Japanese : 28 / 44
        Americans : 59 / 77
        Chinese : 11 / 14
        British : 36 / 41
        UK_Pacific : 15 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Well I finally got Russia…I don’t know if that will help the axis much…Japan is looking pretty weak!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 13 / 0
        Japanese : 28 / 44
        Americans : 59 / 77
        Chinese : 11 / 14
        British : 36 / 41
        UK_Pacific : 15 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Shantung
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                3 mech_infantrys moved from Kiangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                2 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Kiangsu to Kwangtung

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Kwangsi : 1 flag, 1 airfield and 1 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Siam : 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Hunan : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
        French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 13 / 0
        Japanese : 32 / 30
        Americans : 59 / 77
        Chinese : 9 / 14
        British : 36 / 41
        UK_Pacific : 13 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Amur to Korea
                1 armour moved from Soviet Far East to Amur
                1 artillery moved from British Columbia to Alaska
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to Gibraltar
                1 tactical_bomber moved from Yunnan to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Amur to Korea
                1 armour moved from Soviet Far East to Amur
                1 artillery moved from British Columbia to Alaska
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 destroyers and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to Gibraltar
                1 tactical_bomber moved from Yunnan to Anhwe

    Combat - Americans
                Battle in Anhwe
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 tactical_bomber in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in Anhwe, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Anhwe
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 16 Sea Zone to 25 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 factory_minor placed in Korea
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
        Manchuria : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Yenisey : 1 mech_infantry
        Amur : 1 armour
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        25 Sea Zone : 1 transport
        10 Sea Zone : 2 transports
        2 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Gibraltar : 2 armour, 2 artilleries and 2 fighters
        Morocco : 1 flag, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 armour and 1 mech_infantry
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 13 / 0
        Japanese : 29 / 30
        Americans : 59 / 82
        Chinese : 12 / 14
        British : 36 / 41
        UK_Pacific : 13 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 3.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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