G40 w/tech captain walker vs dawgoneit


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Soviet Far East to 6 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour moved from Burma to Malaya
                1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 38 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 bomber moved from India to 37 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans


  • do you want to scramble in sz6?
    yeah, I felt I had to take your tanks out in arkangel or o would be in big trouble.
    and yes it did turn out well for me.
    but I think its just a bandaid on the situation anyways

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    scramble the one fighter! And one kami on each ship!

  • '23 '21 '20 '19 '17 '16 '15 '13

    make that two kamis on each ship…I didn’t see the landing in Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Soviet Far East to 6 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour moved from Burma to Malaya
                1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 38 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 bomber moved from India to 37 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
                    1 transport owned by the Americans retreated to 7 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 destroyer and 2 fighters
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers and 4 fighters
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 3 cruisers and 3 fighters
                Battle in Malaya
                    Americans attack with 1 armour
                    Japanese defend with 1 artillery and 1 harbour
                    Americans win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Morocco
                    Americans attack with 4 artilleries, 2 fighters and 4 infantry
                    Italians defend with 1 armour, 2 artilleries and 2 infantry
                    Americans win, taking Morocco from Italians with 4 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                1 bomber moved from 37 Sea Zone to Burma
                1 tactical_bomber moved from Dutch New Guinea to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Iraq to Persia
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                2 fighters and 1 tactical_bomber moved from Alexandria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Iraq to Persia
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                2 fighters and 1 tactical_bomber moved from Alexandria to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    British win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 infantry moved from India to Burma
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 fighter moved from Tunisia to Libya
                1 fighter moved from Tunisia to Libya
                1 tactical_bomber moved from Tunisia to Libya
                2 fighters moved from French West Africa to Egypt
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Syria to Iraq

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Iraq
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 bomber and 1 mech_infantry
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Iraq to Greece
                1 mech_infantry moved from Romania to Ukraine
                2 fighters moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                Italians undo move 1.
                1 artillery and 1 fighter placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 aaGun, 2 fighters and 1 infantry
        Algeria : 1 flag
        Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Rostov : 1 flag, 1 armour
        Ukraine : 1 mech_infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 24 / 28
        Japanese : 59 / 70
        Americans : 53 / 73
        Chinese : 3 / 2
        British : 36 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 25
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    So much for Japans navy!
    I have to admit that I’m enjoying this game more than the league games…we can try all kinds of risky attacks and don’t have to worry about the outcome.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 fighter moved from Burma to Sikang
                1 fighter moved from Burma to Shensi
                1 fighter moved from Burma to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 fighter moved from Burma to Sikang
                1 fighter moved from Burma to Shensi
                1 fighter moved from Burma to Sikang

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Sikang
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Shensi to Tsinghai
                2 fighters moved from Sikang to Tsinghai

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
                ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Tsinghai
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French


  • @captain:

    So much for Japans navy!
    I have to admit that I’m enjoying this game more than the league games…we can try all kinds of risky attacks and don’t have to worry about the outcome.

    I do like these stress free games. I do agree.
    and I can not believe I still have the French fighter

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                2 artilleries and 4 infantry moved from Novgorod to Archangel
                2 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 artillery moved from Ukraine to Western Ukraine
                2 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Belarus to Archangel

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 2 destroyers
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 2 bombers in 104 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in Western Ukraine
                    Germans attack with 3 armour, 1 artillery and 4 mech_infantrys
                    Russians defend with 3 artilleries and 3 infantry
                        Germans roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Western Ukraine, round 2 :  4/8 hits
                        Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 :  3/6 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Western Ukraine
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 3 :  3/5 hits
                        Russians roll dice for 2 artilleries in Western Ukraine, round 3 :  1/2 hits
                        2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 3 artilleries and 3 infantry
                Battle in Archangel
                    Germans attack with 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                        AA fire in Archangel :  0/3 hits
                        Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers in Archangel, round 2 :  6/17 hits
                        Russians roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 :  3/9 hits
                        1 infantry owned by the Russians, 3 infantry owned by the Germans, 3 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
                        Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Archangel, round 3 :  3/14 hits
                        Russians roll dice for 4 armour in Archangel, round 3 :  2/4 hits
                        3 armour owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Archangel, round 4 :  4/12 hits
                        Russians roll dice for 1 armour in Archangel, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 1 aaGun, 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
                1 artillery and 1 infantry moved from Finland to Karelia
                2 bombers moved from Archangel to Ukraine
                2 artilleries and 1 infantry moved from Poland to Eastern Poland
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 5 infantry
        Germany : 1 factory_major, 2 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
        Karelia : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 artilleries and 2 infantry
        Eastern Poland : 1 flag, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 3 armour and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Caucasus : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 17 / 28
        Japanese : 51 / 70
        Americans : 53 / 73
        Chinese : 3 / 2
        British : 36 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 25
        ANZAC : 18 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Caucasus


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Caucasus

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Caucasus
                    Russians attack with 1 fighter
                    Germans defend with 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter
                Battle in Volgograd
                    Russians attack with 1 fighter
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara

    Place Units - Russians
                1 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • sorry about the repost before my battle. I forgot to move my man and it wouldn’t let me edit it in

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