@captainwalker said in World at War game 23:
@Elrood I heard from Matt. He’s moved in but hasn’t set his computer up yet so he wants me to do his turn. I’ll be posting something later today.
Thanks for doing that for me. All set up now.
@wittmann:
Congratulations both.
I think that might be the end of us, but last word is AKGrown’s.
I take Volgograd and they don’t have 8. No troops and I might be able to withstand the incoming offensive. I mean, they have to keep all VC’s for ONE full turn yeah? It would be a long shot…
Yeah, go ahead and do your turn Meat. I’d like to see this through to the very end.
@wittmann:
Did you just conquer England: you horror!
Well done Vold. The French have nowhere to hide now.
I think that was way too many rounds to be called ‘Well Done’ on my part. I defer the compliment to Mr. Grown and his excellent defense of the Island.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 destroyer moved from 15 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 cruisers, 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 cruisers, 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,1,1,3,4,1,5,3
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total
I think my partner is a little busy so I thought I’d lend a hand to push us across the finish line a little quicker
Appreciate it!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Korea to Siberia
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Siberia, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Siberia, round 6 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 7 : 1/2 hits
Japanese roll dice for 1 armour in Siberia, round 7 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 58 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Chahar
3 artilleries moved from Manchuria to Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 81 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs
Wait…you can’t blitz through VC’s?
Yeah, this game is over.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from India to Samara
2 fighters moved from Egypt to Caucasus
Combat - British
Battle in Samara
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 4 armour, 1 bomber, 5 fighters and 2 mech_infantrys
Germans defend with 5 armour
British roll dice for 4 armour, 1 bomber, 5 fighters and 2 mech_infantrys in Caucasus, round 2 : 6/12 hits
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
1 bomber owned by the British, 5 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 4 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for British: 1 bomber and 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from Kazakhstan to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
5 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Samara to Kazakhstan
4 infantry moved from Szechwan to Sikang
1 cruiser and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Tunisia to Libya
Place Units - UK_Pacific
1 bomber and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 bomber and 5 mech_infantrys
I guess we will see!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
You cannot blitz through an enemy IC, actually.
And I never assume it’s over - you have quite a few units for me to sweep away before it’s a done deal.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 armour moved from Kansu to Timguska
ANZAC take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 fighter moved from Kansu to Novosibirsk
1 fighter moved from Kazakhstan to Novosibirsk
1 fighter moved from Persia to Novosibirsk
1 bomber moved from India to Samara
1 bomber moved from Samara to Russia
Combat - ANZAC
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Buryatia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Buryatia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
ANZAC attack with 1 armour and 3 fighters
Germans defend with 1 mech_infantry
ANZAC win, taking Novosibirsk from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Novosibirsk to Samara
1 bomber moved from Russia to Samara
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 carrier, 2 destroyers and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
2 bombers moved from Queensland to 39 Sea Zone
1 bomber moved from 39 Sea Zone to West India
1 bomber moved from 39 Sea Zone to West India
1 fighter moved from Buryatia to Buyant-Uhaa
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
Queensland : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 1 artillery and 2 infantry
Amur : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 1 artillery
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Buyant-Uhaa : 1 fighter
54 Sea Zone : 1 submarine
West India : 1 artillery, 2 bombers and 1 infantry
Novosibirsk : 1 flag, 1 armour
Samara : 1 bomber and 3 fighters
80 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
79 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 70 / 134
Russians : 0 / 0
Japanese : 13 / 9
Americans : 59 / 84
Chinese : 23 / 87
British : 34 / 0
UK_Pacific : 28 / 34
Italians : 13 / 18
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Production/PUs Summary :
Germans : 70 / 134
Russians : 0 / 0
Japanese : 13 / 9
Americans : 59 / 84
Chinese : 23 / 87
British : 34 / 0
UK_Pacific : 28 / 34
Italians : 13 / 18
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 122 PUs;
Germans buy 2 armour, 6 artilleries, 3 bombers, 4 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Russia to Novosibirsk
3 bombers moved from Western Germany to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 4 armour
Germans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 armour
Battle in Novosibirsk
Germans attack with 1 armour
ANZAC defend with 1 armour
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Russia
3 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Albania to Greece
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter moved from 110 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 carrier and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 bombers moved from Caucasus to Greece
Place Units - Germans
3 infantry placed in Russia
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
Germans undo move 3.
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries, 3 bombers and 1 infantry placed in Western Germany
3 transports placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Siberia
Combat - Japanese
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 1 armour
Americans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,4,1,6,4,1
Japanese collect 8 PUs (5 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 103 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 transports moved from 101 Sea Zone to 106 Sea Zone
3 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour, 2 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Korea
1 armour moved from Sakha to Amur
Place Units - Americans
1 bomber and 1 fighter placed in Korea
1 cruiser placed in 6 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 87 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Anhwe to Kweichow
2 artilleries moved from Chahar to Anhwe
1 artillery moved from Jehol to Chahar
2 artilleries moved from Jehol to Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 110 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Northwest Persia to Rostov
1 fighter moved from Northwest Persia to Tambov
1 bomber moved from Kazakhstan to Russia
1 bomber moved from India to Rostov
Combat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Non Combat Move - British
1 bomber moved from Russia to Volgograd
1 armour moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
1 fighter moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
4 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
4 infantry moved from Sikang to Kazakhstan
3 fighters moved from Northwest Persia to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
5 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
2 aaGuns moved from Kwangtung to Kwangsi
1 infantry moved from India to Burma
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - UK_Pacific
3 armour, 1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour, 1 bomber and 1 mech_infantry