14L G40 wheatbeer (Axis) vs Vold (Allies +10)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 fighters; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Volgograd to Caucasus
                2 fighters moved from Volgograd to Caucasus
                1 fighter moved from Volgograd to Rostov
                1 bomber moved from Egypt to Caucasus
                1 bomber moved from Egypt to Rostov
                1 bomber moved from Egypt to Ukraine

    Combat - Russians
                Strategic bombing raid in Ukraine
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Caucasus
                    Russians attack with 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Rostov
                    Russians attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber and 1 fighter moved from Rostov to Russia
                2 fighters moved from Caucasus to Russia
                1 bomber moved from Caucasus to Volgograd
                1 aaGun and 14 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 fighters placed in Volgograd

    Turn Complete - Russians
                Russians collect 21 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                2 battleships, 1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Chahar to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 bombers moved from Novgorod to Rostov
                1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from Americans, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking Java from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Rostov
                    Japanese attack with 3 bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 bombers in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Rostov
                    Japanese win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Russians: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 7 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 6 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 :  9/17 hits
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 :  6/16 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Americans, 4 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 :  7/15 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 :  4/11 hits
                        2 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 4 :  6/13 hits
                        Americans roll dice for 1 battleship, 3 fighters and 1 transport in 35 Sea Zone, round 4 :  3/4 hits
                        3 fighters owned by the Americans, 1 battleship owned by the Americans, 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 105
                    Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                9 artilleries and 6 infantry moved from Shensi to Kansu
                1 armour and 3 mech_infantrys moved from Chahar to Kansu
                2 mech_infantrys moved from Manchuria to Chahar
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Siberia to Amur
                2 bombers moved from Rostov to Novgorod
                1 aaGun, 2 artilleries and 3 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                Japanese collect 46 PUs; end with 48 PUs total

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 20 / 30
        Japanese : 46 / 48
        Americans : 57 / 92
        Chinese : 6 / 13
        British : 21 / 0
        UK_Pacific : 15 / 16
        Italians : 16 / 33
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 destroyers, 7 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Philippines
                1 armour and 1 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 carrier moved from 49 Sea Zone to 45 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 7 transports moved from 101 Sea Zone to 11 Sea Zone
                2 bombers moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 11 Sea Zone

    Place Units - Americans
                4 destroyers and 3 transports placed in 10 Sea Zone
                4 artilleries and 3 infantry placed in Central United States
                3 infantry placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,1,1,4,6,1
                Americans collect 55 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries, 1 fighter and 12 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,2,1,2,3,4,4,1
                Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Libya
                1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 2 artilleries
                    British win, taking Libya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 2 artilleries

    Non Combat Move - British
                1 bomber moved from Libya to Egypt
                3 mech_infantrys moved from India to Eastern Persia
                2 armour, 1 artillery, 2 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour moved from Siam to Kwangsi
                2 infantry moved from Burma to Shan State

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

  • 13

    It’s getting pretty hot in this pot….  :oops:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    1 armour owned by the Italians retreated to Rostov
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 aaGun, 1 artillery and 2 infantry moved from Belarus to Bryansk
                3 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy

    Place Units - Italians
                4 transports placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 18 / 30
        Japanese : 43 / 48
        Americans : 57 / 82
        Chinese : 9 / 14
        British : 22 / 0
        UK_Pacific : 15 / 15
        Italians : 17 / 28
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 fighter moved from Western Australia to 44 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
                    Japanese win with 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to 45 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians

    Combat - Germans

    Non Combat Move - Germans
                5 armour and 5 mech_infantrys moved from Archangel to Bryansk
                3 aaGuns, 5 armour, 23 artilleries, 2 bombers, 43 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                5 mech_infantrys moved from Poland to Belarus
                1 aaGun moved from Archangel to Belarus
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 tactical_bomber moved from Southern Italy to Bryansk
                6 tactical_bombers moved from Western Germany to Belarus
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 artilleries placed in United Kingdom
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 64 / 74
        Russians : 17 / 30
        Japanese : 39 / 48
        Americans : 57 / 82
        Chinese : 9 / 14
        British : 22 / 0
        UK_Pacific : 15 / 15
        Italians : 17 / 28
        ANZAC : 18 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Rostov
                2 bombers moved from Russia to Rostov
                3 infantry moved from Russia to Tambov
                1 bomber moved from Volgograd to Rostov
                3 fighters moved from Volgograd to Rostov
                4 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                13 infantry moved from Timguska to Novosibirsk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    Russians win, taking Rostov from Italians with 1 armour, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Tambov
                    Russians attack with 4 fighters and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 13 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Japanese with 12 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Tambov
                4 fighters moved from Tambov to Samara
                3 bombers, 4 fighters and 1 tactical_bomber moved from Rostov to Samara
                3 aaGuns, 24 artilleries and 31 infantry moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 fighters placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Adding units owned by Russians to Samara: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 3 tactical_bombers moved from 20 Sea Zone to Philippines
                2 tactical_bombers moved from Kwangtung to Philippines
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kansu to Shensi
                1 mech_infantry moved from Chahar to Shensi
                5 artilleries and 5 infantry moved from Kansu to Novosibirsk
                1 artillery and 1 infantry moved from Kansu to Timguska
                1 artillery moved from Kansu to Timguska
                1 mech_infantry moved from Kansu to Timguska
                1 armour and 2 mech_infantrys moved from Kansu to Hopei
                1 mech_infantry moved from Chahar to Shensi
                1 infantry moved from Tsinghai to Novosibirsk
                1 artillery moved from Kansu to Novosibirsk
                2 bombers moved from Novgorod to Novosibirsk
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 armour and 1 infantry; Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers in Philippines, round 2 :  3/8 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Philippines, round 2 :  4/5 hits
                        1 artillery owned by the Americans, 1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Philippines, round 3 :  2/4 hits
                        Americans roll dice for 1 armour in Philippines, round 3 :  1/1 hits
                        1 armour owned by the ANZAC and 1 fighter owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 fighter, 1 infantry and 3 tactical_bombers
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 6 artilleries, 2 bombers and 6 infantry
                    Russians defend with 12 infantry
                        Japanese roll dice for 6 artilleries, 2 bombers and 6 infantry in Novosibirsk, round 2 :  3/14 hits
                        Russians roll dice for 12 infantry in Novosibirsk, round 2 :  5/12 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 6 artilleries, 2 bombers and 1 infantry in Novosibirsk, round 3 :  2/9 hits
                        Russians roll dice for 9 infantry in Novosibirsk, round 3 :  1/9 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 6 artilleries and 2 bombers in Novosibirsk, round 4 :  3/8 hits
                        Russians roll dice for 7 infantry in Novosibirsk, round 4 :  3/7 hits
                        3 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 3 artilleries and 2 bombers in Novosibirsk, round 5 :  3/5 hits
                        Russians roll dice for 4 infantry in Novosibirsk, round 5 :  1/4 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 2 artilleries and 2 bombers in Novosibirsk, round 6 :  3/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 4 artilleries and 6 infantry
                    Casualties for Russians: 12 infantry
                Battle in Timguska
                    Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Timguska, round 2 :  2/4 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Kwangtung to Anhwe
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 armour moved from Buryatia to Manchuria
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Jehol to Anhwe
                2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 artilleries and 2 infantry moved from Jehol to Manchuria
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 bombers moved from Novosibirsk to Buryatia

    Place Units - Japanese
                2 submarines placed in 20 Sea Zone
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Production/PUs Summary :

    Germans : 63 / 74
        Russians : 18 / 27
        Japanese : 46 / 46
        Americans : 55 / 82
        Chinese : 6 / 14
        British : 22 / 0
        UK_Pacific : 15 / 15
        Italians : 15 / 28
        ANZAC : 18 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers and 4 destroyers; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 45 Sea Zone to 22 Sea Zone
                3 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
                4 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 11 Sea Zone to 10 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 bomber moved from Morocco to Eastern United States
                3 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 16 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone

    Place Units - Americans
                4 destroyers placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kwangsi to Kwangtung
                5 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangsi to Kwangtung
                2 artilleries moved from Kwangsi to Kwangtung
                3 artilleries moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                6 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Chinese attack with 3 artilleries and 12 infantry
                    Japanese defend with 1 artillery and 4 infantry
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Kwangsi
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,6,1
                Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 artillery moved from Ethiopia to Italian Somaliland
                1 bomber moved from Egypt to Italian Somaliland
                1 artillery moved from Libya to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in Kiangsu
                    British attack with 3 armour and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Kiangsu from Japanese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 bomber
                    Italians defend with 1 infantry
                    British win, taking Italian Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Italian Somaliland to Egypt
                1 fighter moved from Volgograd to Iraq
                3 mech_infantrys moved from Eastern Persia to Iraq
                4 mech_infantrys moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter moved from Russia to Iraq

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 13

    FYI: I’m out fishing until at least 7/20

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Bryansk to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 fighter moved from Southern Italy to Rostov
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in Alexandria
                Battle in Trans-Jordan
                Battle in Rostov
                    Italians attack with 1 artillery, 3 fighters and 2 infantry
                    Russians defend with 1 armour and 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Alexandria from British, taking Trans-Jordan from British, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Rostov to Ukraine
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 63 / 74
        Russians : 16 / 27
        Japanese : 39 / 46
        Americans : 55 / 77
        Chinese : 10 / 12
        British : 22 / 0
        UK_Pacific : 18 / 21
        Italians : 17 / 27
        ANZAC : 18 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Vold:

    FYI: I’m out fishing until at least 7/20

    Okay, have a good time  :-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 22 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 34 Sea Zone
                1 destroyer moved from 45 Sea Zone to 21 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • 17

    Does France have any moves?

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