@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
14L G40 wheatbeer (Axis) vs Vold (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 6 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
Non Combat Move - Germans
5 armour and 5 mech_infantrys moved from Archangel to Bryansk
3 aaGuns, 5 armour, 23 artilleries, 2 bombers, 43 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Archangel to Belarus
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Bryansk
6 tactical_bombers moved from Western Germany to Belarus
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
2 artilleries placed in United Kingdom
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 64 / 74
Russians : 17 / 30
Japanese : 39 / 48
Americans : 57 / 82
Chinese : 9 / 14
British : 22 / 0
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Rostov
2 bombers moved from Russia to Rostov
3 infantry moved from Russia to Tambov
1 bomber moved from Volgograd to Rostov
3 fighters moved from Volgograd to Rostov
4 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
13 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 1 armour, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Tambov to Samara
3 bombers, 4 fighters and 1 tactical_bomber moved from Rostov to Samara
3 aaGuns, 24 artilleries and 31 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 aaGun and 1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 fighters placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to Philippines
2 tactical_bombers moved from Kwangtung to Philippines
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Chahar to Shensi
5 artilleries and 5 infantry moved from Kansu to Novosibirsk
1 artillery and 1 infantry moved from Kansu to Timguska
1 artillery moved from Kansu to Timguska
1 mech_infantry moved from Kansu to Timguska
1 armour and 2 mech_infantrys moved from Kansu to Hopei
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 bombers moved from Novgorod to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 armour and 1 infantry; Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Philippines, round 2 : 4/5 hits
1 artillery owned by the Americans, 1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter, 1 infantry and 3 tactical_bombers
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shensi
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 6 artilleries, 2 bombers and 6 infantry
Russians defend with 12 infantry
Japanese roll dice for 6 artilleries, 2 bombers and 6 infantry in Novosibirsk, round 2 : 3/14 hits
Russians roll dice for 12 infantry in Novosibirsk, round 2 : 5/12 hits
3 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 6 artilleries, 2 bombers and 1 infantry in Novosibirsk, round 3 : 2/9 hits
Russians roll dice for 9 infantry in Novosibirsk, round 3 : 1/9 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 6 artilleries and 2 bombers in Novosibirsk, round 4 : 3/8 hits
Russians roll dice for 7 infantry in Novosibirsk, round 4 : 3/7 hits
3 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Novosibirsk
Japanese roll dice for 3 artilleries and 2 bombers in Novosibirsk, round 5 : 3/5 hits
Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 artilleries and 2 bombers in Novosibirsk, round 6 : 3/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 4 artilleries and 6 infantry
Casualties for Russians: 12 infantry
Battle in Timguska
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Amur to Manchuria
1 armour moved from Buryatia to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Novosibirsk to BuryatiaPlace Units - Japanese
2 submarines placed in 20 Sea Zone
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 27
Japanese : 46 / 46
Americans : 55 / 82
Chinese : 6 / 14
British : 22 / 0
UK_Pacific : 15 / 15
Italians : 15 / 28
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 4 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 45 Sea Zone to 22 Sea Zone
3 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
4 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber moved from Morocco to Eastern United States
3 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
3 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
6 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,6,1
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 artillery moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Kiangsu
British attack with 3 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kiangsu from Japanese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Italian Somaliland to Egypt
1 fighter moved from Volgograd to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Russia to IraqPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode -
FYI: I’m out fishing until at least 7/20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Battle in Rostov
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Alexandria from British, taking Trans-Jordan from British, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 63 / 74
Russians : 16 / 27
Japanese : 39 / 46
Americans : 55 / 77
Chinese : 10 / 12
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 17 / 27
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
Does France have any moves?
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No. French can’t dance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Bryansk to Egypt
6 bombers moved from Western Germany to Egypt
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
6 tactical_bombers moved from Belarus to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Egypt
Germans attack with 8 bombers and 2 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 8 bombers and 2 infantry in Egypt, round 2 : 5/10 hits
British roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
1 bomber owned by the British, 2 infantry owned by the French, 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
Germans roll dice for 8 bombers and 1 infantry in Egypt, round 3 : 5/9 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits
1 armour owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Egypt
Germans win, taking Egypt from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 bombers and 1 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 fighters
Germans roll dice for 1 armour, 2 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 : 6/10 hits
Russians roll dice for 3 fighters in Volgograd, round 2 : 3/3 hits
1 armour owned by the Germans, 3 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 7 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 fightersNon Combat Move - Germans
6 tactical_bombers moved from Volgograd to Rostov
3 aaGuns, 23 artilleries and 42 infantry moved from Bryansk to Russia
1 aaGun moved from Belarus to Smolensk
16 armour moved from Bryansk to Russia
6 bombers moved from Egypt to Alexandria
1 tactical_bomber moved from Volgograd to Rostov
10 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Bryansk to RussiaPlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 97 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUsProduction/PUs Summary :
Germans : 70 / 122
Russians : 11 / 0
Japanese : 39 / 46
Americans : 55 / 77
Chinese : 10 / 12
British : 20 / 0
UK_Pacific : 18 / 21
Italians : 17 / 27
ANZAC : 18 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
3 bombers, 8 fighters and 1 tactical_bomber moved from Samara to Rostov
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 7 tactical_bombers; Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 3 bombers, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 7 tactical_bombers
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Tambov
2 aaGuns, 24 artilleries and 31 infantry moved from Samara to Volgograd
3 bombers, 8 fighters and 1 tactical_bomber moved from Rostov to VolgogradTurn Complete - Russians
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I never know if I should announce it in games or not … but at the end of G10, the Axis controlled 8 VC in Europe.
If you want to redo your Soviet turn, I don’t mind … but no other Allied power has the capability to attempt liberating any victory cities in Europe.
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I saw you just took Egypt with GER, giving you the VC’s, but you need to hold them for 1 turn - so the next GER turn would be the win, correct?
But that shouldn’t be a problem, I can’t take any city before then so I concede and will post.
Care to flip the board, same bid?
V
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I am much worse at playing the Allies than I am the Axis, so I’ve never taken a bid as low as 10 in league play.
Since I don’t like to deny opponents a rematch, I’d offer to take them at +16.
I don’t blame you if you think that’s too high (this is one reason I almost always end up Axis). In stand alone games I would normally go higher than that even.
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I’ll take the game at Allies +16, but I am compelled to express my opinion on it.
I realize it is not a league requirement, and we did not discuss any rematch terms prior to our game, but I’ve always considered it gentlemanly and sportsmanlike to play both ways at the same bid - what’s good for the goose is good for the gander, and such. I’ve played all rematches this way this year, and when I’m beaten both ways with the same terms I know it’s by an all around superior player and not someone simply taking the high ground 2x in a row.
That being said I’ve learned a trick or two from you during our last game, and I’m always up for losing an educational game over winning an easy one, so I’m in this time.
Send me your bid placements and I’ll kick it off soonest. Good luck…
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In order to be sporting by that standard, I’d need to insist that my opponents accept significantly higher bids than they currently decide to offer (to ensure that their bids lie within the range that I would accept for myself).
Some players would find it insulting if I effectively told them their bid was too low, especially if I’ve never even played them before.
Many players would simply not want to give out +16, +18, etc. to me regardless of whether or not I’d be willing to give it to them.
I also have to point out that I (and many others) do not use bids strictly as a matter of game balance. They also reflect player handicap and preference. When I play flipped sides, the bid is set by negotiation not by auction.
If you would prefer a symmetrical rematch, I would certainly play a non-league match at +10.





