@axis-dominion sounds good fire it up whenever you want
14L G40 wheatbeer (Axis) vs Vold (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Libya
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 2 artilleries
British win, taking Libya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 2 artilleriesNon Combat Move - British
1 bomber moved from Libya to Egypt
3 mech_infantrys moved from India to Eastern Persia
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Siam to Kwangsi
2 infantry moved from Burma to Shan StatePlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrys -
It’s getting pretty hot in this pot…. :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Italians take Rostov from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
1 armour owned by the Italians retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Gibraltar to Southern ItalyPlace Units - Italians
4 transports placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 18 / 30
Japanese : 43 / 48
Americans : 57 / 82
Chinese : 9 / 14
British : 22 / 0
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Western Australia to 44 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
Japanese win with 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to 45 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 6 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
Non Combat Move - Germans
5 armour and 5 mech_infantrys moved from Archangel to Bryansk
3 aaGuns, 5 armour, 23 artilleries, 2 bombers, 43 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Archangel to Belarus
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Bryansk
6 tactical_bombers moved from Western Germany to Belarus
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
2 artilleries placed in United Kingdom
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 64 / 74
Russians : 17 / 30
Japanese : 39 / 48
Americans : 57 / 82
Chinese : 9 / 14
British : 22 / 0
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Rostov
2 bombers moved from Russia to Rostov
3 infantry moved from Russia to Tambov
1 bomber moved from Volgograd to Rostov
3 fighters moved from Volgograd to Rostov
4 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
13 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 1 armour, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters moved from Tambov to Samara
3 bombers, 4 fighters and 1 tactical_bomber moved from Rostov to Samara
3 aaGuns, 24 artilleries and 31 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 aaGun and 1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 fighters placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to Philippines
2 tactical_bombers moved from Kwangtung to Philippines
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Chahar to Shensi
5 artilleries and 5 infantry moved from Kansu to Novosibirsk
1 artillery and 1 infantry moved from Kansu to Timguska
1 artillery moved from Kansu to Timguska
1 mech_infantry moved from Kansu to Timguska
1 armour and 2 mech_infantrys moved from Kansu to Hopei
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 bombers moved from Novgorod to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 armour and 1 infantry; Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 5 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Philippines, round 2 : 4/5 hits
1 artillery owned by the Americans, 1 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter, 1 infantry and 3 tactical_bombers
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shensi
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 6 artilleries, 2 bombers and 6 infantry
Russians defend with 12 infantry
Japanese roll dice for 6 artilleries, 2 bombers and 6 infantry in Novosibirsk, round 2 : 3/14 hits
Russians roll dice for 12 infantry in Novosibirsk, round 2 : 5/12 hits
3 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 6 artilleries, 2 bombers and 1 infantry in Novosibirsk, round 3 : 2/9 hits
Russians roll dice for 9 infantry in Novosibirsk, round 3 : 1/9 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 6 artilleries and 2 bombers in Novosibirsk, round 4 : 3/8 hits
Russians roll dice for 7 infantry in Novosibirsk, round 4 : 3/7 hits
3 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Novosibirsk
Japanese roll dice for 3 artilleries and 2 bombers in Novosibirsk, round 5 : 3/5 hits
Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 artilleries and 2 bombers in Novosibirsk, round 6 : 3/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 4 artilleries and 6 infantry
Casualties for Russians: 12 infantry
Battle in Timguska
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Amur to Manchuria
1 armour moved from Buryatia to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Novosibirsk to BuryatiaPlace Units - Japanese
2 submarines placed in 20 Sea Zone
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 27
Japanese : 46 / 46
Americans : 55 / 82
Chinese : 6 / 14
British : 22 / 0
UK_Pacific : 15 / 15
Italians : 15 / 28
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 4 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 45 Sea Zone to 22 Sea Zone
3 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
4 destroyers, 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber moved from Morocco to Eastern United States
3 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
3 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
6 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,6,1
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 artillery moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Kiangsu
British attack with 3 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kiangsu from Japanese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Italian Somaliland to Egypt
1 fighter moved from Volgograd to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Russia to IraqPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode -
FYI: I’m out fishing until at least 7/20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Battle in Rostov
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Alexandria from British, taking Trans-Jordan from British, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 63 / 74
Russians : 16 / 27
Japanese : 39 / 46
Americans : 55 / 77
Chinese : 10 / 12
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 17 / 27
ANZAC : 18 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
Does France have any moves?
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No. French can’t dance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Bryansk to Egypt
6 bombers moved from Western Germany to Egypt
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
6 tactical_bombers moved from Belarus to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Egypt
Germans attack with 8 bombers and 2 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 8 bombers and 2 infantry in Egypt, round 2 : 5/10 hits
British roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
1 bomber owned by the British, 2 infantry owned by the French, 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
Germans roll dice for 8 bombers and 1 infantry in Egypt, round 3 : 5/9 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits
1 armour owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Egypt
Germans win, taking Egypt from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 bombers and 1 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 fighters
Germans roll dice for 1 armour, 2 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 : 6/10 hits
Russians roll dice for 3 fighters in Volgograd, round 2 : 3/3 hits
1 armour owned by the Germans, 3 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 7 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 fightersNon Combat Move - Germans
6 tactical_bombers moved from Volgograd to Rostov
3 aaGuns, 23 artilleries and 42 infantry moved from Bryansk to Russia
1 aaGun moved from Belarus to Smolensk
16 armour moved from Bryansk to Russia
6 bombers moved from Egypt to Alexandria
1 tactical_bomber moved from Volgograd to Rostov
10 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Bryansk to RussiaPlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 97 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUsProduction/PUs Summary :
Germans : 70 / 122
Russians : 11 / 0
Japanese : 39 / 46
Americans : 55 / 77
Chinese : 10 / 12
British : 20 / 0
UK_Pacific : 18 / 21
Italians : 17 / 27
ANZAC : 18 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
3 bombers, 8 fighters and 1 tactical_bomber moved from Samara to Rostov
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 7 tactical_bombers; Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 3 bombers, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 7 tactical_bombers
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Tambov
2 aaGuns, 24 artilleries and 31 infantry moved from Samara to Volgograd
3 bombers, 8 fighters and 1 tactical_bomber moved from Rostov to VolgogradTurn Complete - Russians
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I never know if I should announce it in games or not … but at the end of G10, the Axis controlled 8 VC in Europe.
If you want to redo your Soviet turn, I don’t mind … but no other Allied power has the capability to attempt liberating any victory cities in Europe.





