14L G40 Wittman (+10) vs. Bold


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Siam
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Combat - ANZAC
                Battle in 26 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
                    Japanese defend with 2 submarines
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 submarines
                    Casualties for ANZAC: 1 destroyer
                Battle in Siam

    Non Combat Move - ANZAC
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 infantry placed in New South Wales
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 2 artilleries and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 fighter
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        54 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 51 / 85
        Russians : 23 / 28
        Japanese : 41 / 47
        Americans : 58 / 81
        Chinese : 4 / 6
        British : 29 / 29
        UK_Pacific : 13 / 13
        Italians : 19 / 19
        ANZAC : 19 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 85
        Russians : 23 / 28
        Japanese : 41 / 47
        Americans : 58 / 81
        Chinese : 4 / 6
        British : 29 / 29
        UK_Pacific : 13 / 13
        Italians : 19 / 19
        ANZAC : 19 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Western Germany to Southern France
                2 fighters moved from Southern Italy to 94 Sea Zone
                2 fighters moved from 98 Sea Zone to 94 Sea Zone
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Tobruk to Libya
                      Italians take Libya from British
                1 infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Greece to Kazakhstan
                8 armour, 3 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 1 mech_infantry moved from Archangel to Vologda
                2 bombers moved from Western Germany to Vologda
                2 mech_infantrys moved from Southern Italy to Southern France

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Russians defend with 2 artilleries
                    Germans win, taking Vologda from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 94 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Germans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 8 armour, 3 infantry and 8 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 8 armour, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Southern France to Southern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy
                2 fighters moved from 94 Sea Zone to 95 Sea Zone
                1 carrier and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Kazakhstan to Yunnan
                1 mech_infantry moved from Southern Italy to Greater Southern Germany
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Germany to 114 Sea Zone
                4 infantry moved from Novgorod to Belarus
                3 artilleries and 2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Archangel to Eastern Poland
                2 bombers moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
                4 aaGuns, 15 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to Rostov
                3 artilleries moved from Ukraine to Rostov
                7 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from Western Germany to Germany
                1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                1 carrier, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Place Units - Germans
                1 artillery, 1 infantry and 8 mech_infantrys placed in Western Germany
                6 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 2.
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 artillery moved from Samara to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 armour moved from Caucasus to Rostov


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 artillery moved from Samara to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 artillery moved from Samara to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Trans-Jordan
                    Russians attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 armour and 4 mech_infantrys moved from Iraq to Persia
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 aaGun moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs


  • Morning. First post was me seeing if I was in Local or not.
    I have spent in excess of two hours deliberating(hence only ever one League Game for me!). I believe you have me. The Japanese arriving in my rear is  the last straw. Enjoy implementing your Victory City sweep.

  • '12

    casualty choice needed in z36 - we can go round by round or you can give an overall OOL.  so far i have tipped a battleship.


  • I will let you choose. Save one DD for the subs, otherwise not too bothered.
    I did not think you had a chance against my fleet. Have I missed something? Seems you have the edge, my mistake. Did I need to take Shan to avoid so many Air arriving? Thought they could all get to Indo, so did not bother landing in Shan.
    Good luck.


  • I see what I missed now: Did not notice Sikang was 4 away, as Shan borders the SZ. Missed that!
    Nice move. Silly me.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 battleship moved from 43 Sea Zone to 37 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 bomber moved from Sikang to 37 Sea Zone
                1 fighter and 3 tactical_bombers moved from Sikang to 37 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 8 tactical_bombers
                    ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; British defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the ANZAC
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with 1 battleship, 3 fighters and 4 transports remaining. Battle score for attacker is -59
                    Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 8 tactical_bombers
                    Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    3 fighters owned by the Americans forced to land in Malaya

    Non Combat Move - Japanese
                2 fighters moved from Sikang to 36 Sea Zone
                2 aaGuns moved from Kwangsi to French Indo China
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 mech_infantry moved from Shensi to Yunnan
                3 mech_infantrys moved from Sikang to Yunnan
                1 infantry moved from Tsinghai to Shensi
                4 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                Japanese undo move 2.
                Japanese undo move 1.
                3 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs total

  • '12

    dont worry - it worked out quite well for you - sheesh.

  • '12

    was waiting to get your fleet in that spot - had a great shot on it with a safe retreat.  oh well.

  • '12

    i call it the “curse of the clever” it hits me so many times.  that was about a 100 ipc swing from expected or so.

    so we play on!

  • '12

    EDIT - want two more infs in FIC

  • '12

    @wittmann:

    Good luck.

    Thanks!!  :-P


  • I am sorry things did not work out, as everything seems to be falling into place for you. I was obsessed with the  Chinese Jap Air landing in E Persia and did not think to look the other way! I was sure fleet was safe. Can never be to complacent and my eyesight will be the death of me!
    I really considered an (almost suicidal) attack against Rostov, just to reduce your stack of Art(with Mech on its way). Russia cannot build enough. I did  not like the gaps it left, so decided against it.


  • You must have been happy when you saw 13 hits on R1, then flabbergasted when Marti gave me 15.
    It must have been hard to pull out then, but you went a third round and that went worse for you. Silly, as you deserved to win.
    Now I have to decide whether or not to try a one two with US Air and UK air in the Med. Have gone over it twice and am against it. Tomorrow morning, with sleep still in my Allied eyes, who knows…
    Enjoy your day. I am off to work soon and have football to watch  when I finish.

  • '12

    no worries - take your time.  i made the attack because even if it went poorly i still had the advantage.  if it went well, it would have swiftly ended the game.

    have a great day!


  • Thank you . I am happy it looks like Uruguay are young out of the World Cup.
    Also unhappy, because I cannot see it! Will get home when it is over, unless they score two (which I do not want ).

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