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14L G40 Me1945 (Axis) vs. hobo (Allies +14)


  • gets from bad to worse…  :|

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                1 armour moved from Romania to Slovakia Hungary
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
        Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Yugoslavia : 1 aaGun and 4 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 33 / 45
        Americans : 52 / 54
        Chinese : 5 / 5
        British : 30 / 23
        UK_Pacific : 21 / 21
        Italians : 12 / 12
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Norway to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                6 armour, 1 artillery, 1 cruiser, 7 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 bombers and 2 tactical_bombers moved from France to United Kingdom
                3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom

  • 21 20 18 17 16 15 14 13

    Scramble?


  • no scramble

    last time I invaded uk, I had a 95% chance to take it and lost.  let’s see if luck really balances out  :lol:

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Norway to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                6 armour, 1 artillery, 1 cruiser, 7 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 bombers and 2 tactical_bombers moved from France to United Kingdom
                3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 7 armour, 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  2/12 hits
                        2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 :  2/3 hits
                        Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 :  11/30 hits
                        British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 2 :  10/27 hits
                        6 infantry owned by the British, 2 infantry owned by the French, 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers in United Kingdom, round 3 :  10/20 hits
                        British roll dice for 1 armour, 2 artilleries, 4 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  6/19 hits
                        10 infantry owned by the British, 3 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 2 bombers, 3 fighters and 5 tactical_bombers in United Kingdom, round 4 :  9/14 hits
                        British roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  2/9 hits
                        1 infantry owned by the British, 1 armour owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 3 fighters owned by the British and 1 fighter owned by the French lost in United Kingdom
                    Germans captures 23PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for Germans: 5 armour, 3 artilleries, 2 fighters and 10 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 3 fighters, 17 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 fighters moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 artilleries and 9 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 3 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Yugoslavia to Slovakia Hungary
                2 armour moved from Greece to Yugoslavia
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from France to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Germany to Slovakia Hungary
                2 bombers moved from United Kingdom to Western Germany
                5 tactical_bombers moved from United Kingdom to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Greece to Bulgaria
                2 infantry moved from Greece to Albania
                1 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
                5 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 4 artilleries and 13 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 mech_infantrys
        Germany : 5 artilleries, 1 factory_major and 1 infantry
        Norway : 1 aaGun and 7 infantry
        Holland Belgium : 1 aaGun, 1 artillery, 1 infantry and 5 tactical_bombers
        Albania : 2 infantry
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 2 armour
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 10 transports

    Production/PUs Summary :

    Germans : 52 / 85
        Russians : 37 / 37
        Japanese : 33 / 45
        Americans : 52 / 54
        Chinese : 5 / 5
        British : 24 / 0
        UK_Pacific : 21 / 21
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • law of averages never seems to apply with me  :|

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    Sorry dude. I don’t like SL, but you really forced Ger to go for UK.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Karelia to Finland
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Finland
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Novgorod to Finland

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 10 transports
                    Germans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 10 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Finland
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Finland to Novgorod
                1 artillery moved from Baltic States to Eastern Poland
                2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                6 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                3 mech_infantrys moved from Volgograd to Ukraine
                1 infantry moved from Novgorod to Karelia
                8 infantry moved from Novgorod to Baltic States
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 45 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs


  • nah that’s how the dice rolls, just never seems to get averages for me.  I actually wanted you to go for uk, since its generally costly… well except when you can take it under average losses as you did.  that will probably be the game.  my ‘gamble’ was basically a 50/50 you’d suffer enough losses(even if you take it) that you can’t recover, and of course I still had a 20% chance to win outright.  the risk rewards aren’t worth it imho and I view sl as generally a trap.

  • 15 14

    Interesting game to follow. I have to admit I was VERY surprised be the judgment that Allies forced Axis into sea lion (considering 1 fig 6 Inf buy and 3 figs total in UK after UK1.) And I am also surprised that Allied Head quarter is so pessimistic after that battle which ended in average AA fire and Germans losing 18 ground units.

    I had a similar sea lion against another tier 1 player (took London with few tanks remaining) and I still won.

    I think I would prefer the Allies in that position (haven’t studied the Pacific map though).

    Good luck to both players from here. Interesting to see a sea lion game from 2 very strong players with a result which is (imo) not decisive yet:D

  • 15 14

    Btw: I understand of course the Allied’ frustration as that game could already be over now, however I think also the over average result leaves Allies in a strong position (59 IPC Russia yay^^)


  • “average” losses would have been all but a tank, and 5 air lost, so that battle was a +4, or 3 extra air.  standard deviation could have been easily 7-8 air lost.  with little air, it makes a big difference but it’s going to be tough now with basically all its air intact.  I’ve lost so many games on 75-95% major battle game breakers i figured it was worth it to take a gamble on the other side on an important, but not necessarily game breaking battle.

  • 15 14

    @hobo:

    “average” losses would have been all but a tank, and 5 air lost, so that battle was a +4, or 3 extra air.  standard deviation could have been easily 7-8 air lost.  with little air, it makes a big difference but it’s going to be tough now with basically all its air intact.  I’ve lost so many games on 75-95% major battle game breakers i figured it was worth it to take a gamble on the other side on an important, but not necessarily game breaking battle.

    Well, my understanding of A&A is, that the sea lion decision was a ticket to hell for the Axis - although I guess ME1945 will certainly disagree^^.
    So yes, the game could already be over but despite the over average result I’d prefer Allies in that position - and at least the AA did their job:D

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 10 infantry and 1 tactical_bomber moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 armour moved from Jehol to Amur
                3 fighters and 3 tactical_bombers moved from Anhwe to Amur
                3 bombers moved from Kwangsi to Amur
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Kwangsi to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from Kwangsi to Malaya
                1 tactical_bomber moved from Kwangsi to Malaya
                1 tactical_bomber moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 :  0/6 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 :  0/6 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  2/2 hits
                        2 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 4 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 4 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangtung, round 3 :  1/6 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Amur, round 2 :  11/23 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  3/18 hits
                        9 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Amur, round 3 :  13/20 hits
                        Russians roll dice for 9 infantry in Amur, round 3 :  5/9 hits
                        9 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 8 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Amur to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                3 bombers, 3 fighters and 3 tactical_bombers moved from Amur to Manchuria
                1 aaGun moved from Manchuria to Amur
                3 artilleries and 4 infantry moved from Kweichow to Shensi
                1 fighter moved from 45 Sea Zone to Caroline Islands
                1 fighter moved from 36 Sea Zone to Caroline Islands
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to Anhwe
                1 artillery moved from Yunnan to Shan State
                1 submarine moved from 20 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 armour and 1 infantry placed in Manchuria
                3 fighters placed in Japan
                1 submarine placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 infantry and 3 tactical_bombers
        Shensi : 1 flag, 3 artilleries and 5 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Anhwe : 1 flag, 1 tactical_bomber
        Shan State : 1 flag, 1 artillery and 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 2 infantry
        44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 85
        Russians : 43 / 59
        Japanese : 56 / 56
        Americans : 50 / 54
        Chinese : 2 / 5
        British : 24 / 0
        UK_Pacific : 9 / 21
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    Nice to see a SL discussion here.
    Sure, a successful SL doesn’t guarantee Axis a win. But I think a SL threat  is understated in league and apparently disregarded by Allies in some games.
    We will see how it goes in this game.


  • I think you got this, my def rolls have been pretty horrible so far, the ones that could have done some major damage like china, uk, and just how russia… I’m going to look at this again and consider giving it very soon.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                3 fighters moved from Wake Island to Caroline Islands
                1 bomber moved from Wake Island to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans

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