14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Guam to Philippines

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3,6,5,5,1,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 armour and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun
        Philippines : 1 bomber
        Java : 1 flag, 1 airfield, 1 harbour and 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        62 Sea Zone : 3 submarines
        Trans-Jordan : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 75 / 80
        Americans : 60 / 85
        Chinese : 0 / 2
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 14 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 75 / 80
        Americans : 60 / 85
        Chinese : 0 / 2
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 14 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan
                2 tactical_bombers moved from Caucasus to Trans-Jordan
                1 bomber moved from France to Trans-Jordan
                5 bombers moved from Western Germany to Trans-Jordan
                5 bombers moved from France to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 8 armour, 11 bombers, 6 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
                    retreated to Trans-Jordan
                    British win with 4 artilleries and 4 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 8 armour, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 2 aaGuns, 3 artilleries, 8 infantry and 6 mech_infantrys

    Non Combat Move - Germans
                3 tactical_bombers moved from Trans-Jordan to Iraq
                11 bombers moved from Trans-Jordan to Persia
                4 mech_infantrys moved from Caucasus to Iraq
                3 aaGuns moved from Caucasus to Northwest Persia
                9 mech_infantrys moved from Rostov to Northwest Persia
                13 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Turkmenistan to Persia
                1 mech_infantry moved from Samara to Caucasus

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 armour placed in Russia
                4 infantry and 6 mech_infantrys placed in Western Germany
                Germans undo move 4.
                1 infantry and 6 mech_infantrys placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Iraq to Syria
                      Japanese take Syria from British
                1 armour and 21 mech_infantrys moved from Iraq to Trans-Jordan
                10 mech_infantrys moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Eastern Persia to Iraq
                12 mech_infantrys moved from West India to Persia
                2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Trans-Jordan
                    Japanese attack with 1 armour and 31 mech_infantrys
                    British defend with 4 artilleries and 4 fighters
                    Japanese win, taking 6 Sea Zone from Americans, taking Trans-Jordan from British with 1 armour and 28 mech_infantrys remaining. Battle score for attacker is 44
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 4 artilleries and 4 fighters

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Persia
                1 carrier, 3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from Eastern United States to 106 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
                4 fighters and 1 tactical_bomber moved from Morocco to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 artillery moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 carriers, 4 fighters, 8 infantry and 5 transports moved from 91 Sea Zone to 111 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from Caroline Islands to Java
                2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in French Indo China
                Battle in Kwangtung
                Battle in Kiangsu
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 armour, 1 artillery and 8 infantry moved from 111 Sea Zone to Scotland

    Place Units - Americans
                2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 artillery and 1 factory_minor
        Celebes : 1 flag, 2 infantry
        Java : 2 fighters
        Dutch New Guinea : 1 flag
        42 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
        36 Sea Zone : 1 transport
        20 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Scotland : 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
        United Kingdom : 2 fighters
        Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        Algeria : 1 flag
        Tunisia : 1 flag
        106 Sea Zone : 2 fighters
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 1 flag, 6 submarines
        101 Sea Zone : 2 carriers, 1 destroyer and 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 2 fighters
        111 Sea Zone : 2 carriers, 4 fighters and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 69 / 82
        Americans : 65 / 91
        Chinese : 3 / 2
        British : 27 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 14 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Scotland to United Kingdom

    Non Combat Move - British
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 harbour placed in Scotland
                2 transports placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    39 Sea Zone : 1 flag
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield and 1 harbour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 carrier
        71 Sea Zone : 2 infantry and 2 transports
        110 Sea Zone : 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 69 / 82
        Americans : 65 / 91
        Chinese : 3 / 5
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 14 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                15 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Denmark

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,4,4,2,6,6,1,1
                Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to Java
                3 submarines moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 aaGun
        Java : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 harbour and 3 infantry
        42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        41 Sea Zone : 1 flag
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 69 / 82
        Americans : 65 / 91
        Chinese : 3 / 5
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 12
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 2 / 0
        Japanese : 69 / 82
        Americans : 65 / 91
        Chinese : 3 / 5
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 12
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 21 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Iraq to Egypt
                11 bombers moved from Persia to Western Germany
                1 tactical_bomber moved from Iraq to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Egypt from British with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Iraq to Southern Italy
                1 tactical_bomber moved from Egypt to Iraq
                9 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 aaGuns moved from Northwest Persia to Iraq
                1 mech_infantry moved from Persia to Trans-Jordan
                10 mech_infantrys moved from Karelia to Novgorod
                3 armour moved from Russia to Belarus
                2 mech_infantrys moved from Rostov to Belarus
                3 armour moved from Ukraine to Belarus
                3 armour moved from Volgograd to Bryansk
                17 mech_infantrys moved from Caucasus to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 37 Sea Zone to 20 Sea Zone
                4 carriers, 5 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
                4 bombers moved from Japan to Kwangtung
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                8 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                8 mech_infantrys moved from Trans-Jordan to Alexandria
                      Japanese take Alexandria from British
                3 armour and 12 mech_infantrys moved from Persia to West India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Syria to Persia
                12 mech_infantrys moved from Trans-Jordan to Persia

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 6 carriers, 5 destroyers and 2 submarines
                    Americans defend with 1 transport
                    Japanese win with 6 carriers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 armour and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 4 bombers
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese win with 4 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in French Indo China
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 factory_minor
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                4 fighters and 3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                4 bombers moved from Kwangtung to Yunnan

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in India
                3 artilleries placed in Japan
                1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '15

    The Germans and Italians now hold 8 VCs, as I am sure you are aware.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Scotland to 112 Sea Zone
                2 fighters moved from 111 Sea Zone to Denmark
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                4 fighters moved from 42 Sea Zone to Malaya
                1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in Denmark
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 airfield; Italians defend with 1 fighter
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Denmark, round 2 :  1/4 hits
                        Germans roll dice for 1 fighter in Denmark, round 2 :  0/1 hits
                        1 fighter owned by the Italians lost in Denmark
                    Americans win, taking Norway from Germans, taking Denmark from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in Malaya
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Malaya, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
                        Americans roll dice for 4 fighters and 1 mech_infantry in Malaya, round 3 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Malaya, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Malaya
                    Americans win, taking Malaya from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                6 infantry moved from Scotland to United Kingdom
                2 fighters moved from Denmark to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                2 carriers, 2 fighters and 3 transports moved from 111 Sea Zone to 110 Sea Zone
                4 fighters moved from Malaya to French Indo China
                2 carriers moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from Java to French Indo China
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 infantry and 6 mech_infantrys placed in Eastern United States
                3 armour and 2 artilleries placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,2,4,4,6,3,6,3,3,2,6,2,6,2,2,5,3,4,4,2,3,6,6,2,2,5,4,6,2,2,6,4
                Americans collect 70 PUs (3 lost to blockades); end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 2 armour
                EDIT: Removing units owned by Americans from Eastern United States: 4 mech_infantrys
                EDIT: Adding units owned by Americans to French Indo China: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Americans to Kwangtung: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        54 Sea Zone : 2 carriers and 1 destroyer
        Central United States : 1 armour, 2 artilleries and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
        United Kingdom : 4 fighters, 6 infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Denmark : 1 flag, 1 airfield, 1 armour and 1 infantry
        112 Sea Zone : 2 transports
        123 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports
        93 Sea Zone : 1 flag, 2 submarines
        109 Sea Zone : 2 fighters
        97 Sea Zone : 1 flag, 6 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        110 Sea Zone : 2 carriers, 6 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 97
        Russians : 2 / 0
        Japanese : 67 / 75
        Americans : 73 / 96
        Chinese : 3 / 5
        British : 24 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 12
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 23 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 27 times
            Average roll : 3.944
            Median : 4.000
            Variance : 4.022
            Standard Deviation : 2.006
            Total rolls : 90

    Null / Other
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kiangsu : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 97
        Russians : 2 / 0
        Japanese : 67 / 75
        Americans : 73 / 96
        Chinese : 3 / 5
        British : 24 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 12
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 23 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 27 times
            Average roll : 3.944
            Median : 4.000
            Variance : 4.022
            Standard Deviation : 2.006
            Total rolls : 90

    Null / Other
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Poland
                1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone

    Combat - British
                Battle in Poland

    Non Combat Move - British

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 harbour placed in Iceland
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    39 Sea Zone : 1 flag
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield and 1 harbour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 11 infantry
        Poland : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        114 Sea Zone : 1 transport
        83 Sea Zone : 4 infantry and 2 transports
        110 Sea Zone : 2 carriers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 62 / 97
        Russians : 2 / 0
        Japanese : 67 / 75
        Americans : 73 / 96
        Chinese : 3 / 5
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 12
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 23 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 27 times
            Average roll : 3.944
            Median : 4.000
            Variance : 4.022
            Standard Deviation : 2.006
            Total rolls : 90

    Null / Other
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.973
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 37

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

  • '21 '19 '18 '17 '16

    I left the Italian fighter in Denmark but you could have had it scramble as well.  It missed anyway, but if it had hit I would have been happy to take a fighter as a casualty instead of the infantry.

    7 again till Germany moves again.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,3,5,6,6,3,1,4,6
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 3 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Java to Yunnan
                1 fighter moved from 42 Sea Zone to Borneo
                1 tactical_bomber moved from 42 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                    ANZAC attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    ANZAC attack with 1 bomber
                    Japanese defend with 4 bombers
                        ANZAC roll dice for 1 bomber in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 4 bombers in Yunnan, round 2 :  0/4 hits
                        1 bomber owned by the Japanese lost in Yunnan
                        ANZAC roll dice for 1 bomber in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 3 bombers in Yunnan, round 3 :  0/3 hits
                        1 bomber owned by the Japanese lost in Yunnan
                        ANZAC roll dice for 1 bomber in Yunnan, round 4 :  1/1 hits
                        Japanese roll dice for 2 bombers in Yunnan, round 4 :  0/2 hits
                        1 bomber owned by the Japanese lost in Yunnan
                        ANZAC roll dice for 1 bomber in Yunnan, round 5 :  1/1 hits
                        Japanese roll dice for 1 bomber in Yunnan, round 5 :  0/1 hits
                        1 bomber owned by the Japanese lost in Yunnan
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 48
                    Casualties for Japanese: 4 bombers

    Non Combat Move - ANZAC
                1 bomber moved from Yunnan to French Indo China
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from Borneo to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 submarines moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun
        French Indo China : 1 bomber
        Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sumatra : 1 flag, 1 armour
        42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 destroyer
        39 Sea Zone : 3 submarines
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 62 / 97
        Russians : 2 / 0
        Japanese : 59 / 75
        Americans : 73 / 96
        Chinese : 3 / 5
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 22 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 97
        Russians : 2 / 0
        Japanese : 59 / 75
        Americans : 73 / 96
        Chinese : 3 / 5
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 22 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 infantry and 22 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 12 mech_infantrys moved from Novgorod to Finland
                6 armour and 2 mech_infantrys moved from Belarus to Poland
                3 armour and 17 mech_infantrys moved from Bryansk to Novgorod
                1 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                2 tactical_bombers moved from Southern Italy to Denmark
                1 bomber moved from Western Germany to 114 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                5 bombers moved from Western Germany to Denmark

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 1 destroyer
                    Germans win with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Denmark
                    Germans attack with 5 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 armour and 1 infantry
                    Germans win, taking Denmark from Americans with 5 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Poland
                    Germans attack with 6 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Poland from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                5 bombers moved from Denmark to Western Germany
                2 tactical_bombers moved from Denmark to Western Germany
                4 bombers moved from 92 Sea Zone to Southern Italy
                5 bombers moved from Western Germany to Southern Italy
                1 bomber moved from 112 Sea Zone to Southern Italy
                1 bomber moved from 114 Sea Zone to Southern Italy
                7 infantry moved from France to Western Germany
                9 artilleries moved from France to Western Germany
                22 mech_infantrys moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                10 mech_infantrys moved from Germany to Denmark

    Place Units - Germans
                1 infantry and 9 mech_infantrys placed in Western Germany
                10 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Egypt
                Germans undo move 1.
                10 mech_infantrys placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

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