@simon33 Scramble?
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I assumed you wouldn’t want to scramble 3 Ftrs against 5 bombers to defend a Destroyer in the Med, but if you do, feel free to edit it in here.
I think it’s all over but the screaming. But I’ve been wrong before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
2 carriers, 4 fighters and 4 transports moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline IslandsCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 8 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
2 fighters moved from Morocco to Trans-JordanCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,5,3,3,3,6,6,4
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to PhilippinesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3,6,5,5,1,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun
Philippines : 1 bomber
Java : 1 flag, 1 airfield, 1 harbour and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
62 Sea Zone : 3 submarines
Trans-Jordan : 1 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 bomber moved from France to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
5 bombers moved from France to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 8 armour, 11 bombers, 6 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
retreated to Trans-Jordan
British win with 4 artilleries and 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Germans: 8 armour, 6 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 3 artilleries, 8 infantry and 6 mech_infantrysNon Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Iraq
11 bombers moved from Trans-Jordan to Persia
4 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Caucasus to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
13 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Samara to CaucasusPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
4 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry and 6 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Iraq to Syria
Japanese take Syria from British
1 armour and 21 mech_infantrys moved from Iraq to Trans-Jordan
10 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
12 mech_infantrys moved from West India to Persia
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Trans-Jordan
Japanese attack with 1 armour and 31 mech_infantrys
British defend with 4 artilleries and 4 fighters
Japanese win, taking 6 Sea Zone from Americans, taking Trans-Jordan from British with 1 armour and 28 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 artilleries and 4 fightersNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Persia
1 carrier, 3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
4 fighters and 1 tactical_bomber moved from Morocco to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 4 fighters, 8 infantry and 5 transports moved from 91 Sea Zone to 111 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to Java
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in French Indo China
Battle in Kwangtung
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 armour, 1 artillery and 8 infantry moved from 111 Sea Zone to ScotlandPlace Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
36 Sea Zone : 1 transport
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Scotland : 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
United Kingdom : 2 fighters
Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
106 Sea Zone : 2 fighters
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 2 carriers, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 fighters
111 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 2
British : 27 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Scotland to United KingdomNon Combat Move - British
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 harbour placed in Scotland
2 transports placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 carrier
71 Sea Zone : 2 infantry and 2 transports
110 Sea Zone : 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
15 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to DenmarkPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,4,4,2,6,6,1,1
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
3 submarines moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun
Java : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 harbour and 3 infantry
42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 21 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Iraq to Egypt
11 bombers moved from Persia to Western Germany
1 tactical_bomber moved from Iraq to EgyptCombat - Germans
Battle in Egypt
Germans attack with 4 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Egypt from British with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Iraq to Southern Italy
1 tactical_bomber moved from Egypt to Iraq
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Trans-Jordan
10 mech_infantrys moved from Karelia to Novgorod
3 armour moved from Russia to Belarus
2 mech_infantrys moved from Rostov to Belarus
3 armour moved from Ukraine to Belarus
3 armour moved from Volgograd to Bryansk
17 mech_infantrys moved from Caucasus to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 20 Sea Zone
4 carriers, 5 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
4 bombers moved from Japan to Kwangtung
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
8 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
8 mech_infantrys moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
3 armour and 12 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Syria to Persia
12 mech_infantrys moved from Trans-Jordan to PersiaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 6 carriers, 5 destroyers and 2 submarines
Americans defend with 1 transport
Japanese win with 6 carriers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 4 bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indo China
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery and 1 factory_minor
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
4 bombers moved from Kwangtung to YunnanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 artilleries placed in Japan
1 destroyer, 3 submarines and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
The Germans and Italians now hold 8 VCs, as I am sure you are aware.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 112 Sea Zone
2 fighters moved from 111 Sea Zone to Denmark
1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
4 fighters moved from 42 Sea Zone to Malaya
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 airfield; Italians defend with 1 fighter
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 1 fighter in Denmark, round 2 : 0/1 hits
1 fighter owned by the Italians lost in Denmark
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Malaya
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 4 fighters and 1 mech_infantry in Malaya, round 3 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 infantry moved from Scotland to United Kingdom
2 fighters moved from Denmark to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 carriers, 2 fighters and 3 transports moved from 111 Sea Zone to 110 Sea Zone
4 fighters moved from Malaya to French Indo China
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Java to French Indo China
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 6 mech_infantrys placed in Eastern United States
3 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,2,4,4,6,3,6,3,3,2,6,2,6,2,2,5,3,4,4,2,3,6,6,2,2,5,4,6,2,2,6,4
Americans collect 70 PUs (3 lost to blockades); end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 armour
EDIT: Removing units owned by Americans from Eastern United States: 4 mech_infantrys
EDIT: Adding units owned by Americans to French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers and 1 destroyer
Central United States : 1 armour, 2 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
United Kingdom : 4 fighters, 6 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Denmark : 1 flag, 1 airfield, 1 armour and 1 infantry
112 Sea Zone : 2 transports
123 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports
93 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 2 fighters
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
110 Sea Zone : 2 carriers, 6 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 64 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 83 Sea ZoneCombat - British
Battle in PolandNon Combat Move - British
Place Units - British
1 transport placed in 110 Sea Zone
1 harbour placed in Iceland
1 artillery placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 11 infantry
Poland : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
114 Sea Zone : 1 transport
83 Sea Zone : 4 infantry and 2 transports
110 Sea Zone : 2 carriers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 62 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15