@The_Good_Captain Nice, I’ll stay tunned!
Dawg axis -vs- vold allies +9
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 artillery moved from Nigeria to French West Africa
Germans take French West Africa from French
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
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scramble orders please
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none
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 artillery moved from Nigeria to French West Africa
Germans take French West Africa from French
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 artilleries, 3 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 fighters moved from 110 Sea Zone to Morocco
2 tactical_bombers moved from Morocco to Gibraltar
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Baltic States
3 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Novgorod
2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 armour moved from Bessarabia to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Greece to GibraltarPlace Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
Germans undo move 1.
2 fighters placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Southern France
2 bombers placed in FranceTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 bombers moved from Russia to Archangel
1 artillery and 2 infantry moved from Smolensk to Archangel
1 bomber moved from Russia to Archangel
1 bomber moved from Russia to Belarus
2 infantry moved from Iraq to Syria
1 bomber moved from Caucasus to SyriaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians win, taking Syria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Syria to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Belarus to Russia
3 bombers moved from Archangel to RussiaPlace Units - Russians
1 artillery, 1 bomber and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 7 infantry
EDIT: Removing units owned by Russians from Russia: 7 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,2,2,4
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
6 infantry moved from Korea to Manchuria
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
6 infantry moved from Korea to Manchuria
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Szechwan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/15 hits
Chinese roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 6/12 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for Russians: 9 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
3 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Manchuria to KoreaPlace Units - Japanese
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 3 fighters and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 5 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 57 / 71
Russians : 33 / 40
Japanese : 50 / 50
Americans : 51 / 75
Chinese : 5 / 13
British : 30 / 28
UK_Pacific : 7 / 7
Italians : 10 / 21
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.367
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.294
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 14 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines -
I know you’ve been itchin’ to scramble those fighters - now’s your chance ;)
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scramble all 6 fighters. ool make a destroyer the last boat to go. land any fighters left on gibralter
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boats 1st to go
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 14 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 destroyers, 4 fighters, 14 submarines and 3 transports
Germans defend with 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers; Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 2 carriers owned by the Germans
2 submarines owned by the Americans Submerged
Americans win with 5 bombers and 3 transports remaining. Battle score for attacker is 40
Casualties for Germans: 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers
Casualties for Italians: 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 12 submarines
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 airfield
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans winAmericans win, taking Morocco from Germans with 1 armour, 2 artilleries and 2 infantry remaining with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
5 bombers moved from 91 Sea Zone to West Indies
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to YunnanPlace Units - Chinese
4 infantry placed in Jehol
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Jehol: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 fighter and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa
1 armour moved from Shan State to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Shan State to Malaya
1 bomber moved from United Kingdom to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
British win, taking Szechwan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in French Central Africa
British attack with 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking French Central Africa from Germans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from French Central Africa to French Equatorial Africa
1 bomber moved from 95 Sea Zone to Malta
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,4,3
British collect 28 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 104 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
99 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 55 / 71
Russians : 33 / 40
Japanese : 34 / 50
Americans : 54 / 79
Chinese : 12 / 9
British : 31 / 30
UK_Pacific : 14 / 15
Italians : 10 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from South Australia to Java
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Yunnan to JeholPlace Units - ANZAC
1 transport placed in 62 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - French
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Morocco: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
2 bombers moved from France to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from French West Africa to Gold Coast
Germans take Gold Coast from British
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
2 infantry moved from Greece to Bulgaria -
your turn to have a chance to scramble your fighters in sz91