@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Morocco to 101 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 fighter moved from Alexandria to 76 Sea ZoneCombat - Germans
Battle in 76 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 101 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Eastern United States
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans captures 75PUs while taking Americans capital
Germans win, taking Eastern United States from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantryNon Combat Move - Germans
3 bombers moved from 101 Sea Zone to West Indies
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 aaGuns and 10 infantry moved from Germany to Poland
2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Poland to Romania
4 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
1 fighter moved from 76 Sea Zone to Ethiopia
1 fighter moved from Alexandria to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia HungaryPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
5 infantry placed in Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Germans collect 61 PUs; end with 136 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 141 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 146 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Korea to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Korea to AmurCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,5,5,3,4,6,6,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
1 mech_infantry moved from Jehol to Amur
1 armour moved from Manchuria to Amur
2 bombers moved from Jehol to Amur
3 infantry moved from Jehol to 19 Sea Zone
3 artilleries moved from Shantung to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Jehol to Anhwe
1 battleship and 1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 bombers moved from Amur to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsu to AnhwePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
2 bombers moved from Hawaiian Islands to Eastern United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
2 bombers moved from Hawaiian Islands to Eastern United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Eastern United States
Americans attack with 1 armour, 2 bombers, 1 factory_major, 1 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Eastern United States from Germans with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
1 bomber moved from Eastern United States to Ontario
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 10 Sea Zone to Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2,4,1
Americans collect 44 PUs (6 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to YunnanPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 2 armour and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from United Kingdom to New Brunswick Nova Scotia
1 aaGun, 2 artilleries and 5 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
2 aaGuns, 1 armour and 12 infantry moved from India to Burma
1 armour moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Quebec
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
1 armour moved from Central America to Central United States
Italians take Southeast Mexico from Americans
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Central United States
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_major and 1 infantry
Italians converts factory_major into different units
Italians win, taking Central United States from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
2 infantry moved from Yugoslavia to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to West Indies: 1 bomber
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Malaya
1 fighter moved from Malaya to Yunnan
1 fighter moved from New South Wales to Queensland
2 infantry moved from Western Australia to Northern Territory
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 4 fighters
Malaya : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys, 1 submarine and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from West Indies to Ontario
1 destroyer moved from 101 Sea Zone to 64 Sea ZoneCombat - Germans
Battle in Ontario
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 bomber moved from Ontario to Southeast Mexico
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 submarines moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Romania to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Finland to Norway
4 armour moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
5 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 carrier and 8 transports placed in 112 Sea Zone
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
4 infantry and 4 mech_infantrys placed in Germany
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 aaGun, 6 armour, 4 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Belarus
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to ChaharPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
3 fighters and 4 tactical_bombers moved from Anhwe to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Shantung
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 1 transport
3 submarines owned by the Germans Submerged
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Central America
Battle in Kwangsi
Americans attack with 6 fighters
Japanese defend with 3 artilleries
Americans win, taking Central America from Italians with 6 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Battle in Central United States
Americans attack with 1 armour and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 factory_minor
Americans win, taking Central United States from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
5 armour placed in Western United States
2 infantry and 2 mech_infantrys placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 1.
3 armour placed in Eastern United States
Americans undo move 2.
5 armour placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,4,5,6,5
Americans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs





