No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
No Intercept, and standard OOL, or Max defense AAA, Inf, Mech, Art, Tanks, Tach, fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 tactical_bomber moved from Norway to Novgorod
13 armour, 5 artilleries and 14 infantry moved from Bryansk to Russia
1 armour moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
5 armour moved from Baltic States to Novgorod
5 artilleries moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Normandy Bordeaux
Germans attacks with 2 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 7 damage total. Damaged units is as follows: harbour = 1, factory_minor = 6
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Rostov, round 3 : 1/1 hits
1 armour owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Novgorod
Germans attack with 7 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
Germans roll dice for 7 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 8/14 hits
Russians roll dice for 9 infantry in Novgorod, round 2 : 3/9 hits
9 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 9 infantry
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/5 hits
Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/39 hits
Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 10/30 hits
15 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/29 hits
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 3/15 hits
3 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 3 infantry owned by the Germans, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 13/26 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 14 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 armour moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Ukraine
2 artilleries and 5 infantry placed in Germany
Germans undo move 2.
1 armour placed in Ukraine
Germans undo move 2.
1 infantry placed in Ukraine
2 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 52 PUs (1 lost to blockades); end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Production/PUs Summary :
Germans : 53 / 104
Russians : 20 / 0
Japanese : 44 / 47
Americans : 52 / 72
Chinese : 1 / 0
British : 30 / 30
UK_Pacific : 24 / 24
Italians : 19 / 31
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That’s game right? I really don’t think I’ll be able to retake anything.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
15 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 15 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 15 infantry in Kansu, round 2 : 1/15 hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 13 infantry in Kansu, round 3 : 3/13 hits
Japanese roll dice for 3 mech_infantrys in Kansu, round 3 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
1 aaGun moved from Tambov to Volgograd
1 fighter moved from Rostov to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 2 infantry
Manchuria : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 aaGuns and 13 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Smolensk : 1 aaGun
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 104
Russians : 24 / 0
Japanese : 35 / 47
Americans : 52 / 72
Chinese : 6 / 0
British : 30 / 30
UK_Pacific : 24 / 24
Italians : 19 / 31
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Szechwan to Yunnan
7 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Jehol to 16 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
3 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
3 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from Kiangsi to Yunnan
3 artilleries moved from Sikang to Szechwan
2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
2 destroyers moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from Jehol to 16 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Celebes
Battle in Borneo
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Java from UK_Pacific, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 8 infantry and 3 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 5 fighters, 8 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/17 hits
Chinese roll dice for 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/8 hits
2 infantry owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British, 3 mech_infantrys owned by the British and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 5 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 3 : 8/16 hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits
2 armour owned by the British and 2 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Battle in Volgograd
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 aaGun, 1 fighter and 2 infantry in Volgograd, round 2 : 3/3 hits
2 infantry owned by the Russians, 2 armour owned by the Japanese, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 fighter in Volgograd, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
3 tactical_bombers moved from Yunnan to Kweichow
5 fighters moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 51 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 51 / 52
Americans : 52 / 72
Chinese : 2 / 0
British : 30 / 30
UK_Pacific : 16 / 24
Italians : 19 / 31
ANZAC : 11 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
5 bombers moved from Hawaiian Islands to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
Scramble orders?
No scramble in SZ95 (Italy)
No scramble in SZ33 (Caroline islands)
Max scramble in SZ6 (japan)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
5 bombers moved from Hawaiian Islands to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 7/11 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/10 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_major and 1 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/8 hits
Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/7 hits
Japanese roll dice for 2 fighters in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Caroline Islands
Americans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/6 hits
Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
5 bombers moved from 33 Sea Zone to Queensland
1 bomber and 1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 5 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
26 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship and 2 transports
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 51 / 52
Americans : 56 / 78
Chinese : 2 / 0
British : 30 / 30
UK_Pacific : 16 / 24
Italians : 15 / 31
ANZAC : 11 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 51 / 52
Americans : 56 / 78
Chinese : 2 / 2
British : 30 / 30
UK_Pacific : 16 / 24
Italians : 15 / 31
ANZAC : 11 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Yunnan
British attack with 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
AA fire in Yunnan : 0/3 hits
British roll dice for 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Yunnan, round 2 : 3/6 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Casualties for British: 3 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 artilleries moved from India to Burma
3 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
UK_Pacific collect 16 PUs; end with 20 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 1 aaGun, 2 armour and 1 mech_infantry
Burma : 1 aaGun, 2 artilleries and 4 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 2 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 49 / 52
Americans : 56 / 78
Chinese : 4 / 2
British : 32 / 34
UK_Pacific : 16 / 20
Italians : 13 / 31
ANZAC : 11 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I need your order in SZ95
Submerge subs?
OOL?
Keep the subs afloat.
Sink the Sub, then the DD’s, then cruiser, then both fighters then the CV
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northern Italy
Italians attack with 2 artilleries and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 3 : 1/5 hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 95 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 1/4 hits
1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 95 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 95 Sea Zone, round 4 : 2/3 hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 95 Sea Zone
1 battleship owned by the Italians retreated to 96 Sea Zone
Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber, 1 cruiser, 2 fighters and 2 submarines
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 fighter placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 49 / 52
Americans : 52 / 78
Chinese : 4 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Siam : 1 flag
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 carrier and 1 fighter
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 49 / 52
Americans : 52 / 78
Chinese : 4 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dont forget the french!
I totally did, sorry about that!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 53 / 104
Russians : 23 / 0
Japanese : 49 / 52
Americans : 52 / 78
Chinese : 4 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 19 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to 115 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
2 fighters moved from Ukraine to Egypt
1 tactical_bomber moved from Baltic States to Denmark
1 tactical_bomber moved from Bryansk to Volgograd
1 armour moved from Belarus to Poland
6 armour moved from Novgorod to Poland
2 artilleries moved from Novgorod to Karelia
5 artilleries moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
Germans take Bessarabia from Russians
2 tactical_bombers moved from Ukraine to Southern Italy
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter and 2 transports
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 95 Sea Zone
2 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier, 1 fighter and 2 transports
Battle in Smolensk
Germans attack with 5 artilleries
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Volgograd
Germans attack with 4 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 fighter
Germans roll dice for 4 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits
Russians roll dice for 1 fighter in Volgograd, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Ukraine
1 armour moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Denmark
7 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to France
2 armour moved from Germany to France
2 artilleries and 4 infantry moved from Germany to Western Germany
6 armour moved from Russia to Western Ukraine
Place Units - Germans
1 airfield placed in Denmark
3 fighters and 7 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 65 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 66 / 92
Russians : 10 / 0
Japanese : 49 / 52
Americans : 52 / 78
Chinese : 4 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I have 8 european victory cities… You need to retake one till the end of the round!