L14 G40 Helmutpower (Axis) vs Entek (Allies+8)

  • 20 19 18 17 16

    No Intercept, and standard OOL, or Max defense AAA, Inf, Mech, Art, Tanks, Tach, fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Novgorod
                1 tactical_bomber moved from Norway to Novgorod
                13 armour, 5 artilleries and 14 infantry moved from Bryansk to Russia
                1 armour moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 tactical_bomber moved from Eastern Poland to Russia
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                5 armour moved from Baltic States to Novgorod
                5 artilleries moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Baltic States to Novgorod
                1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Air Battle in Normandy Bordeaux
                    Germans attacks with 2 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/2 hits
                    Bombing raid in Normandy Bordeaux rolls: 1 and causes: 1 damage to unit: harbour
                    Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 7 damage total.  Damaged units is as follows: harbour = 1, factory_minor = 6
                Battle in Belarus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 fighter
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 fighter in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter in Rostov, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 7 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 2 :  1/1 hits
                        Germans roll dice for 7 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  8/14 hits
                        Russians roll dice for 9 infantry in Novgorod, round 2 :  3/9 hits
                        9 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 9 infantry
                Battle in Russia
                    Germans attack with 13 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  0/5 hits
                        Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  17/39 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  10/30 hits
                        15 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  14/29 hits
                        Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  3/15 hits
                        3 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 3 infantry owned by the Germans, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
                        Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 :  13/26 hits
                        Russians roll dice for 1 fighter in Russia, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Russia
                    Germans captures 37PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 14 infantry
                    Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from Russia to Ukraine
                2 tactical_bombers moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Novgorod to Baltic States
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                4 armour moved from Germany to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 armour placed in Ukraine
                2 artilleries and 5 infantry placed in Germany
                Germans undo move 2.
                1 armour placed in Ukraine
                Germans undo move 2.
                1 infantry placed in Ukraine
                2 armour, 2 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 52 PUs (1 lost to blockades); end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 20 / 0
        Japanese : 44 / 47
        Americans : 52 / 72
        Chinese : 1 / 0
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 19 / 31
        ANZAC : 14 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    That’s game right? I really don’t think I’ll be able to retake anything.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Russians
                2 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Tsagaan Olom to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                15 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry and 3 mech_infantrys
                        Russians roll dice for 15 infantry in Kansu, round 2 :  1/15 hits
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Kansu, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 13 infantry in Kansu, round 3 :  3/13 hits
                        Japanese roll dice for 3 mech_infantrys in Kansu, round 3 :  0/3 hits
                        3 mech_infantrys owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Timguska to Kansu
                1 aaGun moved from Tambov to Volgograd
                1 fighter moved from Rostov to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Manchuria : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 aaGuns and 13 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Volgograd : 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
        Smolensk : 1 aaGun
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 35 / 47
        Americans : 52 / 72
        Chinese : 6 / 0
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 19 / 31
        ANZAC : 14 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Szechwan to Yunnan
                7 infantry moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 17 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Jehol to 16 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                3 armour moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Kazakhstan
                3 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from Kiangsi to Yunnan
                3 artilleries moved from Sikang to Szechwan
                2 fighters and 1 tactical_bomber moved from Jehol to Manchuria
                2 destroyers moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Shantung to Manchuria
                1 bomber moved from Jehol to 16 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                Battle in Celebes
                Battle in Borneo
                Battle in Manchuria
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Java from UK_Pacific, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 5 fighters, 8 infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                        AA fire in Yunnan :  0/3 hits
                        Japanese roll dice for 1 artillery, 5 fighters, 8 infantry and 3 tactical_bombers in Yunnan, round 2 :  7/17 hits
                        Chinese roll dice for 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 2 :  1/8 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British, 3 mech_infantrys owned by the British and 1 aaGun owned by the British lost in Yunnan
                        Japanese roll dice for 1 artillery, 5 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 3 :  8/16 hits
                        Chinese roll dice for 2 armour in Yunnan, round 3 :  2/2 hits
                        2 armour owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Battle in Volgograd
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 :  3/4 hits
                        Russians roll dice for 1 aaGun, 1 fighter and 2 infantry in Volgograd, round 2 :  3/3 hits
                        2 infantry owned by the Russians, 2 armour owned by the Japanese, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                        Japanese roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Volgograd
                    Russians win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 armour and 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Szechwan to Yunnan
                3 tactical_bombers moved from Yunnan to Kweichow
                5 fighters moved from Yunnan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 armour moved from Shantung to Kweichow
                1 carrier moved from 20 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 bombers moved from 16 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 51 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 51 / 52
        Americans : 52 / 72
        Chinese : 2 / 0
        British : 30 / 30
        UK_Pacific : 16 / 24
        Italians : 19 / 31
        ANZAC : 11 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
                5 bombers moved from Hawaiian Islands to 33 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone

  • 20 19 18 17 16

    Scramble orders?


  • No scramble in SZ95 (Italy)
    No scramble in SZ33 (Caroline islands)
    Max scramble in SZ6 (japan)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
                5 bombers moved from Hawaiian Islands to 33 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 :  7/11 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 battleship, 5 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  5/10 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Northern Italy
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery, 1 factory_major and 1 infantry
                        Americans roll dice for 1 cruiser in Northern Italy, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Caroline Islands
                    Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
                        Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 :  1/8 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 :  1/7 hits
                        Japanese roll dice for 2 fighters in Caroline Islands, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 :  2/6 hits
                        Japanese roll dice for 1 fighter in Caroline Islands, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for Americans: 2 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                5 bombers moved from 33 Sea Zone to Queensland
                1 bomber and 1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Queensland : 5 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
        26 Sea Zone : 1 carrier and 1 transport
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 battleship and 2 transports

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 51 / 52
        Americans : 56 / 78
        Chinese : 2 / 0
        British : 30 / 30
        UK_Pacific : 16 / 24
        Italians : 15 / 31
        ANZAC : 11 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 51 / 52
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 30 / 30
        UK_Pacific : 16 / 24
        Italians : 15 / 31
        ANZAC : 11 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
                British buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 artillery and 5 infantry
                        AA fire in Yunnan :  0/3 hits
                        British roll dice for 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  4/9 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Yunnan, round 2 :  3/6 hits
                        3 infantry owned by the British, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  3/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  0/3 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for British: 3 infantry
                Battle in Iraq
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                4 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                2 artilleries moved from India to Burma
                3 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Gibraltar to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                UK_Pacific collect 16 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Yunnan : 1 aaGun, 2 armour and 1 mech_infantry
        Burma : 1 aaGun, 2 artilleries and 4 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 2 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Iraq : 1 flag, 1 artillery
        Eastern Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 49 / 52
        Americans : 56 / 78
        Chinese : 4 / 2
        British : 32 / 34
        UK_Pacific : 16 / 20
        Italians : 13 / 31
        ANZAC : 11 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I need your order in SZ95

    Submerge subs?
    OOL?

  • 20 19 18 17 16

    Keep the subs afloat.

    Sink the Sub, then the DD’s, then cruiser, then both fighters then the CV


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                4 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Iraq, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Northern Italy
                    Italians attack with 2 artilleries and 4 infantry
                    Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 :  2/6 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 :  1/3 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 3 :  1/5 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 submarines
                    Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 :  3/6 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 95 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 95 Sea Zone, round 3 :  1/4 hits
                        1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 95 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 95 Sea Zone, round 4 :  2/3 hits
                        1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 95 Sea Zone
                    1 battleship owned by the Italians retreated to 96 Sea Zone
                    Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber, 1 cruiser, 2 fighters and 2 submarines
                    Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 submarine

    Non Combat Move - Italians
                2 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 artillery and 1 fighter placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Italians collect 17 PUs (2 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from Egypt: 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 49 / 52
        Americans : 52 / 78
        Chinese : 4 / 2
        British : 30 / 34
        UK_Pacific : 16 / 20
        Italians : 19 / 25
        ANZAC : 11 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Siam : 1 flag
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Indo China : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 destroyers and 1 transport
        62 Sea Zone : 1 carrier and 1 fighter

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 49 / 52
        Americans : 52 / 78
        Chinese : 4 / 2
        British : 30 / 34
        UK_Pacific : 16 / 20
        Italians : 19 / 25
        ANZAC : 11 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Dont forget the french!

  • 20 19 18 17 16

    I totally did, sorry about that!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 23 / 0
        Japanese : 49 / 52
        Americans : 52 / 78
        Chinese : 4 / 2
        British : 30 / 34
        UK_Pacific : 16 / 20
        Italians : 19 / 25
        ANZAC : 11 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 fighters and 19 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 armour moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Russia to Novosibirsk
                      Germans take Vologda from Russians
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Russia to Urals
                      Germans take Urals from Russians
                1 artillery moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Novgorod to 115 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                4 armour moved from Western Germany to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
                2 fighters moved from Ukraine to Egypt
                1 tactical_bomber moved from Baltic States to Denmark
                1 tactical_bomber moved from Bryansk to Volgograd
                1 armour moved from Belarus to Poland
                6 armour moved from Novgorod to Poland
                2 artilleries moved from Novgorod to Karelia
                5 artilleries moved from Russia to Smolensk
                1 infantry moved from Ukraine to Bessarabia
                      Germans take Bessarabia from Russians
                2 tactical_bombers moved from Ukraine to Southern Italy

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 fighter and 2 transports
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 carrier, 1 fighter and 2 transports in 95 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 95 Sea Zone
                        2 transports owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 carrier, 1 fighter and 2 transports
                Battle in Smolensk
                    Germans attack with 5 artilleries
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 5 artilleries remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Volgograd
                    Germans attack with 4 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 fighter
                        Germans roll dice for 4 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  5/7 hits
                        Russians roll dice for 1 fighter in Volgograd, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Germans
                1 tactical_bomber moved from Volgograd to Ukraine
                1 armour moved from 112 Sea Zone to Denmark
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Denmark
                7 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France
                2 armour moved from Germany to France
                2 artilleries and 4 infantry moved from Germany to Western Germany
                6 armour moved from Russia to Western Ukraine

    Place Units - Germans
                1 airfield placed in Denmark
                3 fighters and 7 infantry placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Southern France
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 65 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 10 / 0
        Japanese : 49 / 52
        Americans : 52 / 78
        Chinese : 4 / 2
        British : 30 / 34
        UK_Pacific : 16 / 20
        Italians : 19 / 25
        ANZAC : 11 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I have 8 european victory cities… You need to retake one till the end of the round!

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