Allies win
1 CA + 4 ftr + 1 tac + 1 sb remain
Suprise Attack vs Degrasse (Axis) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Johnston Island to 54 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to Normandy Bordeaux
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 fighters in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Yunnan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Persia to West India
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Persia to West India
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits
1 bomber owned by the British , 1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 bomber and 1 infantry
Battle in Kweichow
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Kweichow, round 2 : 4/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 2 : 3/3 hits
2 submarines owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Kweichow to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 2.889
Median : 2.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 58
Russians : 28 / 29
Japanese : 48 / 61
Americans : 52 / 67
Chinese : 10 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 armour moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 armour moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Nenetsia to Urals
1 tactical_bomber moved from Greece to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Belarus to Archangel
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to 95 Sea ZoneCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 95 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Urals, round 2 : 3/3 hits
Russians roll dice for 1 artillery in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to Finland
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from 95 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern ItalyPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
8 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Poland : 3 artilleries and 2 infantry
Germany : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Northern Italy : 1 artillery and 3 infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 2 armour and 2 mech_infantrys
Urals : 1 flag, 2 artilleries
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 2 artilleries and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
115 Sea Zone : 3 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 26 / 29
Japanese : 48 / 61
Americans : 52 / 67
Chinese : 10 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.368
Median : 2.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to VologdaCombat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 3/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour
Italians defend with 2 mech_infantrys
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits
1 armour owned by the Russians lost in Romania
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 artillery and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 transports moved from 33 Sea Zone to 18 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 2 : 0/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 3 : 5/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the British and 2 artilleries owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 3 submarinesNon Combat Move - Japanese
1 fighter moved from New Guinea to 46 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea Zone
3 bombers moved from Kweichow to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries, 2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 carrier, 2 fighters and 2 transports
33 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 3 transports
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 45 / 57
Russians : 26 / 33
Japanese : 51 / 61
Americans : 52 / 67
Chinese : 9 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.868
Median : 4.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.725
Median : 4.000
Variance : 0.718
Standard Deviation : 0.847
Total rolls : 40ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.833
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast MexicoCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 armour, 1 artillery and 3 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 1/6 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 2/6 hits
2 infantry owned by the Chinese lost in Kweichow
1 artillery owned by the Chinese and 1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Yunnan
Chinese undo move 5.
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 12 times
6 was rolled 16 times
Average roll : 3.833
Median : 4.000
Variance : 3.774
Standard Deviation : 1.943
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 6 times
Average roll : 3.889
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 6 times
Average roll : 3.889
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9Americans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 armour moved from West India to Burma
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 armour moved from West India to Burma
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Sumatra
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 armour, 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Japanese win, taking Sumatra from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
3 fighters moved from 119 Sea Zone to United Kingdom
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Kweichow to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 3 times
6 was rolled 19 times
Average roll : 3.680
Median : 3.000
Variance : 2.716
Standard Deviation : 1.648
Total rolls : 75Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9Americans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6