Suprise Attack vs Degrasse (Axis) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                2 fighters moved from Johnston Island to 54 Sea Zone
                1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Scotland to Normandy Bordeaux
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 2 fighters in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 1 fighter in 54 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 :  3/3 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 3 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 1 Sea Zone to 10 Sea Zone
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Suiyuyan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Suiyuyan to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Yunnan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - British
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 infantry moved from Siam to French Indo China
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour moved from Persia to West India
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 infantry moved from Siam to French Indo China
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour moved from Persia to West India
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
                    Germans defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  3/4 hits
                        1 bomber owned by the British , 1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
                    retreated to Holland Belgium
                    Germans win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 1 bomber and 1 infantry
                Battle in Kweichow
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Kweichow, round 2 :  4/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 119 Sea Zone
                    British attack with 2 destroyers and 1 fighter
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 2 :  3/3 hits
                        2 submarines owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - British
                1 fighter moved from 119 Sea Zone to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from Kweichow to Burma

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.257
            Standard Deviation : 1.121
            Total rolls : 36

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Northern Italy to Romania
                1 artillery moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 28 / 29
        Japanese : 48 / 61
        Americans : 52 / 67
        Chinese : 10 / 15
        British : 39 / 39
        UK_Pacific : 13 / 14
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.091
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 armour moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 armour moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
                ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 1 infantry moved from Nenetsia to Urals
                1 tactical_bomber moved from Greece to 95 Sea Zone
                1 fighter moved from Western Germany to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 artilleries and 2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 infantry moved from Belarus to Archangel
                1 artillery and 3 infantry moved from Southern France to Northern Italy
                1 artillery moved from Holland Belgium to Western Germany
                2 fighters moved from Western Germany to 95 Sea Zone

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 2 destroyers
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 destroyers in 119 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the British lost in 119 Sea Zone
                    Germans win, taking 119 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in 95 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 95 Sea Zone
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries and 1 infantry in Urals, round 2 :  3/3 hits
                        Russians roll dice for 1 artillery in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to Finland
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                3 fighters moved from 95 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 destroyer and 1 submarine placed in 112 Sea Zone
                8 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
        Poland : 3 artilleries and 2 infantry
        Germany : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
        Northern Italy : 1 artillery and 3 infantry
        Southern Italy : 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 2 armour and 2 mech_infantrys
        Urals : 1 flag, 2 artilleries
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 2 artilleries and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        119 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        115 Sea Zone : 3 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 26 / 29
        Japanese : 48 / 61
        Americans : 52 / 67
        Chinese : 10 / 15
        British : 39 / 39
        UK_Pacific : 13 / 14
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.368
            Median : 2.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 2.154
            Standard Deviation : 1.468
            Total rolls : 14

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
                EDIT: Adding units owned by Russians to Archangel: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 :  3/3 hits
                        Germans roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 armour
                    Italians defend with 2 mech_infantrys
                        Russians roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        Germans roll dice for 2 mech_infantrys in Romania, round 2 :  1/2 hits
                        1 armour owned by the Russians lost in Romania
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 artillery and 1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 2.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                3 transports moved from 33 Sea Zone to 18 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 49 Sea Zone to 62 Sea Zone
                1 carrier moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Hunan to Kweichow
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                3 bombers moved from Kiangsu to Kweichow
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 transports moved from 18 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 46 Sea Zone to New Guinea

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys
                    British defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 2 :  0/9 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 3 :  5/9 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 :  0/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in New Guinea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer and 3 submarines
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        3 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 :  4/7 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 3 submarines

    Non Combat Move - Japanese
                1 fighter moved from New Guinea to 46 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 carriers moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 19 Sea Zone to 34 Sea Zone
                1 fighter moved from 34 Sea Zone to 46 Sea Zone
                3 bombers moved from Kweichow to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 artilleries, 2 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag, 1 artillery
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 carrier, 2 fighters and 2 transports
        33 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        25 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer and 3 transports
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 26 / 33
        Japanese : 51 / 61
        Americans : 52 / 67
        Chinese : 9 / 15
        British : 39 / 39
        UK_Pacific : 13 / 14
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.868
            Median : 4.000
            Variance : 1.058
            Standard Deviation : 1.028
            Total rolls : 53

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.725
            Median : 4.000
            Variance : 0.718
            Standard Deviation : 0.847
            Total rolls : 40

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.833
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 armour moved from Western United States to Southeast Mexico
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 armour moved from Western United States to Southeast Mexico
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico

    Combat - Americans
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 119 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western United States
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Kweichow
                1 artillery and 1 infantry moved from Shensi to Kweichow
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Kweichow
                1 artillery and 1 infantry moved from Shensi to Kweichow
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 2 armour, 1 artillery and 3 mech_infantrys
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 :  1/6 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  0/4 hits
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 :  2/6 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    1 artillery owned by the Chinese and 1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Yunnan
                Chinese undo move 5.
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 14 times
                4 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.833
            Median : 4.000
            Variance : 3.774
            Standard Deviation : 1.943
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.889
            Median : 4.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.889
            Median : 4.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                3 was rolled 6 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 3.625
            Standard Deviation : 1.904
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 armour moved from West India to Burma
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                3 fighters moved from United Kingdom to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 armour moved from West India to Burma
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                3 fighters moved from United Kingdom to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in Sumatra
                Battle in Kweichow
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 armour, 1 artillery and 3 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 2 :  3/6 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    retreated to Kweichow
                    Japanese win, taking Sumatra from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                3 fighters moved from 119 Sea Zone to United Kingdom
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 fighter moved from Kweichow to Burma

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 13 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 3 times
                6 was rolled 19 times
            Average roll : 3.680
            Median : 3.000
            Variance : 2.716
            Standard Deviation : 1.648
            Total rolls : 75

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                3 was rolled 6 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 3.625
            Standard Deviation : 1.904
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

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