Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
1 bomber and 3 fighters moved from Russia to Urals
4 fighters moved from Russia to Urals
Combat - British
Battle in Urals
British attack with 1 bomber and 7 fighters
Germans defend with 1 armour
British win with 7 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for British: 1 bomber
Non Combat Move - British
7 fighters moved from Urals to Russia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
3 armour moved from Persia to Iraq
1 fighter moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 8 infantry moved from West India to Eastern Persia
2 fighters moved from India to Iraq
1 mech_infantry moved from India to Eastern Persia
2 aaGuns moved from India to West India
2 infantry moved from Burma to India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,2,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Southern Italy
2 bombers and 2 fighters moved from Libya to Southern Italy
2 fighters moved from Alexandria to Southern Italy
1 carrier and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Tobruk to Northwest Persia
2 bombers moved from Libya to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 bombers
British defend with 1 infantry
Italians win with 3 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 bombers moved from Northwest Persia to Caucasus
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Alexandria to Southern Italy
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Libya to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Smolensk: 1 infantry
EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
EDIT: Adding units owned by Italians to Smolensk: 1 aaGun
EDIT: Adding units owned by Italians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Kansu
3 fighters moved from Shensi to Russia
1 artillery moved from Szechwan to Sikang
1 armour moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Shensi
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Place Units - ANZAC
3 fighters placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Persia
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 artillery and 5 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Persia to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Bryansk to Vologda
Place Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Ukraine
Germans undo move 3.
Germans undo move 1.
1 artillery and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 aaGun and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
1 bomber and 3 fighters moved from Japan to Ulaanbaatar
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 bomber, 3 fighters and 8 tactical_bombers moved from Korea to Ulaanbaatar
1 aaGun, 1 artillery and 5 infantry moved from Korea to Amur
1 submarine moved from 4 Sea Zone to 1 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,1,3,5,4,5,2,1,2,1,6,4
Japanese collect 8 PUs (13 lost to blockades); end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Malta
4 carriers moved from 91 Sea Zone to 96 Sea Zone
4 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 destroyers moved from 91 Sea Zone to 96 Sea Zone
3 bombers moved from 104 Sea Zone to Malta
6 fighters and 2 tactical_bombers moved from 92 Sea Zone to Malta
3 fighters moved from 92 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,2,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
9 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Turkmenistan to Kazakhstan
8 fighters moved from Russia to Kazakhstan
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 artillery and 8 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 artillery and 3 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
5 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
Combat - British
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 8 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Kazakhstan from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 2 armour and 1 factory_minor
British win, taking Persia from Germans with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Trans-Jordan
British attack with 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
8 fighters moved from Kazakhstan to Russia
2 aaGuns moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5,3,3
British collect 27 PUs (1 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Italians
2 fighters moved from 97 Sea Zone to 96 Sea Zone
3 bombers moved from Caucasus to 96 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
6 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 5 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 5 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 3 bombers and 8 fighters
Americans defend with 4 carriers, 6 destroyers, 4 submarines and 3 transports
4 submarines owned by the Americans Submerged
Units damaged: 4 carriers owned by the Americans
Italians win with 3 bombers and 5 fighters remaining. Battle score for attacker is 103
Casualties for Italians: 3 fighters
Casualties for Americans: 4 carriers, 6 destroyers and 3 transports
Non Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from 96 Sea Zone to Egypt
3 bombers moved from 96 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,2
Italians collect 16 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
okay that went way better than i hoped
UM, the sea battle needs to be redone. First, why did not my planes defend? If they were on Malta, that was a gross error of the map. They were not supposed to be there.
Ok, here is the error: 6 fighters and 2 tactical_bombers moved from 92 Sea Zone to Malta
It would be an act of supreme stupidity to move the planes to Malta instead of on the carrier. It was function of the damn map that often kicks your planes out of a sea zone onto an island if you are not carful.
Will you consider an Italian redo? If not, the error will cost me the game, and I will resign.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Caucasus to Ethiopia
2 fighters moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Italians win, taking Ethiopia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 5 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 5 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Ethiopia to Anglo Egyptian Sudan
2 bombers moved from Caucasus to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,6
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Hey, thanks for the the redo.
That was such a monumental dumb move! :-P :-P :-P :-P :-P
I owe you one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 transport moved from 76 Sea Zone to 79 Sea Zone
2 fighters moved from Shensi to Russia
3 fighters moved from French Indo China to Kansu
1 artillery moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Hey, thanks for the the redo.
That was such a monumental dumb move! :-P :-P :-P :-P :-P
I owe you one.
I didn’t see any difference to your normal moves! :-)
haha, just kidding. It’s looking very, very good for you. I can’t see how I want to defeat you…