4d6<=2: 3, 1, 1, 4; Hits: 2
MrRoboto (Axis) vs Karl7 (Allies+5) Game 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 5 infantry moved from Yunnan to Shan State
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Sikang to Russia
1 fighter moved from Persia to Russia
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 fighter moved from Egypt to 82 Sea ZoneCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 82 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Caucasus to Russia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from 82 Sea Zone to French Equatorial Africa
2 armour moved from India to Yunnan
5 infantry moved from India to Burma
1 aaGun moved from India to West India
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Yunnan to Sikang
1 bomber moved from French Indo China to Yunnan
1 bomber moved from Yunnan to SikangPlace Units - British
1 fighter and 2 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,2,2,4,1,2,1,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Libya to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 destroyer moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 artillery and 5 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Java to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 fighter moved from 43 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Caucasus
3 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 artillery moved from French West Africa to Gold Coast
Germans take Gold Coast from BritishCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Caucasus to Bryansk
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Rostov
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
USSR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
5 tactical_bombers moved from French Indo China to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry and 1 mech_infantry moved from French Indo China to Shan StateCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery and 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 4 mech_infantrys and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 6 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
5 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,6,1,4,3,3,1,1,6,6,5,4,4,1,3,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5,2,1,5,2,5,1
Japanese collect 15 PUs (21 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Amur
2 fighters moved from Korea to Amur
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
3 fighters moved from Yenisey to RussiaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Brazil
Battle in 87 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Brazil from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Amur
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Amur to Yenisey
1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 carriers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Philippines to Korea
1 transport moved from 64 Sea Zone to 101 Sea Zone
3 bombers moved from Western United States to Eastern United StatesPlace Units - Americans
2 fighters and 1 infantry placed in Korea
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Kwangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 10 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 bomber moved from Sikang to Volgograd
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Caucasus to Russia
1 fighter moved from Sikang to Russia
1 bomber moved from Volgograd to Russia
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 aaGun moved from West India to Eastern Persia
2 infantry moved from India to West India
2 armour moved from Yunnan to Sikang
2 aaGuns moved from Yunnan to Szechwan
5 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to Sikang
1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria
1 fighter moved from French Equatorial Africa to Egypt
1 infantry moved from South West Africa to RhodesiaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,1,3,5,5,2,5
British collect 23 PUs (8 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Alexandria
1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 bomber moved from Tobruk to Libya
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
3 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Sikang
1 fighter moved from Philippines to Korea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Shan StateCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 airfield, 2 destroyers, 12 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour and 3 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
1 bomber moved from Bryansk to Sikang
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Volgograd to Samara
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Sikang
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 2 armour, 1 fighter and 1 tactical_bomber
Germans win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 2 armour, 1 fighter and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 bomber moved from Sikang to Volgograd
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 artillery moved from Gold Coast to French West AfricaPlace Units - Germans
1 airfield placed in Morocco
3 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Novosibirsk to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 mech_infantry moved from Italian Somaliland to British SomalilandPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
5 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Korea
5 tactical_bombers moved from Shantung to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
3 mech_infantrys moved from Anhwe to KiangsuCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsu
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 5 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 9 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 2 aaGuns and 11 infantry; Americans defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Japanese: 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Americans: 1 artillery, 1 bomber, 5 fighters and 3 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 8 tactical_bombers moved from Korea to Japan
2 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2,2,2,3,4
Japanese collect 13 PUs (20 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.Combat - Americans
Americans creates battle in territory 19 Sea ZoneNon Combat Move - Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
5 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 39 Sea Zone to Persia
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 87 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters and 4 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 bomber moved from Russia to VolgogradCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 armour, 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Caucasus to Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from Shan State to Burma
2 aaGuns moved from Szechwan to Yunnan
2 infantry moved from West India to Eastern Persia
5 infantry moved from India to West India
1 fighter moved from Alexandria to Egypt
1 bomber moved from Volgograd to RussiaPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,3,1,4,6,3,6,6,4
British collect 23 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
1 bomber moved from Libya to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to 96 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Alexandria to Southern Italy
3 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs