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14L G40 JuanSpain (Allies +9) vs Vold

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol

    Combat - Americans
                Battle in Jehol
                    Americans attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Americans win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 9 Sea Zone to 11 Sea Zone
                2 fighters moved from 9 Sea Zone to 11 Sea Zone
                1 mech_infantry moved from Western United States to Central United States
                2 carriers moved from 101 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
                3 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Egypt: 1 armour
                EDIT: Adding units owned by Americans to Iraq: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Ethiopia: 1 infantry
                EDIT: Removing units owned by Americans from Kenya: 1 infantry
                EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Persia: 2 infantry
                EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Hopei to Anhwe
                4 artilleries moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Kiangsi
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Borneo from Japanese, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                9 infantry moved from Szechwan to Sikang
                2 aaGuns moved from Szechwan to Sikang
                2 infantry moved from Eastern Persia to Persia
                3 fighters moved from 98 Sea Zone to Persia
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                2 destroyers moved from 76 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                3 mech_infantrys moved from India to Eastern Persia
                2 battleships moved from 98 Sea Zone to 81 Sea Zone
                2 carriers moved from 98 Sea Zone to 81 Sea Zone
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 6 mech_infantrys

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 submarines
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 89 Sea Zone
                1 destroyer moved from 92 Sea Zone to 90 Sea Zone
                1 destroyer moved from 92 Sea Zone to 103 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone
                1 submarine moved from 92 Sea Zone to 86 Sea Zone
                1 submarine moved from 92 Sea Zone to 83 Sea Zone

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 13

    Bump - still travelling?

  • 19 18 17 16 15

    @Vold:

    Bump - still travelling?

    Not now, still not 3 days, so not yet time for a bump.

    Cheers

    Juan

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 artillery moved from 47 Sea Zone to New Britain
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 35 Sea Zone to 18 Sea Zone
                1 carrier moved from 18 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 5 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                6 armour and 4 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Iraq
                    Germans attack with 6 armour and 4 mech_infantrys
                    Americans defend with 1 armour
                    Germans win, taking 109 Sea Zone from British, taking Iraq from British with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter moved from 125 Sea Zone to Western Germany
                1 submarine moved from 119 Sea Zone to 122 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 93 Sea Zone to 87 Sea Zone
                2 fighters and 4 tactical_bombers moved from Bulgaria to Northwest Persia
                3 mech_infantrys moved from Caucasus to Northwest Persia
                6 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries and 2 infantry moved from Rostov to Caucasus
                1 armour moved from Evenkiyskiy to Novosibirsk
                1 armour moved from Samara to Novosibirsk
                1 infantry moved from Karelia to Finland
                2 artilleries and 3 infantry moved from France to Southern France

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6
                Germans collect 78 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

  • 13

    You are correct, I apologize for the bump.

    I don’t have this on an egg timer or anything.  I just happened to log in and see it was three days by the forum clock, so I bumped mainly to see if you were traveling again.  Now that I look again I found my timezone settings were way out of whack.  I bumped almost a day early.

    V

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                10 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Yenisey to Timguska
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 27 PUs;

    Combat Move - Japanese
                1 fighter moved from Kiangsu to Kiangsi
                1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
                1 artillery moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries and 2 infantry
                    Chinese win with no units remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 fighter
                    British defend with 1 artillery
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Kiangsi to Kiangsu
                3 fighters and 1 tactical_bomber moved from Japan to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,4,2,4,2,5,5,1,4,5,3,5,2,2,2
                Japanese collect 12 PUs (8 lost to blockades); end with 39 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone
                2 fighters moved from Eastern United States to 88 Sea Zone
                1 fighter moved from Eastern United States to 90 Sea Zone
                1 tactical_bomber moved from 106 Sea Zone to 90 Sea Zone
                2 fighters moved from 106 Sea Zone to 103 Sea Zone
                1 fighter moved from 106 Sea Zone to 103 Sea Zone
                1 fighter moved from 106 Sea Zone to 90 Sea Zone
                2 fighters moved from 106 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 submarine
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 90 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 103 Sea Zone
                    Americans attack with 3 fighters
                    Italians defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 88 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from 90 Sea Zone to 102 Sea Zone
                1 fighter moved from 90 Sea Zone to 102 Sea Zone
                3 fighters moved from 103 Sea Zone to 106 Sea Zone
                1 fighter moved from 102 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from 102 Sea Zone to 106 Sea Zone
                2 fighters moved from 89 Sea Zone to 106 Sea Zone
                1 carrier moved from 11 Sea Zone to 89 Sea Zone
                2 fighters moved from 11 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer and 4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Anhwe

    Place Units - Chinese
                6 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 mech_infantry moved from Persia to Iraq
                5 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                3 fighters moved from Persia to Iraq
                1 infantry moved from West India to 79 Sea Zone
                1 armour moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq
                2 battleships moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Sikang to Kazakhstan
                      British take Kazakhstan from Germans

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 3 fighters, 6 infantry and 4 mech_infantrys
                    Germans defend with 6 armour and 4 mech_infantrys
                    1 artillery, 2 infantry and 4 mech_infantrys retreated to Persia
                    Germans win with 1 armour remaining. Battle score for attacker is 28
                    Casualties for Germans: 5 armour and 4 mech_infantrys
                    Casualties for British: 1 armour and 4 infantry

    Non Combat Move - British
                3 fighters moved from Iraq to Egypt
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                8 infantry moved from Sikang to Tsinghai
                1 aaGun moved from Sikang to Tsinghai
                1 aaGun moved from Sikang to Tsinghai
                6 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
                British collect 31 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour and 6 mech_infantrys

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 86 Sea Zone to 85 Sea Zone
                1 submarine moved from 83 Sea Zone to 82 Sea Zone
                1 submarine moved from 82 Sea Zone to 70 Sea Zone
                1 submarine moved from 92 Sea Zone to 87 Sea Zone

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Britain to 47 Sea Zone
                1 artillery moved from New Britain to 47 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island

    Non Combat Move - ANZAC
                2 transports moved from 44 Sea Zone to 37 Sea Zone
                1 bomber moved from New South Wales to 37 Sea Zone
                1 bomber moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 bombers, 3 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from Americans
                1 armour moved from Iraq to Trans-Jordan
                9 mech_infantrys moved from Northwest Persia to Iraq
                2 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone
                3 bombers moved from Caucasus to 80 Sea Zone
                9 mech_infantrys moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 submarine moved from 122 Sea Zone to 106 Sea Zone

    Combat - Germans
                Battle in 80 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 4 tactical_bombers
                    British defend with 2 battleships, 1 carrier, 3 destroyers and 1 transport; Americans defend with 1 transport
                    Units damaged: 2 battleships owned by the British and 1 carrier owned by the British
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 2 fighters and 3 tactical_bombers
                    Casualties for British: 2 battleships, 1 carrier, 3 destroyers and 1 transport
                    Casualties for Americans: 1 transport
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 4 carriers, 6 fighters and 1 tactical_bomber
                    Americans win with 4 carriers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 armour and 9 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from Americans to Italians
                EDIT: Adding units owned by Germans to Libya: 5 infantry and 1 mech_infantry
                EDIT: Removing units owned by Germans from Tunisia: 5 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 80 Sea Zone to Iraq
                2 mech_infantrys moved from Northwest Persia to Iraq
                2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 armour moved from Novosibirsk to Samara
                3 infantry moved from Russia to Samara
                3 bombers moved from 80 Sea Zone to Caucasus
                1 artillery and 2 infantry moved from France to Southern France
                4 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 82 Sea Zone
                1 submarine moved from 93 Sea Zone to 87 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                Germans undo move 2.
                Germans undo move 1.
                2 armour and 1 mech_infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in France
                2 bombers and 1 infantry placed in Western Germany
                2 transports placed in 93 Sea Zone
                Germans undo move 5.
                1 artillery placed in Southern France
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 79 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                9 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                2 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Timguska to Novosibirsk

    Turn Complete - Russians

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